Changes the E flag to a V flag for rewrite consistency
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@@ -142,7 +142,7 @@ section). See the Custom Gate Layout section to learn how to add custom gates.
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player enters. (Implicitly always on)
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player enters. (Implicitly always on)
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- 'U' is for a gate connecting to another through bungee (Implicitly always on)
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- 'U' is for a gate connecting to another through bungee (Implicitly always on)
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- 'I' is for a silent gate, which does not output anything to the chat while teleporting. Increases immersion
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- 'I' is for a silent gate, which does not output anything to the chat while teleporting. Increases immersion
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- 'E' is for a gate without a sign. Only for fixed stargates
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- 'V' is for invisible gates, i.e. a gate without a sign. Only for fixed stargates
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The options are the single letter, not the word. So to make a private hidden gate, your 4th line would be 'PH'. The
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The options are the single letter, not the word. So to make a private hidden gate, your 4th line would be 'PH'. The
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&\[0-9a-f] color codes are not counted in the character limit, thus allowing a 13-character name with an additional 2
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&\[0-9a-f] color codes are not counted in the character limit, thus allowing a 13-character name with an additional 2
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@@ -58,7 +58,7 @@ public enum PortalOption {
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/**
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/**
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* This option causes a fixed portal's sign to be removed after creation
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* This option causes a fixed portal's sign to be removed after creation
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*/
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*/
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NO_SIGN('e', "stargate.option.nosign", 22);
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NO_SIGN('v', "stargate.option.nosign", 22);
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private final char characterRepresentation;
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private final char characterRepresentation;
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private final String permissionString;
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private final String permissionString;
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