Fixed a bug in iConomy checking.
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README
3
README
@ -90,8 +90,11 @@ not-enough-money-message - The message displayed if a player lacks money to do s
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=============
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Changes
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=============
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[Version 0.30]
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- Fixed a bug in iConomy checking.
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[Version 0.29]
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- Added iConomy support. Currently only works with iConomy 4.4 until Niji fixes 4.5
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- Thanks @Jonbas for the base iConomy implementation
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[Version 0.28]
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- Fixed an issue with removing stargates during load
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[Version 0.27]
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@ -9,6 +9,7 @@ import java.util.Iterator;
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import java.util.Scanner;
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import java.util.logging.Level;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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@ -623,6 +624,13 @@ public class Portal {
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if ((gate == null) || (buttonVector == null)) {
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return null;
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}
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if (iConomyHandler.useiConomy() && !iConomyHandler.chargePlayer(player.getName(), iConomyHandler.createCost)) {
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if (!iConomyHandler.inFundMsg.isEmpty()) {
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player.sendMessage(ChatColor.RED + iConomyHandler.inFundMsg);
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}
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return null;
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}
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Portal portal = null;
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@ -371,12 +371,6 @@ public class Stargate extends JavaPlugin {
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// Initialize a stargate
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if (hasPerm(player, "stargate.create", player.isOp()) ||
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hasPerm(player, "stargate.create.personal", false)) {
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if (iConomyHandler.useiConomy() && !iConomyHandler.chargePlayer(player.getName(), iConomyHandler.createCost)) {
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if (!iConomyHandler.inFundMsg.isEmpty()) {
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player.sendMessage(ChatColor.RED + iConomyHandler.inFundMsg);
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}
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return;
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}
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SignPost sign = new SignPost(new Blox(block));
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// Set sign text so we can create a gate with it.
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sign.setText(0, event.getLine(0));
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@ -1,6 +1,6 @@
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name: Stargate
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main: net.TheDgtl.Stargate.Stargate
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version: 0.29
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version: 0.30
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description: Stargate mod for Bukkit
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author: Drakia
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website: http://www.thedgtl.net
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