Moves some code from Stargate to EconomyHandler
This commit is contained in:
@ -1,6 +1,8 @@
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package net.knarcraft.stargate.utility;
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import net.knarcraft.stargate.Stargate;
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import net.knarcraft.stargate.portal.Gate;
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import net.knarcraft.stargate.portal.Portal;
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import net.milkbowl.vault.economy.Economy;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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@ -53,7 +55,7 @@ public final class EconomyHandler {
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*
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* @return <p>The gate creation cost</p>
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*/
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public static int getCreateCost() {
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public static int getDefaultCreateCost() {
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return createCost;
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}
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@ -73,7 +75,7 @@ public final class EconomyHandler {
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*
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* @return <p>The gate destruction cost</p>
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*/
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public static int getDestroyCost() {
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public static int getDefaultDestroyCost() {
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return destroyCost;
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}
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@ -101,40 +103,32 @@ public final class EconomyHandler {
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}
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/**
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* Charges a player, giving the charge to a target
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*
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* @param player <p>The player to charge</p>
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* @param target <p>The UUID of the player to pay</p>
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* @param amount <p>The amount to charge</p>
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* @return <p>True if the payment succeeded, or if no payment was necessary</p>
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* Charges the player for an action, if required
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* @param player <p>The player to take money from</p>
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* @param cost <p>The cost of the transaction</p>
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* @return <p>True if the player was charged successfully</p>
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*/
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public static boolean chargePlayer(Player player, UUID target, double amount) {
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if (economyEnabled && player.getUniqueId().compareTo(target) != 0 && economy != null) {
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if (!economy.has(player, amount)) {
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return false;
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}
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//Take money from the user and give to the owner
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economy.withdrawPlayer(player, amount);
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economy.depositPlayer(Bukkit.getOfflinePlayer(target), amount);
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public static boolean chargePlayerIfNecessary(Player player, int cost) {
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if (skipPayment(cost)) {
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return true;
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}
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return true;
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// Charge player
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return EconomyHandler.chargePlayer(player, cost);
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}
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/**
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* Charges a player
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*
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* @param player <p>The player to charge</p>
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* @param amount <p>The amount to charge</p>
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* @return <p>True if the payment succeeded, or if no payment was necessary</p>
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* Charges the player for an action, if required
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* @param player <p>The player to take money from</p>
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* @param target <p>The target to pay</p>
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* @param cost <p>The cost of the transaction</p>
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* @return <p>True if the player was charged successfully</p>
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*/
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public static boolean chargePlayer(Player player, double amount) {
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if (economyEnabled && economy != null) {
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if (!economy.has(player, amount)) {
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return false;
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}
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economy.withdrawPlayer(player, amount);
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public static boolean chargePlayerIfNecessary(Player player, UUID target, int cost) {
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if (skipPayment(cost)) {
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return true;
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}
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return true;
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// Charge player
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return EconomyHandler.chargePlayer(player, target, cost);
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}
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/**
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@ -188,4 +182,118 @@ public final class EconomyHandler {
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return economyEnabled && economy != null;
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}
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/**
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* Checks whether a payment transaction should be skipped
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* @param cost <p>The cost of the transaction</p>
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* @return <p>True if the transaction should be skipped</p>
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*/
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private static boolean skipPayment(int cost) {
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return cost == 0 || !EconomyHandler.useEconomy();
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}
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/**
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* Determines the cost of using a gate
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*
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* @param player <p>The player trying to use the gate</p>
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* @param source <p>The source/entry portal</p>
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* @param destination <p>The destination portal</p>
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* @return <p>The cost of using the portal</p>
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*/
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public static int getUseCost(Player player, Portal source, Portal destination) {
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//No payment required
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if (!EconomyHandler.useEconomy() || source.isFree()) {
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return 0;
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}
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//Not charging for free destinations
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if (destination != null && !EconomyHandler.chargeFreeDestination && destination.isFree()) {
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return 0;
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}
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//Cost is 0 if the player owns this gate and funds go to the owner
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if (source.getGate().getToOwner() && source.isOwner(player)) {
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return 0;
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}
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//Player gets free gate use
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if (Stargate.hasPermission(player, "stargate.free") || Stargate.hasPermission(player, "stargate.free.use")) {
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return 0;
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}
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return source.getGate().getUseCost();
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}
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/**
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* Gets the cost of creating the given gate
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* @param player <p>The player creating the gate</p>
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* @param gate <p>The gate type used</p>
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* @return <p>The cost of creating the gate</p>
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*/
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public static int getCreateCost(Player player, Gate gate) {
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if (isFree(player, "create")) {
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return 0;
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} else {
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return gate.getCreateCost();
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}
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}
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/**
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* Gets the cost of destroying the given gate
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* @param player <p>The player creating the gate</p>
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* @param gate <p>The gate type used</p>
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* @return <p>The cost of destroying the gate</p>
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*/
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public static int getDestroyCost(Player player, Gate gate) {
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if (isFree(player, "destroy")) {
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return 0;
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} else {
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return gate.getDestroyCost();
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}
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}
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/**
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* Determines if a player can do a gate action for free
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* @param player <p>The player to check</p>
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* @param permissionNode <p>The free.permissionNode necessary to allow free gate {action}</p>
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* @return <p></p>
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*/
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private static boolean isFree(Player player, String permissionNode) {
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return !EconomyHandler.useEconomy() || Stargate.hasPermission(player, "stargate.free") ||
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Stargate.hasPermission(player, "stargate.free." + permissionNode);
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}
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/**
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* Charges a player
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*
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* @param player <p>The player to charge</p>
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* @param amount <p>The amount to charge</p>
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* @return <p>True if the payment succeeded, or if no payment was necessary</p>
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*/
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private static boolean chargePlayer(Player player, double amount) {
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if (economyEnabled && economy != null) {
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if (!economy.has(player, amount)) {
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return false;
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}
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economy.withdrawPlayer(player, amount);
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}
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return true;
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}
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/**
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* Charges a player, giving the charge to a target
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*
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* @param player <p>The player to charge</p>
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* @param target <p>The UUID of the player to pay</p>
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* @param amount <p>The amount to charge</p>
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* @return <p>True if the payment succeeded, or if no payment was necessary</p>
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*/
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private static boolean chargePlayer(Player player, UUID target, double amount) {
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if (economyEnabled && player.getUniqueId().compareTo(target) != 0 && economy != null) {
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if (!economy.has(player, amount)) {
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return false;
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}
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//Take money from the user and give to the owner
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economy.withdrawPlayer(player, amount);
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economy.depositPlayer(Bukkit.getOfflinePlayer(target), amount);
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}
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return true;
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}
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}
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@ -26,10 +26,10 @@ public final class EconomyHelper {
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//Try to charge the player
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if (entrancePortal.getGate().getToOwner()) {
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success = entrancePortal.getOwnerUUID() != null && Stargate.chargePlayer(player,
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success = entrancePortal.getOwnerUUID() != null && EconomyHandler.chargePlayerIfNecessary(player,
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entrancePortal.getOwnerUUID(), cost);
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} else {
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success = Stargate.chargePlayer(player, cost);
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success = EconomyHandler.chargePlayerIfNecessary(player, cost);
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}
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// Insufficient Funds
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