Changes a lot of teleportation code to be able to teleport entities with passengers
Moves some teleportation code to the TeleportHelper class Changes some teleportation method names Tries to reduce some code duplication between teleporters Recursively teleports entities to make sure the teleported entity will arrive in the same shape it entered as Makes player checks for teleported vehicles account for any number of players riding any entity in the stack
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src/main/java/net/knarcraft/stargate/utility/TeleportHelper.java
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199
src/main/java/net/knarcraft/stargate/utility/TeleportHelper.java
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package net.knarcraft.stargate.utility;
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import net.knarcraft.stargate.Stargate;
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import net.knarcraft.stargate.portal.Portal;
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import net.knarcraft.stargate.portal.teleporter.EntityTeleporter;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Creature;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitScheduler;
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import org.bukkit.util.Vector;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* A helper class with methods for various teleportation tasks
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*
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* <p>The teleport helper mainly helps with passengers and leashed creatures</p>
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*/
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public final class TeleportHelper {
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private TeleportHelper() {
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}
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/**
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* Checks whether a player has leashed creatures that block the teleportation
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*
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* @param player <p>The player trying to teleport</p>
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* @return <p>False if the player has leashed any creatures that cannot go through the portal</p>
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*/
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public static boolean noLeashedCreaturesPreventTeleportation(Player player) {
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//Find any nearby leashed entities to teleport with the player
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List<Creature> nearbyCreatures = getLeashedCreatures(player);
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//Disallow creatures with passengers to prevent smuggling
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for (Creature creature : nearbyCreatures) {
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if (!creature.getPassengers().isEmpty()) {
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return false;
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}
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}
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//TODO: Improve this to account for any players sitting on any of the lead creatures
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//If it's enabled, there is no problem
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if (Stargate.getGateConfig().handleLeashedCreatures()) {
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return true;
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} else {
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return nearbyCreatures.isEmpty();
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}
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}
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/**
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* Gets all creatures leashed by a player within the given range
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*
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* @param player <p>The player to check</p>
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* @return <p>A list of all creatures the player is holding in a leash (lead)</p>
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*/
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public static List<Creature> getLeashedCreatures(Player player) {
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List<Creature> leashedCreatures = new ArrayList<>();
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//Find any nearby leashed entities to teleport with the player
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List<Entity> nearbyEntities = player.getNearbyEntities(15, 15, 15);
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//Teleport all creatures leashed by the player to the portal the player is to exit from
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for (Entity entity : nearbyEntities) {
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if (entity instanceof Creature creature && creature.isLeashed() && creature.getLeashHolder() == player) {
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leashedCreatures.add(creature);
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}
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}
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return leashedCreatures;
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}
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/**
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* Teleports and adds a passenger to an entity
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*
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* <p>Teleportation of living vehicles is really buggy if you wait between the teleportation and passenger adding,
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* but there needs to be a delay between teleporting the vehicle and teleporting and adding the passenger.</p>
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*
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* @param targetVehicle <p>The entity to add the passenger to</p>
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* @param passenger <p>The passenger to teleport and add</p>
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* @param exitDirection <p>The direction of any passengers exiting the stargate</p>
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*/
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public static void teleportAndAddPassenger(Entity targetVehicle, Entity passenger, Vector exitDirection) {
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if (!passenger.teleport(targetVehicle.getLocation().clone().setDirection(exitDirection))) {
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Stargate.debug("handleVehiclePassengers", "Failed to teleport passenger" + passenger);
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}
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if (!targetVehicle.addPassenger(passenger)) {
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Stargate.debug("handleVehiclePassengers", "Failed to add passenger" + passenger);
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}
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}
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/**
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* Ejects, teleports and adds all passengers to the target entity
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*
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* @param passengers <p>The passengers to handle</p>
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* @param entity <p>The entity the passengers should be put into</p
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* @param origin <p>The portal the entity teleported from</p>
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* @param target <p>The portal the entity is teleporting to</p>
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* @param exitRotation <p>The rotation of any passengers exiting the stargate</p>
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*/
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public static void handleEntityPassengers(List<Entity> passengers, Entity entity, Portal origin, Portal target,
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Vector exitRotation) {
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for (Entity passenger : passengers) {
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List<Entity> passengerPassengers = passenger.getPassengers();
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if (!passengerPassengers.isEmpty()) {
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Stargate.debug("Teleporter::handleEntityPassengers", "Found the entities: " +
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passengerPassengers + " as passengers of " + entity);
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}
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if (passenger.eject()) {
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//Teleport any passengers of the passenger
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handleEntityPassengers(passengerPassengers, passenger, origin, target, exitRotation);
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}
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Bukkit.getScheduler().scheduleSyncDelayedTask(Stargate.getInstance(), () -> {
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if (passenger instanceof Player player) {
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//Teleport any creatures leashed by the player in a 15-block range
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teleportLeashedCreatures(player, origin, target);
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}
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TeleportHelper.teleportAndAddPassenger(entity, passenger, exitRotation);
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}, passenger instanceof Player ? 6 : 0);
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}
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}
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/**
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* Teleports any creatures leashed by the player
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*
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* <p>Will return false if the teleportation should be aborted because the player has leashed creatures that
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* aren't allowed to be teleported with the player.</p>
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*
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* @param player <p>The player which is teleported</p>
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* @param origin <p>The portal the player is teleporting from</p>
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* @param target <p>The portal the player is teleporting to</p>
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*/
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public static void teleportLeashedCreatures(Player player, Portal origin, Portal target) {
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//If this feature is disabled, just return
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if (!Stargate.getGateConfig().handleLeashedCreatures()) {
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return;
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}
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BukkitScheduler scheduler = Bukkit.getScheduler();
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//Find any nearby leashed entities to teleport with the player
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List<Creature> nearbyEntities = TeleportHelper.getLeashedCreatures(player);
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//Teleport all creatures leashed by the player to the portal the player is to exit from
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for (Creature creature : nearbyEntities) {
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creature.setLeashHolder(null);
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scheduler.scheduleSyncDelayedTask(Stargate.getInstance(), () -> {
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new EntityTeleporter(target, creature).teleportEntity(origin);
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scheduler.scheduleSyncDelayedTask(Stargate.getInstance(), () -> creature.setLeashHolder(player), 6);
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}, 2);
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}
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}
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/**
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* Checks whether a list of entities or any of their passengers contains any non-players
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*
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* @param entities <p>The list of entities to check</p>
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* @return <p>True if at least one entity is not a player</p>
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*/
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public static boolean containsNonPlayer(List<Entity> entities) {
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for (Entity entity : entities) {
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if (!(entity instanceof Player) || containsNonPlayer(entity.getPassengers())) {
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return true;
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}
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}
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return false;
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}
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/**
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* Checks whether a list of entities of their passengers contains at least one player
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*
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* @param entities <p>The list of entities to check</p>
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* @return <p>True if at least one player is present among the passengers</p>
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*/
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public static boolean containsPlayer(List<Entity> entities) {
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for (Entity entity : entities) {
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if (entity instanceof Player || containsPlayer(entity.getPassengers())) {
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return true;
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}
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}
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return false;
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}
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/**
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* Gets all players recursively from a list of entities
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*
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* @param entities <p>The entities to check for players</p>
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* @return <p>The found players</p>
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*/
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public static List<Player> getPlayers(List<Entity> entities) {
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List<Player> players = new ArrayList<>(5);
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for (Entity entity : entities) {
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if (entity instanceof Player) {
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players.add((Player) entity);
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}
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players.addAll(getPlayers(entity.getPassengers()));
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}
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return players;
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}
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}
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