Changes a lot of teleportation code to be able to teleport entities with passengers

Moves some teleportation code to the TeleportHelper class
Changes some teleportation method names
Tries to reduce some code duplication between teleporters
Recursively teleports entities to make sure the teleported entity will arrive in the same shape it entered as
Makes player checks for teleported vehicles account for any number of players riding any entity in the stack
This commit is contained in:
2022-01-28 23:23:09 +01:00
parent 95293204d5
commit 7f08763624
9 changed files with 407 additions and 353 deletions

View File

@@ -1,9 +1,7 @@
package net.knarcraft.stargate.portal.teleporter;
import net.knarcraft.stargate.Stargate;
import net.knarcraft.stargate.event.StargateEntityPortalEvent;
import net.knarcraft.stargate.portal.Portal;
import org.bukkit.Location;
import org.bukkit.entity.Entity;
/**
@@ -16,10 +14,10 @@ public class EntityTeleporter extends Teleporter {
/**
* Instantiates a new portal teleporter
*
* @param portal <p>The portal which is the target of the teleportation</p>
* @param targetPortal <p>The portal which is the target of the teleportation</p>
*/
public EntityTeleporter(Portal portal, Entity teleportingEntity) {
super(portal);
public EntityTeleporter(Portal targetPortal, Entity teleportingEntity) {
super(targetPortal, teleportingEntity);
this.teleportingEntity = teleportingEntity;
}
@@ -29,44 +27,8 @@ public class EntityTeleporter extends Teleporter {
* @param origin <p>The portal the entity is teleporting from</p>
* @return <p>True if the entity was teleported. False otherwise</p>
*/
public boolean teleport(Portal origin) {
Location traveller = teleportingEntity.getLocation();
Location exit = getExit(teleportingEntity, traveller);
//Rotate the entity to face out from the portal
adjustRotation(exit);
//Call the StargateEntityPortalEvent to allow plugins to change destination
if (!origin.equals(portal)) {
exit = triggerEntityPortalEvent(origin, exit);
if (exit == null) {
return false;
}
}
//Load chunks to make sure not to teleport to the void
loadChunks();
teleportingEntity.teleport(exit);
return true;
public boolean teleportEntity(Portal origin) {
return teleport(origin, new StargateEntityPortalEvent(teleportingEntity, origin, portal, exit));
}
/**
* Triggers the entity portal event to allow plugins to change the exit location
*
* @param origin <p>The origin portal teleported from</p>
* @param exit <p>The exit location to teleport the entity to</p>
* @return <p>The location the entity should be teleported to, or null if the event was cancelled</p>
*/
protected Location triggerEntityPortalEvent(Portal origin, Location exit) {
StargateEntityPortalEvent stargateEntityPortalEvent = new StargateEntityPortalEvent(teleportingEntity, origin,
portal, exit);
Stargate.getInstance().getServer().getPluginManager().callEvent(stargateEntityPortalEvent);
//Teleport is cancelled. Teleport the entity back to where it came from just for sanity's sake
if (stargateEntityPortalEvent.isCancelled()) {
new EntityTeleporter(origin, teleportingEntity).teleport(origin);
return null;
}
return stargateEntityPortalEvent.getExit();
}
}

View File

@@ -4,12 +4,15 @@ import net.knarcraft.stargate.Stargate;
import net.knarcraft.stargate.event.StargatePlayerPortalEvent;
import net.knarcraft.stargate.portal.Portal;
import net.knarcraft.stargate.utility.DirectionHelper;
import net.knarcraft.stargate.utility.TeleportHelper;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.util.Vector;
import java.util.List;
/**
* The portal teleporter takes care of the actual portal teleportation for any players
*/
@@ -20,11 +23,11 @@ public class PlayerTeleporter extends Teleporter {
/**
* Instantiates a new player teleporter
*
* @param portal <p>The portal which is the target of the teleportation</p>
* @param player <p>The teleporting player</p>
* @param targetPortal <p>The portal which is the target of the teleportation</p>
* @param player <p>The teleporting player</p>
*/
public PlayerTeleporter(Portal portal, Player player) {
super(portal);
public PlayerTeleporter(Portal targetPortal, Player player) {
super(targetPortal, player);
this.player = player;
}
@@ -34,17 +37,13 @@ public class PlayerTeleporter extends Teleporter {
* @param origin <p>The portal the player teleports from</p>
* @param event <p>The player move event triggering the event</p>
*/
public void teleport(Portal origin, PlayerMoveEvent event) {
public void teleportPlayer(Portal origin, PlayerMoveEvent event) {
double velocity = player.getVelocity().length();
Location traveller = player.getLocation();
Location exit = getExit(player, traveller);
//Rotate the player to face out from the portal
adjustRotation(exit);
List<Entity> passengers = player.getPassengers();
//Call the StargatePlayerPortalEvent to allow plugins to change destination
if (!origin.equals(portal)) {
exit = triggerPlayerPortalEvent(origin, exit, event);
exit = triggerPortalEvent(origin, new StargatePlayerPortalEvent(player, origin, portal, exit));
if (exit == null) {
return;
}
@@ -54,7 +53,11 @@ public class PlayerTeleporter extends Teleporter {
loadChunks();
//Teleport any creatures leashed by the player in a 15-block range
teleportLeashedCreatures(player, origin);
TeleportHelper.teleportLeashedCreatures(player, origin, portal);
if (player.eject()) {
TeleportHelper.handleEntityPassengers(passengers, player, origin, portal, exit.getDirection());
}
//If no event is passed in, assume it's a teleport, and act as such
if (event == null) {
@@ -72,23 +75,4 @@ public class PlayerTeleporter extends Teleporter {
}, 1);
}
/**
* Triggers the player portal event to allow plugins to change the exit location
*
* @param origin <p>The origin portal teleported from</p>
* @param exit <p>The exit location to teleport the player to</p>
* @param event <p>The player move event which triggered the teleportation</p>
* @return <p>The location the player should be teleported to, or null if the event was cancelled</p>
*/
private Location triggerPlayerPortalEvent(Portal origin, Location exit, PlayerMoveEvent event) {
StargatePlayerPortalEvent stargatePlayerPortalEvent = new StargatePlayerPortalEvent(player, origin, portal, exit);
Stargate.getInstance().getServer().getPluginManager().callEvent(stargatePlayerPortalEvent);
//Teleport is cancelled. Teleport the player back to where it came from
if (stargatePlayerPortalEvent.isCancelled()) {
new PlayerTeleporter(origin, player).teleport(origin, event);
return null;
}
return stargatePlayerPortalEvent.getExit();
}
}

View File

@@ -4,9 +4,11 @@ import net.knarcraft.stargate.Stargate;
import net.knarcraft.stargate.container.BlockLocation;
import net.knarcraft.stargate.container.ChunkUnloadRequest;
import net.knarcraft.stargate.container.RelativeBlockVector;
import net.knarcraft.stargate.event.StargateTeleportEvent;
import net.knarcraft.stargate.portal.Portal;
import net.knarcraft.stargate.utility.DirectionHelper;
import net.knarcraft.stargate.utility.EntityHelper;
import net.knarcraft.stargate.utility.TeleportHelper;
import org.bukkit.Chunk;
import org.bukkit.Location;
import org.bukkit.Material;
@@ -14,9 +16,8 @@ import org.bukkit.block.data.Bisected;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.type.Slab;
import org.bukkit.entity.AbstractHorse;
import org.bukkit.entity.Creature;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.scheduler.BukkitScheduler;
import java.util.ArrayList;
@@ -31,28 +32,95 @@ public abstract class Teleporter {
* The portal the entity is teleporting to
*/
protected final Portal portal;
/**
* The scheduler to use for delaying tasks
*/
protected final BukkitScheduler scheduler;
/**
* The exit location any entities will be teleported to
*/
protected Location exit;
/**
* The entity being teleported by this teleporter
*/
protected final Entity teleportedEntity;
/**
* Instantiates a new portal teleporter
*
* @param portal <p>The portal which is the target of the teleportation</p>
* @param portal <p>The portal which is the target of the teleportation</p>
* @param teleportedEntity <p>The entity teleported by this teleporter</p>
*/
public Teleporter(Portal portal) {
public Teleporter(Portal portal, Entity teleportedEntity) {
this.portal = portal;
this.scheduler = Stargate.getInstance().getServer().getScheduler();
this.teleportedEntity = teleportedEntity;
this.exit = getExit(teleportedEntity);
}
/**
* Teleports an entity
*
* @param origin <p>The portal the entity teleported from</p>
* @param stargateTeleportEvent <p>The event to call to make sure the teleportation is valid</p>
* @return <p>True if the teleportation was successfully performed</p>
*/
public boolean teleport(Portal origin, StargateTeleportEvent stargateTeleportEvent) {
List<Entity> passengers = teleportedEntity.getPassengers();
//Call the StargateEntityPortalEvent to allow plugins to change destination
if (!origin.equals(portal)) {
exit = triggerPortalEvent(origin, stargateTeleportEvent);
if (exit == null) {
return false;
}
}
//Load chunks to make sure not to teleport to the void
loadChunks();
if (teleportedEntity.eject()) {
TeleportHelper.handleEntityPassengers(passengers, teleportedEntity, origin, portal, exit.getDirection());
}
teleportedEntity.teleport(exit);
return true;
}
/**
* Gets the exit location of this teleporter
*
* @return <p>The exit location of this teleporter</p>
*/
public Location getExit() {
return exit.clone();
}
/**
* Triggers the entity portal event to allow plugins to change the exit location
*
* @param origin <p>The origin portal teleported from</p>
* @param stargateTeleportEvent <p>The exit location to teleport the entity to</p>
* @return <p>The location the entity should be teleported to, or null if the event was cancelled</p>
*/
protected Location triggerPortalEvent(Portal origin, StargateTeleportEvent stargateTeleportEvent) {
Stargate.getInstance().getServer().getPluginManager().callEvent((Event) stargateTeleportEvent);
//Teleport is cancelled. Teleport the entity back to where it came from just for sanity's sake
if (stargateTeleportEvent.isCancelled()) {
new EntityTeleporter(origin, teleportedEntity).teleportEntity(origin);
return null;
}
return stargateTeleportEvent.getExit();
}
/**
* Adjusts the rotation of the exit to make the teleporting entity face directly out from the portal
*
* @param exit <p>The location the entity will exit from</p>
*/
protected void adjustRotation(Location exit) {
protected void adjustExitLocationRotation(Location exit) {
int adjust = 0;
if (portal.getOptions().isBackwards()) {
adjust = 180;
@@ -63,39 +131,14 @@ public abstract class Teleporter {
}
/**
* Gets the exit location for a given entity and current location
*
* @param entity <p>The entity to teleport (used to determine distance from portal to avoid suffocation)</p>
* @param traveller <p>The location of the entity travelling</p>
* @return <p>The location the entity should be teleported to.</p>
* Loads the chunks outside the portal's entrance
*/
public Location getExit(Entity entity, Location traveller) {
Location exitLocation = null;
RelativeBlockVector relativeExit = portal.getGate().getLayout().getExit();
if (relativeExit != null) {
BlockLocation exit = portal.getBlockAt(relativeExit);
//Move one block out to prevent exiting inside the portal
float portalYaw = portal.getYaw();
if (portal.getOptions().isBackwards()) {
portalYaw += 180;
}
exitLocation = exit.getRelativeLocation(0D, 0D, 1, portalYaw);
if (entity != null) {
double entitySize = EntityHelper.getEntityMaxSize(entity);
//Prevent exit suffocation for players riding horses or similar
if (entitySize > 1) {
exitLocation = preventExitSuffocation(relativeExit, exitLocation, entity);
}
}
} else {
Stargate.logWarning(String.format("Missing destination point in .gate file %s",
portal.getGate().getFilename()));
protected void loadChunks() {
for (Chunk chunk : getChunksToLoad()) {
chunk.addPluginChunkTicket(Stargate.getInstance());
//Allow the chunk to unload after 10 seconds
Stargate.addChunkUnloadRequest(new ChunkUnloadRequest(chunk, 10000L));
}
//Adjust pitch and height
return adjustExitLocation(traveller, exitLocation);
}
/**
@@ -185,41 +228,62 @@ public abstract class Teleporter {
* slab check is necessary to prevent the player from clipping through the slab and spawning beneath it. The water
* check is necessary when teleporting boats to prevent it from becoming a submarine.</p>
*
* @param traveller <p>The location of the travelling entity</p>
* @param entity <p>The travelling entity</p>
* @param exitLocation <p>The exit location generated</p>
* @return <p>The location the travelling entity should be teleported to</p>
*/
private Location adjustExitLocation(Location traveller, Location exitLocation) {
private Location adjustExitLocationHeight(Entity entity, Location exitLocation) {
if (exitLocation != null) {
BlockData blockData = exitLocation.getBlock().getBlockData();
if ((blockData instanceof Bisected bisected && bisected.getHalf() == Bisected.Half.BOTTOM) ||
(blockData instanceof Slab slab && slab.getType() == Slab.Type.BOTTOM)) {
//Prevent traveller from spawning inside a slab
Stargate.debug("adjustExitLocation", "Added a block to get above a slab");
exitLocation.add(0, 1, 0);
} else if (blockData.getMaterial() == Material.WATER) {
//If there's water outside, go one up to allow for boat teleportation
Stargate.debug("adjustExitLocation", "Added a block to get above a block of water");
(blockData instanceof Slab slab && slab.getType() == Slab.Type.BOTTOM) ||
blockData.getMaterial() == Material.WATER) {
//Prevent traveller from spawning inside a slab, or a boat from spawning inside water
Stargate.debug("adjustExitLocation", "Added a block to get above a slab or a block of water");
exitLocation.add(0, 1, 0);
}
exitLocation.setPitch(traveller.getPitch());
return exitLocation;
} else {
Stargate.logWarning("Unable to generate exit location");
return traveller;
return entity.getLocation();
}
}
/**
* Loads the chunks outside the portal's entrance
* Gets the exit location for a given entity and current location
*
* @param entity <p>The entity to teleport (used to determine distance from portal to avoid suffocation)</p>
* @return <p>The location the entity should be teleported to.</p>
*/
protected void loadChunks() {
for (Chunk chunk : getChunksToLoad()) {
chunk.addPluginChunkTicket(Stargate.getInstance());
//Allow the chunk to unload after 10 seconds
Stargate.addChunkUnloadRequest(new ChunkUnloadRequest(chunk, 10000L));
private Location getExit(Entity entity) {
Location exitLocation = null;
RelativeBlockVector relativeExit = portal.getGate().getLayout().getExit();
if (relativeExit != null) {
BlockLocation exit = portal.getBlockAt(relativeExit);
//Move one block out to prevent exiting inside the portal
float portalYaw = portal.getYaw();
if (portal.getOptions().isBackwards()) {
portalYaw += 180;
}
exitLocation = exit.getRelativeLocation(0D, 0D, 1, portalYaw);
if (entity != null) {
double entitySize = EntityHelper.getEntityMaxSize(entity);
//Prevent exit suffocation for players riding horses or similar
if (entitySize > 1) {
exitLocation = preventExitSuffocation(relativeExit, exitLocation, entity);
}
}
} else {
Stargate.logWarning(String.format("Missing destination point in .gate file %s",
portal.getGate().getFilename()));
}
//Adjust height and rotation
Location adjusted = adjustExitLocationHeight(entity, exitLocation);
adjustExitLocationRotation(adjusted);
return adjusted;
}
/**
@@ -250,76 +314,4 @@ public abstract class Teleporter {
return chunksToLoad;
}
/**
* Checks whether a player has leashed creatures that block the teleportation
*
* @param player <p>The player trying to teleport</p>
* @return <p>False if the player has leashed any creatures that cannot go through the portal</p>
*/
public static boolean noLeashedCreaturesPreventTeleportation(Player player) {
//Find any nearby leashed entities to teleport with the player
List<Creature> nearbyCreatures = getLeashedCreatures(player);
//Disallow creatures with passengers to prevent smuggling
for (Creature creature : nearbyCreatures) {
if (!creature.getPassengers().isEmpty()) {
return false;
}
}
//If it's enabled, there is no problem
if (Stargate.getGateConfig().handleLeashedCreatures()) {
return true;
} else {
return nearbyCreatures.isEmpty();
}
}
/**
* Teleports any creatures leashed by the player
*
* <p>Will return false if the teleportation should be aborted because the player has leashed creatures that
* aren't allowed to be teleported with the player.</p>
*
* @param player <p>The player which is teleported</p>
* @param origin <p>The portal the player is teleporting from</p>
*/
protected void teleportLeashedCreatures(Player player, Portal origin) {
//If this feature is disabled, just return
if (!Stargate.getGateConfig().handleLeashedCreatures()) {
return;
}
//Find any nearby leashed entities to teleport with the player
List<Creature> nearbyEntities = getLeashedCreatures(player);
//Teleport all creatures leashed by the player to the portal the player is to exit from
for (Creature creature : nearbyEntities) {
creature.setLeashHolder(null);
scheduler.scheduleSyncDelayedTask(Stargate.getInstance(), () -> {
new EntityTeleporter(portal, creature).teleport(origin);
scheduler.scheduleSyncDelayedTask(Stargate.getInstance(), () -> creature.setLeashHolder(player), 6);
}, 2);
}
}
/**
* Gets all creatures leashed by a player within the given range
*
* @param player <p>The player to check</p>
* @return <p>A list of all creatures the player is holding in a leash (lead)</p>
*/
protected static List<Creature> getLeashedCreatures(Player player) {
List<Creature> leashedCreatures = new ArrayList<>();
//Find any nearby leashed entities to teleport with the player
List<Entity> nearbyEntities = player.getNearbyEntities(15, 15, 15);
//Teleport all creatures leashed by the player to the portal the player is to exit from
for (Entity entity : nearbyEntities) {
if (entity instanceof Creature creature && creature.isLeashed() && creature.getLeashHolder() == player) {
leashedCreatures.add(creature);
}
}
return leashedCreatures;
}
}

View File

@@ -2,13 +2,14 @@ package net.knarcraft.stargate.portal.teleporter;
import net.knarcraft.stargate.Stargate;
import net.knarcraft.stargate.config.StargateGateConfig;
import net.knarcraft.stargate.event.StargateEntityPortalEvent;
import net.knarcraft.stargate.portal.Portal;
import net.knarcraft.stargate.utility.DirectionHelper;
import net.knarcraft.stargate.utility.TeleportHelper;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Vehicle;
import org.bukkit.util.Vector;
@@ -24,11 +25,11 @@ public class VehicleTeleporter extends EntityTeleporter {
/**
* Instantiates a new vehicle teleporter
*
* @param portal <p>The portal which is the target of the teleportation</p>
* @param targetPortal <p>The targetPortal which is the target of the teleportation</p>
* @param teleportingVehicle <p>The teleporting vehicle</p>
*/
public VehicleTeleporter(Portal portal, Vehicle teleportingVehicle) {
super(portal, teleportingVehicle);
public VehicleTeleporter(Portal targetPortal, Vehicle teleportingVehicle) {
super(targetPortal, teleportingVehicle);
this.teleportingVehicle = teleportingVehicle;
}
@@ -42,29 +43,20 @@ public class VehicleTeleporter extends EntityTeleporter {
* @return <p>True if the vehicle was teleported. False otherwise</p>
*/
@Override
public boolean teleport(Portal origin) {
Location traveller = teleportingVehicle.getLocation();
Location exit = getExit(teleportingVehicle, traveller);
public boolean teleportEntity(Portal origin) {
Stargate.debug("VehicleTeleporter::teleport", "Preparing to teleport: " + teleportingVehicle);
double velocity = teleportingVehicle.getVelocity().length();
//Stop and teleport
//Stop the vehicle before teleporting
teleportingVehicle.setVelocity(new Vector());
//Get new velocity
Vector newVelocityDirection = DirectionHelper.getDirectionVectorFromYaw(portal.getYaw());
Vector newVelocity = newVelocityDirection.multiply(velocity);
//Make sure the vehicle points out from the portal
adjustRotation(exit);
//Call the StargateEntityPortalEvent to allow plugins to change destination
if (!origin.equals(portal)) {
exit = triggerEntityPortalEvent(origin, exit);
if (exit == null) {
return false;
}
}
triggerPortalEvent(origin, new StargateEntityPortalEvent(teleportingVehicle, origin, portal, exit));
//Teleport the vehicle
return teleportVehicle(exit, newVelocity, origin);
@@ -118,41 +110,11 @@ public class VehicleTeleporter extends EntityTeleporter {
private boolean vehiclePassengersAllowed(List<Entity> passengers) {
StargateGateConfig config = Stargate.getGateConfig();
//Don't teleport if the vehicle contains a creature and creature transportation is disabled
if (containsNonPlayer(passengers) && !config.handleCreatureTransportation()) {
if (TeleportHelper.containsNonPlayer(passengers) && !config.handleCreatureTransportation()) {
return false;
}
//Don't teleport if the player does not contain a player and non-player vehicles is disabled
return containsPlayer(passengers) || config.handleNonPlayerVehicles();
}
/**
* Checks whether a list of entities contains any non-players
*
* @param entities <p>The list of entities to check</p>
* @return <p>True if at least one entity is not a player</p>
*/
private boolean containsNonPlayer(List<Entity> entities) {
for (Entity entity : entities) {
if (!(entity instanceof Player)) {
return true;
}
}
return false;
}
/**
* Checks whether a list of entities contains at least one player
*
* @param entities <p>The list of entities to check</p>
* @return <p>True if at least one player is present among the passengers</p>
*/
private boolean containsPlayer(List<Entity> entities) {
for (Entity entity : entities) {
if (entity instanceof Player) {
return true;
}
}
return false;
return TeleportHelper.containsPlayer(passengers) || config.handleNonPlayerVehicles();
}
/**
@@ -163,9 +125,10 @@ public class VehicleTeleporter extends EntityTeleporter {
* @param origin <p>The portal the vehicle teleported from</p>
*/
private void teleportLivingVehicle(Location exit, List<Entity> passengers, Portal origin) {
teleportingVehicle.eject();
if (teleportingVehicle.eject()) {
TeleportHelper.handleEntityPassengers(passengers, teleportingVehicle, origin, portal, exit.getDirection());
}
teleportingVehicle.teleport(exit);
handleVehiclePassengers(passengers, teleportingVehicle, 2, origin, exit.getDirection());
}
/**
@@ -190,53 +153,11 @@ public class VehicleTeleporter extends EntityTeleporter {
//Spawn a new vehicle
Vehicle newVehicle = vehicleWorld.spawn(exit, teleportingVehicle.getClass());
//Remove the old vehicle
teleportingVehicle.eject();
if (teleportingVehicle.eject()) {
TeleportHelper.handleEntityPassengers(passengers, newVehicle, origin, portal, exit.getDirection());
}
teleportingVehicle.remove();
//Set rotation, add passengers and restore velocity
newVehicle.setRotation(exit.getYaw(), exit.getPitch());
handleVehiclePassengers(passengers, newVehicle, 1, origin, exit.getDirection());
scheduler.scheduleSyncDelayedTask(Stargate.getInstance(), () -> newVehicle.setVelocity(newVelocity), 1);
}
/**
* Ejects, teleports and adds all passengers to the target vehicle
*
* @param passengers <p>The passengers to handle</p>
* @param vehicle <p>The vehicle the passengers should be put into</p>
* @param delay <p>The amount of milliseconds to wait before adding the vehicle passengers</p>
* @param origin <p>The portal the vehicle teleported from</p>
* @param exitRotation <p>The rotation of any passengers exiting the stargate</p>
*/
private void handleVehiclePassengers(List<Entity> passengers, Vehicle vehicle, long delay, Portal origin, Vector exitRotation) {
for (Entity passenger : passengers) {
passenger.eject();
scheduler.scheduleSyncDelayedTask(Stargate.getInstance(), () -> {
if (passenger instanceof Player player) {
//Teleport any creatures leashed by the player in a 15-block range
teleportLeashedCreatures(player, origin);
}
teleportAndAddPassenger(vehicle, passenger, exitRotation);
}, delay);
}
}
/**
* Teleports and adds a passenger to a vehicle
*
* <p>Teleportation of living vehicles is really buggy if you wait between the teleportation and passenger adding,
* but there needs to be a delay between teleporting the vehicle and teleporting and adding the passenger.</p>
*
* @param targetVehicle <p>The vehicle to add the passenger to</p>
* @param passenger <p>The passenger to teleport and add</p>
* @param exitDirection <p>The direction of any passengers exiting the stargate</p>
*/
private void teleportAndAddPassenger(Vehicle targetVehicle, Entity passenger, Vector exitDirection) {
if (!passenger.teleport(targetVehicle.getLocation().clone().setDirection(exitDirection))) {
Stargate.debug("handleVehiclePassengers", "Failed to teleport passenger");
}
if (!targetVehicle.addPassenger(passenger)) {
Stargate.debug("handleVehiclePassengers", "Failed to add passenger");
}
}
}