Adds a class which helps with modZ and modX calculations
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package net.knarcraft.stargate.utility;
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import net.knarcraft.stargate.BlockLocation;
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import net.knarcraft.stargate.RelativeBlockVector;
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import org.bukkit.Location;
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/**
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* This class helps with direction-dependent (modX, modZ) calculations
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*/
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public class DirectionHelper {
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/**
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* Gets the block at a relative block vector location
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*
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* @param vector <p>The relative block vector</p>
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* @return <p>The block at the given relative position</p>
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*/
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public static BlockLocation getBlockAt(BlockLocation topLeft, RelativeBlockVector vector, int modX, int modZ) {
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return topLeft.modRelative(vector.getRight(), vector.getDepth(), vector.getDistance(), modX, 1, modZ);
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}
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/**
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* Adds a relative block vector to a location, accounting for direction
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* @param location <p>The location to adjust</p>
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* @param right <p>The amount of blocks to the right to adjust</p>
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* @param depth <p>The amount of blocks upward to adjust</p>
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* @param distance <p>The distance outward to adjust</p>
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* @param modX <p>The x modifier to use</p>
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* @param modZ <p>The z modifier to use</p>
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* @return <p>The altered location</p>
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*/
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public static Location adjustLocation(Location location, double right, double depth, double distance, int modX,
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int modZ) {
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return location.add(-right * modX + distance * modZ, depth, -right * modZ + -distance * modX);
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}
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}
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