Makes the protectEntrance option protect the entrance from all block placement

This commit is contained in:
Kristian Knarvik 2021-11-24 22:20:47 +01:00
parent 22bb75d4df
commit 6e7ac5dbb9

View File

@ -25,6 +25,7 @@ import org.bukkit.event.block.BlockPhysicsEvent;
import org.bukkit.event.block.BlockPistonEvent;
import org.bukkit.event.block.BlockPistonExtendEvent;
import org.bukkit.event.block.BlockPistonRetractEvent;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.block.EntityBlockFormEvent;
import org.bukkit.event.block.SignChangeEvent;
@ -96,6 +97,22 @@ public class BlockEventListener implements Listener {
portal::drawSign, 1);
}
@EventHandler(priority = EventPriority.HIGHEST)
public void onBlockPlace(BlockPlaceEvent event) {
if (event.isCancelled() || !Stargate.getGateConfig().protectEntrance()) {
return;
}
Block block = event.getBlock();
Player player = event.getPlayer();
Portal portal = PortalHandler.getByEntrance(block);
if (portal != null) {
//Prevent blocks from being placed in the entrance, if protectEntrance is enabled, as breaking the block
// would destroy the portal
event.setCancelled(true);
}
}
/**
* Detects block breaking to detect if the user is destroying a gate
*