Makes the delay to prevent client errors configurable
This commit is contained in:
@ -85,4 +85,7 @@ debugging:
|
||||
# debug - Debug -- Only enable if you have issues, massive console output
|
||||
debug: false
|
||||
# permissionDebug - This will output any and all Permissions checks to console, used for permissions debugging (Requires debug: true)
|
||||
permissionDebug: false
|
||||
permissionDebug: false
|
||||
advanced:
|
||||
# waitForPlayerAfterTeleportDelay - The amount of ticks to wait before adding a player as passenger of a vehicle. On slow servers, a value of 6 is required to avoid client glitches after teleporting on a vehicle.
|
||||
waitForPlayerAfterTeleportDelay: 6
|
Reference in New Issue
Block a user