Renames RelativeBlockVector's right, depth and distance to right, down and out respectively
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@ -12,8 +12,8 @@ public class RelativeBlockVectorTest {
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public void getTest() {
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RelativeBlockVector relativeBlockVector = new RelativeBlockVector(56, 44, 23);
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assertEquals(56, relativeBlockVector.getRight());
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assertEquals(44, relativeBlockVector.getDepth());
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assertEquals(23, relativeBlockVector.getDistance());
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assertEquals(44, relativeBlockVector.getDown());
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assertEquals(23, relativeBlockVector.getOut());
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}
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@Test
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@ -27,22 +27,22 @@ public class BlockLocationTest {
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RelativeBlockVector relativeBlockVector = new RelativeBlockVector(2, 1, 3);
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BlockLocation relativeLocation1 = startLocation.getRelativeLocation(relativeBlockVector, 0);
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//With yaw = 0, going right goes in the x direction, and distance goes in the z direction, while y is decremented
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//With yaw = 0, going right goes in the x direction, and out goes in the z direction, while y is decremented
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BlockLocation targetLocation1 = new BlockLocation(world, 9, 2, 9);
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Assertions.assertEquals(targetLocation1, relativeLocation1);
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BlockLocation relativeLocation2 = startLocation.getRelativeLocation(relativeBlockVector, 90);
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//With yaw = 90, going right goes in the z direction, and distance goes in the -x direction, while y is decremented
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//With yaw = 90, going right goes in the z direction, and out goes in the -x direction, while y is decremented
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BlockLocation targetLocation2 = new BlockLocation(world, 4, 2, 8);
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Assertions.assertEquals(targetLocation2, relativeLocation2);
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BlockLocation relativeLocation3 = startLocation.getRelativeLocation(relativeBlockVector, 180);
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//With yaw = 180, going right goes in the -x direction, and distance goes in the -z direction, while y is decremented
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//With yaw = 180, going right goes in the -x direction, and out goes in the -z direction, while y is decremented
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BlockLocation targetLocation3 = new BlockLocation(world, 5, 2, 3);
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Assertions.assertEquals(targetLocation3, relativeLocation3);
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BlockLocation relativeLocation4 = startLocation.getRelativeLocation(relativeBlockVector, 270);
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//With yaw = 270, going right goes in the -z direction, and distance goes in the x direction, while y is decremented
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//With yaw = 270, going right goes in the -z direction, and out goes in the x direction, while y is decremented
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BlockLocation targetLocation4 = new BlockLocation(world, 10, 2, 4);
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Assertions.assertEquals(targetLocation4, relativeLocation4);
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}
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@ -8,21 +8,21 @@ public class RelativeBlockVectorTest {
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@Test
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public void addToVectorTest() {
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int right = 5;
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int depth = 5;
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int distance = 3;
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int down = 5;
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int out = 3;
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RelativeBlockVector relativeBlockVector = new RelativeBlockVector(right, depth, distance);
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RelativeBlockVector relativeBlockVector = new RelativeBlockVector(right, down, out);
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for (int i = 0; i < 1000; i++) {
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int randomValue = getRandomNumber();
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RelativeBlockVector newVector = relativeBlockVector.addToVector(RelativeBlockVector.Property.RIGHT, randomValue);
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Assertions.assertEquals(new RelativeBlockVector(right + randomValue, depth, distance), newVector);
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Assertions.assertEquals(new RelativeBlockVector(right + randomValue, down, out), newVector);
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newVector = relativeBlockVector.addToVector(RelativeBlockVector.Property.DISTANCE, randomValue);
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Assertions.assertEquals(new RelativeBlockVector(right, depth, distance + randomValue), newVector);
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newVector = relativeBlockVector.addToVector(RelativeBlockVector.Property.OUT, randomValue);
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Assertions.assertEquals(new RelativeBlockVector(right, down, out + randomValue), newVector);
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newVector = relativeBlockVector.addToVector(RelativeBlockVector.Property.DEPTH, randomValue);
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Assertions.assertEquals(new RelativeBlockVector(right, depth + randomValue, distance), newVector);
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newVector = relativeBlockVector.addToVector(RelativeBlockVector.Property.DOWN, randomValue);
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Assertions.assertEquals(new RelativeBlockVector(right, down + randomValue, out), newVector);
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}
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}
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