[Version 0.7.4.0]

- Fixed issue with non-air closed portal blocks
 - Added StargatePortalEvent/onStargatePortal event
This commit is contained in:
Steven Scott 2012-01-07 12:59:20 -08:00
parent 89491a5c26
commit 5c34a21bf6
6 changed files with 90 additions and 6 deletions

3
README
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@ -198,6 +198,9 @@ createConflict=Gate conflicts with existing gate
=============
Changes
=============
[Version 0.7.4.0]
- Fixed issue with non-air closed portal blocks
- Added StargatePortalEvent/onStargatePortal event
[Version 0.7.3.3]
- Added "ignoreEntrance" option to not check entrance to gate on integrity check (Workaround for snowmen until event is pulled)
[Version 0.7.3.2]

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@ -217,11 +217,11 @@ public class Gate {
return toOwner;
}
public boolean matches(Block topleft, int modX, int modZ) {
return matches(new Blox(topleft), modX, modZ);
public boolean matches(Blox topleft, int modX, int modZ) {
return matches(topleft, modX, modZ, false);
}
public boolean matches(Blox topleft, int modX, int modZ) {
public boolean matches(Blox topleft, int modX, int modZ, boolean onCreate) {
for (int y = 0; y < layout.length; y++) {
for (int x = 0; x < layout[y].length; x++) {
int id = types.get(layout[y][x]);
@ -231,6 +231,10 @@ public class Gate {
if (Stargate.ignoreEntrance) continue;
int type = topleft.modRelative(x, y, 0, modX, 1, modZ).getType();
// Ignore entrance if it's air and we're creating a new gate
if (onCreate && type == Material.AIR.getId()) continue;
if (type != portalBlockClosed && type != portalBlockOpen) {
// Special case for water gates
if (portalBlockOpen == Material.WATER.getId() || portalBlockOpen == Material.STATIONARY_WATER.getId()) {

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@ -13,6 +13,7 @@ import net.TheDgtl.Stargate.event.StargateActivateEvent;
import net.TheDgtl.Stargate.event.StargateCloseEvent;
import net.TheDgtl.Stargate.event.StargateDeactivateEvent;
import net.TheDgtl.Stargate.event.StargateOpenEvent;
import net.TheDgtl.Stargate.event.StargatePortalEvent;
import org.bukkit.ChatColor;
import org.bukkit.Location;
@ -327,6 +328,19 @@ public class Portal {
int adjust = isBackwards() ? 0 :180;
exit.setYaw(origin.getRotation() - traveller.getYaw() + this.getRotation() + adjust);
// Call the StargatePortalEvent to allow plugins to change destination
if (!origin.equals(this)) {
StargatePortalEvent pEvent = new StargatePortalEvent(player, origin, this, exit);
Stargate.server.getPluginManager().callEvent(pEvent);
// Teleport is cancelled
if (pEvent.isCancelled()) {
origin.teleport(player, origin, event);
return;
}
// Update exit if needed
exit = pEvent.getExit();
}
// The new method to teleport in a move event is set the "to" field.
event.setTo(exit);
}
@ -755,7 +769,7 @@ public class Portal {
Blox tl = parent.modRelative(-vector.getRight(), -vector.getDepth(), -vector.getDistance(), modX, 1, modZ);
if (gate == null) {
if (possibility.matches(tl, modX, modZ)) {
if (possibility.matches(tl, modX, modZ, true)) {
gate = possibility;
topleft = tl;
@ -882,6 +896,11 @@ public class Portal {
portal.open(true);
dest.drawSign();
}
// Set the inside of the gate to its closed material
} else {
for (Blox inside : portal.getEntrances()) {
inside.setType(portal.getGate().getPortalBlockClosed());
}
}
// Open any always on gate pointing at this gate

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@ -25,6 +25,10 @@ public class StargateListener extends CustomEventListener implements Listener {
}
public void onStargatePortal(StargatePortalEvent event) {
}
@Override
public void onCustomEvent(Event event) {
if (event instanceof StargateOpenEvent) {
@ -35,6 +39,8 @@ public class StargateListener extends CustomEventListener implements Listener {
onStargateActivate((StargateActivateEvent)event);
} else if (event instanceof StargateDeactivateEvent) {
onStargateDeactivate((StargateDeactivateEvent)event);
} else if (event instanceof StargatePortalEvent) {
onStargatePortal((StargatePortalEvent)event);
}
}
}

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@ -0,0 +1,52 @@
package net.TheDgtl.Stargate.event;
import net.TheDgtl.Stargate.Portal;
import org.bukkit.Location;
import org.bukkit.entity.Player;
public class StargatePortalEvent extends StargateEvent {
private static final long serialVersionUID = -7263321536459960366L;
private Player player;
private Portal destination;
private Location exit;
public StargatePortalEvent(Player player, Portal portal, Portal dest, Location exit) {
super ("StargatePortalEvent", portal);
this.player = player;
this.destination = dest;
this.exit = exit;
}
/**
* Return the player that went through the gate.
* @return player that went through the gate
*/
public Player getPlayer() {
return player;
}
/**
* Return the destination gate
* @return destination gate
*/
public Portal getDestination() {
return destination;
}
/**
* Return the location of the players exit point
* @return org.bukkit.Location Location of the exit point
*/
public Location getExit() {
return exit;
}
/**
* Set the location of the players exit point
*/
public void setExit(Location loc) {
this.exit = loc;
}
}

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@ -1,6 +1,6 @@
name: Stargate
main: net.TheDgtl.Stargate.Stargate
version: 0.7.3.3
version: 0.7.4.0
description: Stargate mod for Bukkit
author: Drakia
website: http://www.thedgtl.net