[Version 0.7.6.2]

- Button now activates if gate is opened, allowing redstone interaction
 - Fixed issue with sign line lengths. All sign text should now fit with
color codes.
This commit is contained in:
Steven Scott 2012-03-26 21:00:08 -07:00
parent 5beed6a712
commit 5046af37a0
4 changed files with 25 additions and 10 deletions

10
README
View File

@ -160,6 +160,8 @@ destMemory - Whether to set the first destination as the last used destination f
ignoreEntrance - Set this option to true to not check the entrance of a gate on startup. This is a workaround for snowmen breaking gates.
handleVehicles - Whether or not to handle vehicles going through gates. Set to false to disallow vehicles (Manned or not) going through gates.
sortLists - If true, network lists will be sorted alphabetically.
protectEntrance - If true, will protect from users breaking gate entrance blocks (This is more resource intensive than the usual check, and should only be enabled for servers that use solid open/close blocks)
signColor: This allows you to specify the color of the gate signs. Valid colors:
debug - Whether to show massive debug output
permdebug - Whether to show massive permission debug output
@ -202,8 +204,14 @@ createConflict=Gate conflicts with existing gate
=============
Changes
=============
[Version 0.7.6.2]
- Button now activates if gate is opened, allowing redstone interaction
- Fixed issue with sign line lengths. All sign text should now fit with color codes.
[Version 0.7.6.1]
- API update to support StargateCommand
- Update API for StargateCommand
- Resolved issue with block data on explosion
- Added signColor option
- Added protectEntrance option
[Version 0.7.6]
- Moved gate opening/closing to a Queue/Runnable system to resolve server lag issues with very large gates
[Version 0.7.5.11]

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@ -380,6 +380,9 @@ public class Portal {
}
public boolean isOpenFor(Player player) {
if (!isOpen) {
return false;
}
if ((isAlwaysOn()) || (this.player == null)) {
return true;
}
@ -624,19 +627,19 @@ public class Portal {
return;
}
Sign sign = (Sign)id.getBlock().getState();
Stargate.setLine(sign, 0, "--" + name + "--");
Stargate.setLine(sign, 0, "-" + name + "-");
int max = destinations.size() - 1;
int done = 0;
if (!isActive()) {
Stargate.setLine(sign, ++done, "Right click to");
Stargate.setLine(sign, ++done, "use the gate");
Stargate.setLine(sign, ++done, "Right click");
Stargate.setLine(sign, ++done, "to use gate");
if (!noNetwork) {
Stargate.setLine(sign, ++done, "(" + network + ")");
}
} else {
if (isFixed()) {
Stargate.setLine(sign, ++done, "To: " + destination);
Stargate.setLine(sign, ++done, ">" + destination + "<");
if (noNetwork) {
Stargate.setLine(sign, ++done, "");
} else {
@ -644,7 +647,7 @@ public class Portal {
}
Portal dest = Portal.getByName(destination, network);
if (dest == null) {
Stargate.setLine(sign, ++done, "(Not Connected)");
Stargate.setLine(sign, ++done, "Disconnected");
} else {
Stargate.setLine(sign, ++done, "");
}

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@ -827,7 +827,11 @@ public class Stargate extends JavaPlugin {
Stargate.sendMessage(player, Stargate.getString("denyMsg"));
return;
}
openPortal(player, portal);
if (portal.isOpenFor(player)) {
event.setUseInteractedBlock(Result.ALLOW);
}
}
return;
}

View File

@ -1,6 +1,6 @@
name: Stargate
main: net.TheDgtl.Stargate.Stargate
version: 0.7.6.1
version: 0.7.6.2
description: Stargate mod for Bukkit
author: Drakia
website: http://www.thedgtl.net