Fixes boats sometimes not detecting the portal before the player detects the portal
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@ -10,6 +10,7 @@ import net.knarcraft.stargate.event.StargateCloseEvent;
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import net.knarcraft.stargate.event.StargateDeactivateEvent;
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import net.knarcraft.stargate.event.StargateOpenEvent;
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import net.knarcraft.stargate.event.StargatePortalEvent;
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import net.knarcraft.stargate.utility.EntityHelper;
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import org.bukkit.Axis;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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@ -595,8 +596,10 @@ public class Portal {
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if (gate.getLayout().getExit() != null) {
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BlockLocation exit = getBlockAt(gate.getLayout().getExit());
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int back = (isBackwards()) ? -1 : 1;
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double entitySize = Math.ceil((float) Math.max(entity.getBoundingBox().getWidthX(), entity.getBoundingBox().getWidthZ()));
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exitLocation = exit.modRelativeLoc(0D, 0D, entitySize, traveller.getYaw(), traveller.getPitch(), modX * back, 1, modZ * back);
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//TODO: Improve positioning to place the entity just far enough from the portal not to suffocate
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double entitySize = EntityHelper.getEntityMaxSize(entity);
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exitLocation = exit.modRelativeLoc(0D, 0D, entitySize, traveller.getYaw(),
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traveller.getPitch(), modX * back, 1, modZ * back);
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} else {
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Stargate.log.log(Level.WARNING, Stargate.getString("prefix") + "Missing destination point in .gate file " + gate.getFilename());
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}
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@ -588,7 +588,6 @@ public class PortalHandler {
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}
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for (BlockLocation adjacentPosition : adjacentPositions) {
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Stargate.debug("getByAdjacentEntrance", "Testing" + adjacentPosition);
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Portal portal = lookupEntrances.get(adjacentPosition);
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if (portal != null) {
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return portal;
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