Implements support for character tags

This commit is contained in:
2023-03-24 23:44:17 +01:00
parent f8cddea188
commit 454bac6f14
4 changed files with 100 additions and 31 deletions

View File

@@ -73,7 +73,7 @@ public class PortalStructure {
return true;
}
for (RelativeBlockVector control : gate.getLayout().getControls()) {
verified = verified && portal.getBlockAt(control).getBlock().getType().equals(gate.getControlBlock());
verified = verified && gate.isValidControlBlock(portal.getBlockAt(control).getBlock().getType());
}
this.verified = verified;
return verified;

View File

@@ -4,6 +4,7 @@ import net.knarcraft.stargate.Stargate;
import net.knarcraft.stargate.container.BlockLocation;
import net.knarcraft.stargate.container.RelativeBlockVector;
import org.bukkit.Material;
import org.bukkit.Tag;
import java.io.BufferedWriter;
import java.io.FileWriter;
@@ -21,6 +22,7 @@ public class Gate {
private final String filename;
private final GateLayout layout;
private final Map<Character, Material> characterMaterialMap;
private final Map<Character, Tag<Material>> characterTagMap;
//Gate materials
private final Material portalOpenBlock;
private final Material portalClosedBlock;
@@ -37,6 +39,7 @@ public class Gate {
* @param filename <p>The name of the gate file, including extension</p>
* @param layout <p>The gate layout defined in the gate file</p>
* @param characterMaterialMap <p>The material types the different layout characters represent</p>
* @param characterTagMap <p>The material tag types the different layout characters represent</p>
* @param portalOpenBlock <p>The material to set the opening to when the portal is open</p>
* @param portalClosedBlock <p>The material to set the opening to when the portal is closed</p>
* @param portalButton <p>The material to use for the portal button</p>
@@ -45,7 +48,8 @@ public class Gate {
* @param destroyCost <p>The cost of destroying a portal with this gate layout (-1 to disable)</p>
* @param toOwner <p>Whether any payment should go to the owner of the gate, as opposed to just disappearing</p>
*/
public Gate(String filename, GateLayout layout, Map<Character, Material> characterMaterialMap, Material portalOpenBlock,
public Gate(String filename, GateLayout layout, Map<Character, Material> characterMaterialMap,
Map<Character, Tag<Material>> characterTagMap, Material portalOpenBlock,
Material portalClosedBlock, Material portalButton, int useCost, int createCost, int destroyCost,
boolean toOwner) {
this.filename = filename;
@@ -58,6 +62,7 @@ public class Gate {
this.createCost = createCost;
this.destroyCost = destroyCost;
this.toOwner = toOwner;
this.characterTagMap = characterTagMap;
}
/**
@@ -78,6 +83,25 @@ public class Gate {
return new HashMap<>(characterMaterialMap);
}
/**
* Checks whether the given material is valid for control blocks
*
* @param material <p>The material to check</p>
* @return <p>True if the material is valid for control blocks</p>
*/
public boolean isValidControlBlock(Material material) {
return (getControlBlock() != null) ? getControlBlock().equals(material) : getControlBlockTag().isTagged(material);
}
/**
* Gets the material tag used for this gate's control blocks
*
* @return <p>The material tag type used for control blocks</p>
*/
public Tag<Material> getControlBlockTag() {
return characterTagMap.get(GateHandler.getControlBlockCharacter());
}
/**
* Gets the material type used for this gate's control blocks
*
@@ -195,15 +219,29 @@ public class Gate {
*/
private boolean verifyGateBorderMatches(BlockLocation topLeft, double yaw) {
Map<Character, Material> characterMaterialMap = new HashMap<>(this.characterMaterialMap);
Map<Character, Tag<Material>> characterTagMap = new HashMap<>(this.characterTagMap);
for (RelativeBlockVector borderVector : layout.getBorder()) {
int rowIndex = borderVector.getRight();
int lineIndex = borderVector.getDown();
Character key = layout.getLayout()[lineIndex][rowIndex];
Material materialInLayout = characterMaterialMap.get(key);
Tag<Material> tagInLayout = characterTagMap.get(key);
Material materialAtLocation = topLeft.getRelativeLocation(borderVector, yaw).getType();
if (materialInLayout == null) {
if (materialInLayout != null) {
if (materialAtLocation != materialInLayout) {
Stargate.debug("Gate::Matches", String.format("Block Type Mismatch: %s != %s",
materialAtLocation, materialInLayout));
return false;
}
} else if (tagInLayout != null) {
if (!tagInLayout.isTagged(materialAtLocation)) {
Stargate.debug("Gate::Matches", String.format("Block Type Mismatch: %s != %s",
materialAtLocation, tagInLayout));
return false;
}
} else {
/* This generally should not happen with proper checking, but just in case a material character is not
* recognized, but still allowed in previous checks, verify the gate as long as all such instances of
* the character correspond to the same material in the physical gate. All subsequent gates will also
@@ -211,10 +249,6 @@ public class Gate {
characterMaterialMap.put(key, materialAtLocation);
Stargate.debug("Gate::Matches", String.format("Missing layout material in %s. Using %s from the" +
" physical portal.", getFilename(), materialAtLocation));
} else if (materialAtLocation != materialInLayout) {
Stargate.debug("Gate::Matches", String.format("Block Type Mismatch: %s != %s",
materialAtLocation, materialInLayout));
return false;
}
}
return true;

View File

@@ -4,6 +4,7 @@ import net.knarcraft.stargate.Stargate;
import net.knarcraft.stargate.utility.GateReader;
import net.knarcraft.stargate.utility.MaterialHelper;
import org.bukkit.Material;
import org.bukkit.Tag;
import org.bukkit.block.Block;
import java.io.File;
@@ -34,8 +35,9 @@ public class GateHandler {
private static final Material defaultPortalBlockClosed = Material.AIR;
private static final Material defaultButton = Material.STONE_BUTTON;
private static final HashMap<String, Gate> gates = new HashMap<>();
private static final HashMap<Material, List<Gate>> controlBlocks = new HashMap<>();
private static final Map<String, Gate> gates = new HashMap<>();
private static final Map<Material, List<Gate>> controlBlocks = new HashMap<>();
private static final Map<String, List<Gate>> controlBlockTags = new HashMap<>();
private GateHandler() {
@@ -86,13 +88,22 @@ public class GateHandler {
private static void registerGate(Gate gate) {
gates.put(gate.getFilename(), gate);
Material blockID = gate.getControlBlock();
if (!controlBlocks.containsKey(blockID)) {
controlBlocks.put(blockID, new ArrayList<>());
Material blockId = gate.getControlBlock();
if (blockId != null) {
if (!controlBlocks.containsKey(blockId)) {
controlBlocks.put(blockId, new ArrayList<>());
} else {
controlBlocks.get(blockId).add(gate);
}
return;
}
controlBlocks.get(blockID).add(gate);
Tag<Material> materialTag = gate.getControlBlockTag();
if (!controlBlockTags.containsKey(materialTag.getKey().toString())) {
controlBlockTags.put(materialTag.getKey().toString(), new ArrayList<>());
} else {
controlBlockTags.get(materialTag.getKey().toString()).add(gate);
}
}
/**
@@ -121,6 +132,7 @@ public class GateHandler {
private static Gate loadGate(String fileName, String parentFolder, Scanner scanner) {
List<List<Character>> design = new ArrayList<>();
Map<Character, Material> characterMaterialMap = new HashMap<>();
Map<Character, Tag<Material>> characterTagMap = new HashMap<>();
Map<String, String> config = new HashMap<>();
Set<Material> frameTypes = new HashSet<>();
@@ -130,14 +142,14 @@ public class GateHandler {
characterMaterialMap.put(ANYTHING, Material.AIR);
//Read the file into appropriate lists and maps
int columns = readGateFile(scanner, characterMaterialMap, fileName, design, frameTypes, config);
int columns = readGateFile(scanner, characterMaterialMap, characterTagMap, fileName, design, frameTypes, config);
if (columns < 0) {
return null;
}
Character[][] layout = generateLayoutMatrix(design, columns);
//Create and validate the new gate
Gate gate = createGate(config, fileName, layout, characterMaterialMap);
Gate gate = createGate(config, fileName, layout, characterMaterialMap, characterTagMap);
if (gate == null) {
return null;
}
@@ -154,10 +166,12 @@ public class GateHandler {
* @param fileName <p>The name of the saved gate config file</p>
* @param layout <p>The layout matrix of the new gate</p>
* @param characterMaterialMap <p>A map between layout characters and the material to use</p>
* @param materialTagMap <p>A map between layout characters and the material tags to use</p>
* @return <p>A new gate, or null if the config is invalid</p>
*/
private static Gate createGate(Map<String, String> config, String fileName, Character[][] layout,
Map<Character, Material> characterMaterialMap) {
Map<Character, Material> characterMaterialMap,
Map<Character, Tag<Material>> materialTagMap) {
//Read relevant material types
Material portalOpenBlock = readGateConfig(config, fileName, "portal-open", defaultPortalBlockOpen);
Material portalClosedBlock = readGateConfig(config, fileName, "portal-closed", defaultPortalBlockClosed);
@@ -171,8 +185,8 @@ public class GateHandler {
Stargate.getEconomyConfig().sendPaymentToOwner());
//Create the new gate
Gate gate = new Gate(fileName, new GateLayout(layout), characterMaterialMap, portalOpenBlock, portalClosedBlock,
portalButton, useCost, createCost, destroyCost, toOwner);
Gate gate = new Gate(fileName, new GateLayout(layout), characterMaterialMap, materialTagMap, portalOpenBlock,
portalClosedBlock, portalButton, useCost, createCost, destroyCost, toOwner);
if (!validateGate(gate, fileName)) {
return null;

View File

@@ -1,7 +1,10 @@
package net.knarcraft.stargate.utility;
import net.knarcraft.stargate.Stargate;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.NamespacedKey;
import org.bukkit.Tag;
import java.util.ArrayList;
import java.util.List;
@@ -23,13 +26,15 @@ public final class GateReader {
*
* @param scanner <p>The scanner to read from</p>
* @param characterMaterialMap <p>The map of characters to store valid symbols in</p>
* @param materialTagMap <p>The map of characters to store valid tag symbols in</p>
* @param fileName <p>The filename of the loaded gate config file</p>
* @param design <p>The list to store the loaded design/layout to</p>
* @param frameTypes <p>The set to store frame/border materials to</p>
* @param config <p>The map of config values to store to</p>
* @return <p>The column count/width of the loaded gate</p>
*/
public static int readGateFile(Scanner scanner, Map<Character, Material> characterMaterialMap, String fileName,
public static int readGateFile(Scanner scanner, Map<Character, Material> characterMaterialMap,
Map<Character, Tag<Material>> materialTagMap, String fileName,
List<List<Character>> design, Set<Material> frameTypes, Map<String, String> config) {
boolean designing = false;
int columns = 0;
@@ -39,14 +44,14 @@ public final class GateReader {
if (designing) {
//If we have reached the gate's layout/design, read it
columns = readGateDesignLine(line, columns, characterMaterialMap, fileName, design);
columns = readGateDesignLine(line, columns, characterMaterialMap, materialTagMap, fileName, design);
if (columns < 0) {
return -1;
}
} else {
if (!line.isEmpty() && !line.startsWith("#")) {
//Read a normal config value
readGateConfigValue(line, characterMaterialMap, frameTypes, config);
readGateConfigValue(line, characterMaterialMap, materialTagMap, frameTypes, config);
} else if ((line.isEmpty()) || (!line.contains("=") && !line.startsWith("#"))) {
//An empty line marks the start of the gate's layout/design
designing = true;
@@ -73,11 +78,13 @@ public final class GateReader {
* @param line <p>The line to read</p>
* @param maxColumns <p>The current max columns value of the design</p>
* @param characterMaterialMap <p>The map between characters and the corresponding materials to use</p>
* @param materialTagMap <p>The map between characters and the corresponding material tags to use</p>
* @param fileName <p>The filename of the loaded gate config file</p>
* @param design <p>The two-dimensional list to store the loaded design to</p>
* @return <p>The new max columns value of the design</p>
*/
private static int readGateDesignLine(String line, int maxColumns, Map<Character, Material> characterMaterialMap,
Map<Character, Tag<Material>> materialTagMap,
String fileName, List<List<Character>> design) {
List<Character> row = new ArrayList<>();
@@ -88,7 +95,7 @@ public final class GateReader {
for (Character symbol : line.toCharArray()) {
//Refuse read gate designs with unknown characters
if (symbol.equals('?') || (!characterMaterialMap.containsKey(symbol))) {
if (symbol.equals('?') || (!characterMaterialMap.containsKey(symbol) && !materialTagMap.containsKey(symbol))) {
Stargate.logSevere(String.format("Could not load Gate %s - Unknown symbol '%s' in diagram", fileName,
symbol));
return -1;
@@ -107,12 +114,14 @@ public final class GateReader {
*
* @param line <p>The line to read</p>
* @param characterMaterialMap <p>The character to material map to store to</p>
* @param materialTagMap <p>The character to material tag map to store to</p>
* @param frameTypes <p>The set to store gate frame/border types to</p>
* @param config <p>The config value map to store to</p>
* @throws Exception <p>If an invalid material is encountered</p>
*/
private static void readGateConfigValue(String line, Map<Character, Material> characterMaterialMap,
Set<Material> frameTypes, Map<String, String> config) throws Exception {
Map<Character, Tag<Material>> materialTagMap, Set<Material> frameTypes,
Map<String, String> config) throws Exception {
String[] split = line.split("=");
String key = split[0].trim();
String value = split[1].trim();
@@ -120,14 +129,26 @@ public final class GateReader {
if (key.length() == 1) {
//Read a gate frame material
Character symbol = key.charAt(0);
Material material = Material.getMaterial(value);
if (material == null) {
throw new Exception("Invalid material in line: " + line);
if (value.startsWith("#")) {
String tagString = value.replaceFirst("#", "");
Tag<Material> tag = Bukkit.getTag(Tag.REGISTRY_BLOCKS, NamespacedKey.minecraft(tagString.toLowerCase()),
Material.class);
if (tag != null) {
materialTagMap.put(symbol, tag);
return;
}
} else {
Material material = Material.getMaterial(value);
if (material != null) {
//Register the map between the read symbol and the corresponding material
characterMaterialMap.put(symbol, material);
//Save the material as one of the frame materials used for this kind of gate
frameTypes.add(material);
return;
}
}
//Register the map between the read symbol and the corresponding material
characterMaterialMap.put(symbol, material);
//Save the material as one of the frame materials used for this kind of gate
frameTypes.add(material);
throw new Exception("Invalid material in line: " + line);
} else {
//Read a normal config value
config.put(key, value);