Huge refactoring
Splits Portal into Portal and PortalHandler Adds EconomyHelper to make messaging of economy string easier Adds a lot of missing comments Adds vehicle teleportation again, but it needs a lot of changes to work properly
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@ -4,26 +4,6 @@ import net.knarcraft.stargate.Portal;
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import org.bukkit.entity.Player;
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import org.bukkit.event.HandlerList;
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/*
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* stargate - A portal plugin for Bukkit
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* Copyright (C) 2011, 2012 Steven "Drakia" Scott <Contact@TheDgtl.net>
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* Copyright (C) 2021 Kristian Knarvik
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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@SuppressWarnings("unused")
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public class StargateAccessEvent extends StargateEvent {
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@ -32,15 +12,21 @@ public class StargateAccessEvent extends StargateEvent {
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private static final HandlerList handlers = new HandlerList();
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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/**
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* Gets a handler-list containing all event handlers
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* @return <p>A handler-list with all event handlers</p>
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*/
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public static HandlerList getHandlerList() {
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return handlers;
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}
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/**
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* Instantiates a new stargate access event
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* @param player <p>The player involved in the vent</p>
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* @param portal <p>The portal involved in the event</p>
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* @param deny <p>Whether the event should be denied</p>
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*/
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public StargateAccessEvent(Player player, Portal portal, boolean deny) {
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super("StargateAccessEvent", portal);
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@ -63,9 +49,17 @@ public class StargateAccessEvent extends StargateEvent {
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public void setDeny(boolean deny) {
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this.deny = deny;
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}
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/**
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* Gets the player involved in this stargate access event
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* @return <p>The player involved in this event</p>
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*/
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public Player getPlayer() {
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return this.player;
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}
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@Override
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public @org.jetbrains.annotations.NotNull HandlerList getHandlers() {
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return handlers;
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}
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}
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