Removes applyStartupFixes, and adds controlUpdateDelay
Now, all updating of Stargates' control blocks happens through a queue. The amount of ticks between each time the queue is polled from is configurable using controlUpdateDelay
This commit is contained in:
@@ -107,10 +107,11 @@ gates:
|
||||
# Or if using an easily destroyable open/closed material.
|
||||
protectEntrance: false
|
||||
|
||||
# Should things like outdated signs, invalid button materials and not properly closed Stargates be fixed at startup?
|
||||
# It is generally recommended to enable this, but for huge servers, the amount of chunks loaded might require way
|
||||
# too much RAM.
|
||||
applyStartupFixes: true
|
||||
# How many ticks should go between each Stargate control update? This process updates any signs that have incorrect
|
||||
# information, and buttons that are missing. While a value of one works fine for small servers with few Stargates,
|
||||
# it has been known to cause lag and high initial RAM usage for huge servers. A value of 20 is one second, which
|
||||
# should work no matter how many Stargates the server has.
|
||||
controlUpdateDelay: 3
|
||||
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
# | Aesthetic Tweaks | #
|
||||
|
||||
Reference in New Issue
Block a user