[Version 0.7.9.6]
- Actually remove the player from the BungeeQueue when they connect. Oops :) - Implement stargate.server nodes - Improve the use of negation. You can now negate networks/worlds/servers while using stargate.use permissions.
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README
4
README
@ -215,6 +215,10 @@ Bukkit Issue: Stargate will randomly NPE when drawing a sign. Long-standing Bukk
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=============
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=============
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Changes
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Changes
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=============
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=============
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[Version 0.7.9.6]
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- Actually remove the player from the BungeeQueue when they connect. Oops :)
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- Implement stargate.server nodes
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- Improve the use of negation. You can now negate networks/worlds/servers while using stargate.use permissions.
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[Version 0.7.9.5]
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[Version 0.7.9.5]
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- Fixed an issue with portal material not showing up (Oh, that code WAS useful)
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- Fixed an issue with portal material not showing up (Oh, that code WAS useful)
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[Version 0.7.9.4]
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[Version 0.7.9.4]
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@ -418,10 +418,8 @@ public class Stargate extends JavaPlugin {
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* Check whether player can teleport to dest world
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* Check whether player can teleport to dest world
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*/
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*/
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public static boolean canAccessWorld(Player player, String world) {
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public static boolean canAccessWorld(Player player, String world) {
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// Can use all Stargate player features
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// Can use all Stargate player features or access all worlds
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if (hasPerm(player, "stargate.use")) return true;
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if (hasPerm(player, "stargate.use") || hasPerm(player, "stargate.world")) {
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// Can access all worlds
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if (hasPerm(player, "stargate.world")) {
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// Do a deep check to see if the player lacks this specific world node
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// Do a deep check to see if the player lacks this specific world node
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if (!hasPermDeep(player, "stargate.world." + world)) return false;
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if (!hasPermDeep(player, "stargate.world." + world)) return false;
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return true;
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return true;
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@ -435,10 +433,8 @@ public class Stargate extends JavaPlugin {
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* Check whether player can use network
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* Check whether player can use network
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*/
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*/
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public static boolean canAccessNetwork(Player player, String network) {
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public static boolean canAccessNetwork(Player player, String network) {
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// Can use all Stargate player features
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// Can user all Stargate player features, or access all networks
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if (hasPerm(player, "stargate.use")) return true;
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if (hasPerm(player, "stargate.use") || hasPerm(player, "stargate.network")) {
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// Can access all networks
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if (hasPerm(player, "stargate.network")) {
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// Do a deep check to see if the player lacks this specific network node
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// Do a deep check to see if the player lacks this specific network node
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if (!hasPermDeep(player, "stargate.network." + network)) return false;
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if (!hasPermDeep(player, "stargate.network." + network)) return false;
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return true;
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return true;
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@ -446,12 +442,27 @@ public class Stargate extends JavaPlugin {
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// Can access this network
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// Can access this network
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if (hasPerm(player, "stargate.network." + network)) return true;
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if (hasPerm(player, "stargate.network." + network)) return true;
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// Is able to create personal gates (Assumption is made they can also access them)
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// Is able to create personal gates (Assumption is made they can also access them)
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String playerName = player.getName();
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String playerName = player.getName().toLowerCase();
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if (playerName.length() > 11) playerName = playerName.substring(0, 11);
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if (playerName.length() > 11) playerName = playerName.substring(0, 11);
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if (network.equals(playerName) && hasPerm(player, "stargate.create.personal")) return true;
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if (network.equals(playerName) && hasPerm(player, "stargate.create.personal")) return true;
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return false;
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return false;
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}
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}
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/*
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* Check whether the player can access this server
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*/
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public static boolean canAccessServer(Player player, String server) {
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// Can user all Stargate player features, or access all servers
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if (hasPerm(player, "stargate.use") || hasPerm(player, "stargate.servers")) {
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// Do a deep check to see if the player lacks this specific server node
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if (!hasPermDeep(player, "stargate.server." + server)) return false;
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return true;
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}
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// Can access this server
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if (hasPerm(player, "stargate.server." + server)) return true;
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return false;
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}
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/*
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/*
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* Call the StargateAccessPortal event, used for other plugins to bypass Permissions checks
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* Call the StargateAccessPortal event, used for other plugins to bypass Permissions checks
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*/
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*/
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@ -736,7 +747,7 @@ public class Stargate extends JavaPlugin {
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if (!enableBungee) return;
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if (!enableBungee) return;
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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String destination = bungeeQueue.get(player.getName().toLowerCase());
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String destination = bungeeQueue.remove(player.getName().toLowerCase());
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if (destination == null) return;
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if (destination == null) return;
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Portal portal = Portal.getBungeeGate(destination);
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Portal portal = Portal.getBungeeGate(destination);
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@ -802,15 +813,21 @@ public class Stargate extends JavaPlugin {
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if (!portal.isBungee() && destination == null) return;
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if (!portal.isBungee() && destination == null) return;
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boolean deny = false;
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boolean deny = false;
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// Check if player has access to this network
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// Check if player has access to this server for Bungee gates
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// For Bungee gates this will be the target server name
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if (portal.isBungee()) {
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if (!canAccessNetwork(player, portal.getNetwork())) {
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if (!canAccessServer(player, portal.getNetwork())) {
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deny = true;
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deny = true;
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}
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}
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} else {
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// Check if player has access to destination world
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// Check if player has access to this network
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if (!portal.isBungee() && !canAccessWorld(player, destination.getWorld().getName())) {
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if (!canAccessNetwork(player, portal.getNetwork())) {
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deny = true;
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deny = true;
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}
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// Check if player has access to destination world
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if (!canAccessWorld(player, destination.getWorld().getName())) {
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deny = true;
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}
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}
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}
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if (!canAccessPortal(player, portal, deny)) {
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if (!canAccessPortal(player, portal, deny)) {
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@ -1,6 +1,6 @@
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name: Stargate
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name: Stargate
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main: net.TheDgtl.Stargate.Stargate
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main: net.TheDgtl.Stargate.Stargate
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version: 0.7.9.5
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version: 0.7.9.6
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description: Stargate mod for Bukkit
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description: Stargate mod for Bukkit
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author: Drakia
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author: Drakia
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website: http://www.thedgtl.net
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website: http://www.thedgtl.net
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