Resolve issue with buttons not staying on Glowstone
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README
2
README
@ -210,7 +210,7 @@ createConflict=Gate conflicts with existing gate
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Unable to reproduce: Stargates teleport a user into the ground/under the ground
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Unable to reproduce: Stargates teleport a user into the ground/under the ground
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Bukkit Issue: Stargate will randomly NPE when drawing a sign. Long-standing Bukkit
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Bukkit Issue: Stargate will randomly NPE when drawing a sign. Long-standing Bukkit
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issue, that they just made worse by disallowing me to override the
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issue, that they just made worse by disallowing me to override the
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sign class.
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sign class. This won't actually affect Stargate use.
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=============
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=============
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Changes
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Changes
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@ -31,6 +31,7 @@ import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Vehicle;
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import org.bukkit.entity.Vehicle;
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import org.bukkit.event.Event;
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import org.bukkit.event.Event.Result;
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import org.bukkit.event.Event.Result;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.EventPriority;
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@ -1121,11 +1122,15 @@ public class Stargate extends JavaPlugin {
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@EventHandler
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@EventHandler
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public void onBlockPhysics(BlockPhysicsEvent event) {
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public void onBlockPhysics(BlockPhysicsEvent event) {
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// Only check for gates if it's a portal block
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Block block = event.getBlock();
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Block block = event.getBlock();
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if (block.getTypeId() != 90) return;
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Portal portal = null;
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Portal portal = Portal.getByEntrance(block);
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// Handle keeping portal material and buttons around
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if (block.getTypeId() == 90) {
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portal = Portal.getByEntrance(block);
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} else if (block.getTypeId() == 77) {
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portal = Portal.getByControl(block);
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}
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if (portal != null) event.setCancelled(true);
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if (portal != null) event.setCancelled(true);
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}
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}
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