Updates README with recent changes

This commit is contained in:
Kristian Knarvik 2022-01-27 21:37:59 +01:00
parent f95ee0b85d
commit 2bf5422b2a
2 changed files with 8 additions and 1 deletions

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@ -306,6 +306,7 @@ folders:
gates: gates:
maxGatesEachNetwork - If non-zero, will define the maximum amount of gates allowed on any network. maxGatesEachNetwork - If non-zero, will define the maximum amount of gates allowed on any network.
defaultGateNetwork - The default gate network defaultGateNetwork - The default gate network
exitVelocity - The velocity to give players exiting stargates, relative to the entry velocity (1 = same as entry velocity)
cosmetic: cosmetic:
rememberDestination - Whether to set the first destination as the last used destination for all gates rememberDestination - Whether to set the first destination as the last used destination for all gates
sortNetworkDestinations - If true, network lists will be sorted alphabetically. sortNetworkDestinations - If true, network lists will be sorted alphabetically.
@ -396,6 +397,12 @@ portalInfoServer=Server: %server%
# Changes # Changes
#### \[Version 0.9.3.2] EpicKnarvik97 fork
- Adds a config option to set the exit velocity of any players exiting a stargate
- Adjusts vehicle teleportation a bit to prevent passengers' exit rotation from being wrong
- Reduces the outwards offset of teleported entities
#### \[Version 0.9.3.1] EpicKnarvik97 fork #### \[Version 0.9.3.1] EpicKnarvik97 fork
- Ignores the type of air when checking if a stargate is valid - Ignores the type of air when checking if a stargate is valid

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@ -15,7 +15,7 @@ gates:
maxGatesEachNetwork: 0 maxGatesEachNetwork: 0
# defaultGateNetwork - The default gate network # defaultGateNetwork - The default gate network
defaultGateNetwork: central defaultGateNetwork: central
# exitVelocity - The velocity of players exiting stargates, relative to the entry velocity # exitVelocity - The velocity to give players exiting stargates, relative to the entry velocity
exitVelocity: 0.1 exitVelocity: 0.1
cosmetic: cosmetic:
# rememberDestination - Whether to remember the cursor location between uses # rememberDestination - Whether to remember the cursor location between uses