Updates README with recent changes
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@ -306,6 +306,7 @@ folders:
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gates:
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gates:
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maxGatesEachNetwork - If non-zero, will define the maximum amount of gates allowed on any network.
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maxGatesEachNetwork - If non-zero, will define the maximum amount of gates allowed on any network.
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defaultGateNetwork - The default gate network
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defaultGateNetwork - The default gate network
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exitVelocity - The velocity to give players exiting stargates, relative to the entry velocity (1 = same as entry velocity)
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cosmetic:
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cosmetic:
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rememberDestination - Whether to set the first destination as the last used destination for all gates
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rememberDestination - Whether to set the first destination as the last used destination for all gates
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sortNetworkDestinations - If true, network lists will be sorted alphabetically.
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sortNetworkDestinations - If true, network lists will be sorted alphabetically.
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@ -396,6 +397,12 @@ portalInfoServer=Server: %server%
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# Changes
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# Changes
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#### \[Version 0.9.3.2] EpicKnarvik97 fork
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- Adds a config option to set the exit velocity of any players exiting a stargate
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- Adjusts vehicle teleportation a bit to prevent passengers' exit rotation from being wrong
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- Reduces the outwards offset of teleported entities
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#### \[Version 0.9.3.1] EpicKnarvik97 fork
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#### \[Version 0.9.3.1] EpicKnarvik97 fork
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- Ignores the type of air when checking if a stargate is valid
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- Ignores the type of air when checking if a stargate is valid
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@ -15,7 +15,7 @@ gates:
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maxGatesEachNetwork: 0
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maxGatesEachNetwork: 0
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# defaultGateNetwork - The default gate network
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# defaultGateNetwork - The default gate network
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defaultGateNetwork: central
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defaultGateNetwork: central
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# exitVelocity - The velocity of players exiting stargates, relative to the entry velocity
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# exitVelocity - The velocity to give players exiting stargates, relative to the entry velocity
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exitVelocity: 0.1
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exitVelocity: 0.1
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cosmetic:
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cosmetic:
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# rememberDestination - Whether to remember the cursor location between uses
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# rememberDestination - Whether to remember the cursor location between uses
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