Updates README to account for recent changes
This commit is contained in:
parent
5a9d70f827
commit
2bd5bb36cf
292
README.md
292
README.md
@ -8,7 +8,8 @@ Create gates that allow for instant-teleportation between large distances. Gates
|
||||
|
||||
## Background
|
||||
This was originally TheDgtl's Bukkit port of the Stargate plugin for hMod by Dinnerbone.
|
||||
This fork updates it for modern versions of Spigot.
|
||||
This is a fork of [PseudoKnight's fork](https://github.com/PseudoKnight/Stargate-Bukkit).
|
||||
This fork's main purpose is to create a clean version of Stargate compliant with Spigot 1.16, even if it means changing the entire project's previous structure.
|
||||
|
||||
# Permissions
|
||||
```
|
||||
@ -74,9 +75,9 @@ This is the default gate configuration. See the Custom Gate Layout section on ho
|
||||
### Sign Layout:
|
||||
|
||||
- Line 1: Gate Name (Max 12 characters)
|
||||
- Line 2: Destination Name [Optional] (Max 12 characters, used for fixed-gates only)
|
||||
- Line 3: Network name [Optional] (Max 12 characters)
|
||||
- Line 4: Options [Optional] :
|
||||
- Line 2: Destination Name \[Optional] (Max 12 characters, used for fixed-gates only)
|
||||
- Line 3: Network name \[Optional] (Max 12 characters)
|
||||
- Line 4: Options \[Optional] :
|
||||
- 'A' for always-on fixed gate
|
||||
- 'H' for hidden networked gate
|
||||
- 'P' for a private gate
|
||||
@ -170,16 +171,11 @@ permdebug: Whether to show massive permission debug output
|
||||
```
|
||||
|
||||
# Message Customization
|
||||
It is possible to customize all of the messages Stargate displays, including the [Stargate] prefix. You can find the strings in plugins/Stargate/chosenLanguage/en.txt.
|
||||
It is possible to customize all of the messages Stargate displays, including the [Stargate] prefix. You can find the strings in plugins/Stargate/lang/chosenLanguage.txt.
|
||||
|
||||
If a string is removed, or left blank, it will not be shown when the user does the action associated with it.
|
||||
There are three special cases when it comes to messages, these are:
|
||||
```
|
||||
ecoDeduct=Spent %cost%
|
||||
ecoRefund=Refunded %cost%
|
||||
ecoObtain=Obtained %cost% from Stargate %portal%
|
||||
```
|
||||
As you can see, these three strings have %cost% and %portal% variables in them. These variables are fairly self-explanatory.
|
||||
If a string is removed, or left blank, it will default to the default english string.
|
||||
There are some special cases when it comes to messages.
|
||||
When you see %variableName%, you need to keep this part in your string, as it will be replaced with relevant values.
|
||||
|
||||
The full list of strings is as follows:
|
||||
```
|
||||
@ -188,73 +184,99 @@ teleportMsg=Teleported
|
||||
destroyMsg=Gate Destroyed
|
||||
invalidMsg=Invalid Destination
|
||||
blockMsg=Destination Blocked
|
||||
denyMsg=Access Denied
|
||||
destEmpty=Destination List Empty
|
||||
denyMsg=Access Denied
|
||||
|
||||
ecoDeduct=Deducted %cost%
|
||||
ecoRefund=Redunded %cost%
|
||||
ecoRefund=Refunded %cost%
|
||||
ecoObtain=Obtained %cost% from Stargate %portal%
|
||||
ecoInFunds=Insufficient Funds
|
||||
ecoLoadError=Vault was loaded, but no economy plugin could be hooked into
|
||||
vaultLoadError=Economy is enabled but Vault could not be loaded. Economy disabled
|
||||
vaultLoaded=Vault v%version% found
|
||||
|
||||
createMsg=Gate Created
|
||||
createNetDeny=You do not have access to that network
|
||||
createGateDeny=You do not have access to that gate layout
|
||||
createPersonal=Creating gate on personal network
|
||||
createNameLength=Name too short or too long.
|
||||
createExists=A gate by that name already exists
|
||||
createFull=This network is full
|
||||
createWorldDeny=You do not have access to that world
|
||||
createConflict=Gate conflicts with existing gate
|
||||
|
||||
signRightClick=Right click
|
||||
signToUse=to use gate
|
||||
signRandom=Random
|
||||
signDisconnected=Disconnected
|
||||
|
||||
bungeeDisabled=BungeeCord support is disabled.
|
||||
bungeeDeny=You do not have permission to create BungeeCord gates.
|
||||
bungeeEmpty=BungeeCord gates require both a destination and network.
|
||||
bungeeSign=Teleport to
|
||||
```
|
||||
# Changes
|
||||
#### [Version 0.8.0.3] PseudoKnight fork
|
||||
#### \[Version 0.9.0.0] (WIP) EpicKnarvik97 fork
|
||||
- Changes entire path structure to a more modern and maven-compliant one
|
||||
- Changes package structure to net.knarcaft.stargate.*
|
||||
- Moves language files into the resources folder
|
||||
- Fixes some bugs caused by language files not being read as UTF-8
|
||||
- Makes Blox into BlockLocation which now extends Location
|
||||
- Adds JavaDoc to a lot of the code
|
||||
- Adds Norwegian translation for both Norwegian languages
|
||||
- Adds missing dependency information to plugin.yml
|
||||
- Uses text from the language files in more places
|
||||
- Changes how backup language works, causing english strings to be shown if not available from the chosen language
|
||||
- Removes some pre-UUID code
|
||||
#### \[Version 0.8.0.3] PseudoKnight fork
|
||||
- Fix economy
|
||||
- Add custom buttons
|
||||
#### [Version 0.8.0.2] PseudoKnight fork
|
||||
#### \[Version 0.8.0.2] PseudoKnight fork
|
||||
- Fix player relative yaw when exiting portal
|
||||
- Add color code support in chosenLanguage files
|
||||
#### [Version 0.8.0.1] PseudoKnight fork
|
||||
- Add color code support in lang files
|
||||
#### \[Version 0.8.0.1] PseudoKnight fork
|
||||
- Fix slab check for portal exits
|
||||
- Improve material checks for gate configuration
|
||||
#### [Version 0.8.0.0] PseudoKnight fork
|
||||
#### \[Version 0.8.0.0] PseudoKnight fork
|
||||
- Update for 1.13/1.14 compatibility. This changes gate layouts to use new material names instead of numeric ids. You need to update your gate layout configs.
|
||||
- Adds "verifyPortals" config option, which sets whether an old stargate's blocks are verified when loaded.
|
||||
- Adds UUID support. (falls back to player names)
|
||||
#### [Version 0.7.9.11] PseudoKnight fork
|
||||
#### \[Version 0.7.9.11] PseudoKnight fork
|
||||
- Removed iConomy support. Updated Vault support. Changed setting from "useiconomy" to "useeconomy".
|
||||
- Updated to support Metrics for 1.7.10
|
||||
#### [Version 0.7.9.10]
|
||||
#### \[Version 0.7.9.10]
|
||||
- Fix personal gate permission check for players with mixed-case names
|
||||
#### [Version 0.7.9.9]
|
||||
#### \[Version 0.7.9.9]
|
||||
- Remove "Permissions" support, we now only support SuperPerms handlers.
|
||||
#### [Version 0.7.9.8]
|
||||
#### \[Version 0.7.9.8]
|
||||
- Make sure buttons stay where they should
|
||||
#### [Version 0.7.9.7]
|
||||
#### \[Version 0.7.9.7]
|
||||
- Do the Bungee check after the gate layout check.
|
||||
#### [Version 0.7.9.6]
|
||||
#### \[Version 0.7.9.6]
|
||||
- Actually remove the player from the BungeeQueue when they connect. Oops :)
|
||||
- Implement stargate.server nodes
|
||||
- Improve the use of negation. You can now negate networks/worlds/servers while using stargate.use permissions.
|
||||
#### [Version 0.7.9.5]
|
||||
#### \[Version 0.7.9.5]
|
||||
- Fixed an issue with portal material not showing up (Oh, that code WAS useful)
|
||||
#### [Version 0.7.9.4]
|
||||
#### \[Version 0.7.9.4]
|
||||
- Fixed an issue where water gates broke, oops
|
||||
#### [Version 0.7.9.3]
|
||||
#### \[Version 0.7.9.3]
|
||||
- Update BungeeCord integration for b152+
|
||||
#### [Version 0.7.9.2]
|
||||
#### \[Version 0.7.9.2]
|
||||
- Remove my custom sign class. Stupid Bukkit team.
|
||||
- Will work with CB 1.4.5 builds, but now will break randomly due to Bukkit screwup
|
||||
- Update MetricsLite to R6
|
||||
#### [Version 0.7.9.1]
|
||||
#### \[Version 0.7.9.1]
|
||||
- Optimize gate lookup in onPlayerMove
|
||||
- Resolve issue where Stargates would teleport players to the nether
|
||||
#### [Version 0.7.9.0]
|
||||
#### \[Version 0.7.9.0]
|
||||
- Added BungeeCord multi-server support (Requires Stargate-Bungee for BungeeCord)
|
||||
- Updated Spanish language file
|
||||
- Added basic plugin metrics via http://mcstats.org/
|
||||
- Resolve issue where language updating overwrote custom strings
|
||||
#### [Version 0.7.8.1]
|
||||
#### \[Version 0.7.8.1]
|
||||
- Resolve issue of language file being overwritten as ANSI instead of UTF8
|
||||
#### [Version 0.7.8.0]
|
||||
#### \[Version 0.7.8.0]
|
||||
- Updated languages to include sign text (Please update any languages you are able!)
|
||||
- Resolved NPE due to Bukkit bug with signs
|
||||
- Resolved issue regarding new getTargetBlock code throwing an exception
|
||||
@ -263,303 +285,303 @@ createConflict=Gate conflicts with existing gate
|
||||
- Language now has a fallback to English for missing lines (It's the only language I can personally update on release)
|
||||
- Added Spanish (Thanks Manuestaire) and Hungarian (Thanks HPoltergeist)
|
||||
- Added portal.setOwner(String) API
|
||||
#### [Version 0.7.7.5]
|
||||
#### \[Version 0.7.7.5]
|
||||
- Resolve issue of right clicking introduced in 1.3.1/2
|
||||
#### [Version 0.7.7.4]
|
||||
#### \[Version 0.7.7.4]
|
||||
- Removed try/catch, it was still segfaulting.
|
||||
- Built against 1.3.1
|
||||
#### [Version 0.7.7.3]
|
||||
#### \[Version 0.7.7.3]
|
||||
- Wrap sign changing in try/catch. Stupid Bukkit
|
||||
#### [Version 0.7.7.2]
|
||||
#### \[Version 0.7.7.2]
|
||||
- Load chunk before trying to draw signs
|
||||
- Implement a workaround for BUKKIT-1033
|
||||
#### [Version 0.7.7.1]
|
||||
#### \[Version 0.7.7.1]
|
||||
- Permission checking for 'R'andom gates.
|
||||
- Random now implies AlwaysOn
|
||||
- Added all languages to JAR
|
||||
#### [Version 0.7.7.0]
|
||||
#### \[Version 0.7.7.0]
|
||||
- Added 'R'andom option - This still follows the permission rules defined for normal gate usage
|
||||
- Added a bit more debug output
|
||||
#### [Version 0.7.6.8]
|
||||
#### \[Version 0.7.6.8]
|
||||
- Hopefully fix backwards gate exiting
|
||||
#### [Version 0.7.6.7]
|
||||
#### \[Version 0.7.6.7]
|
||||
- Reload all gates on world unload, this stops gates with invalid destinations being in memory.
|
||||
#### [Version 0.7.6.6]
|
||||
#### \[Version 0.7.6.6]
|
||||
- Check move/portal/interact/signchange events for cancellation
|
||||
#### [Version 0.7.6.5]
|
||||
#### \[Version 0.7.6.5]
|
||||
- Resolve issue with buttons on glass gates falling off
|
||||
- /sg reload can now be used ingame (stargate.admin.reload permission)
|
||||
#### [Version 0.7.6.4]
|
||||
#### \[Version 0.7.6.4]
|
||||
- Move blockBreak to HIGHEST priority, this resolves issues with region protection plugins
|
||||
#### [Version 0.7.6.3]
|
||||
#### \[Version 0.7.6.3]
|
||||
- Fixed issue with displaying iConomy prices
|
||||
- iConomy is now hooked on "sg reload" if not already hooked and enabled
|
||||
- iConomy is now unhooked on "sg reload" if hooked and disabled
|
||||
#### [Version 0.7.6.2]
|
||||
#### \[Version 0.7.6.2]
|
||||
- Button now activates if gate is opened, allowing redstone interaction
|
||||
- Fixed issue with sign line lengths. All sign text should now fit with color codes.
|
||||
#### [Version 0.7.6.1]
|
||||
#### \[Version 0.7.6.1]
|
||||
- Update API for StargateCommand
|
||||
- Resolved issue with block data on explosion
|
||||
- Added signColor option
|
||||
- Added protectEntrance option
|
||||
#### [Version 0.7.6]
|
||||
#### \[Version 0.7.6]
|
||||
- Moved gate opening/closing to a Queue/Runnable system to resolve server lag issues with very large gates
|
||||
#### [Version 0.7.5.11]
|
||||
#### \[Version 0.7.5.11]
|
||||
- PEX now returns accurate results without requiring use of the bridge.
|
||||
#### [Version 0.7.5.10]
|
||||
#### \[Version 0.7.5.10]
|
||||
- Added sortLists options
|
||||
#### [Version 0.7.5.9]
|
||||
#### \[Version 0.7.5.9]
|
||||
- Quick event fix for latest dev builds
|
||||
- Fix for sign ClassCastException
|
||||
#### [Version 0.7.5.8]
|
||||
#### \[Version 0.7.5.8]
|
||||
- Fixed an exploit with pistons to destroy gates
|
||||
#### [Version 0.7.5.7]
|
||||
#### \[Version 0.7.5.7]
|
||||
- Removed SignPost class
|
||||
- Resolved issues with signs in 1.2
|
||||
#### [Version 0.7.5.6]
|
||||
#### \[Version 0.7.5.6]
|
||||
- Quick update to the custom event code, works with R5+ now.
|
||||
#### [Version 0.7.5.5]
|
||||
#### \[Version 0.7.5.5]
|
||||
- PEX is built of fail, if we have it, use bridge instead.
|
||||
#### [Version 0.7.5.4]
|
||||
#### \[Version 0.7.5.4]
|
||||
- Fix issue with private gates for players with long names
|
||||
#### [Version 0.7.5.3]
|
||||
#### \[Version 0.7.5.3]
|
||||
- Added another check for Perm bridges.
|
||||
#### [Version 0.7.5.2]
|
||||
#### \[Version 0.7.5.2]
|
||||
- Make sure our timer is stopped on disable
|
||||
- Move Event reg before loading gates to stop portal material vanishing
|
||||
#### [Version 0.7.5.1]
|
||||
#### \[Version 0.7.5.1]
|
||||
- Don't create button on failed creation
|
||||
#### [Version 0.7.5.0]
|
||||
#### \[Version 0.7.5.0]
|
||||
- Refactored creation code a bit
|
||||
- Added StargateCreateEvent, see Stargate-API for usage.
|
||||
- Added StargateDestroyEvent, see Stargate-API for usage.
|
||||
- Updated Event API to the new standard, please see: http://wiki.bukkit.org/Introduction_to_the_New_Event_System
|
||||
- Added handleVehicles option.
|
||||
- Added 'N'o Network option (Hides the network from the sign)
|
||||
#### [Version 0.7.4.4]
|
||||
#### \[Version 0.7.4.4]
|
||||
- Changed the implementation of StargateAccessEvent.
|
||||
- Disable Permissions if version is 2.7.2 (Common version used between bridges)
|
||||
- Fix long-standing bug with hasPermDeep check. Oops.
|
||||
#### [Version 0.7.4.3]
|
||||
#### \[Version 0.7.4.3]
|
||||
- Implement StargateAccessEvent, used for bypassing permission checks/denying access to gates.
|
||||
#### [Version 0.7.4.2]
|
||||
#### \[Version 0.7.4.2]
|
||||
- stargate.create.personal permission now also allows user to use personal gates
|
||||
#### [Version 0.7.4.1]
|
||||
#### \[Version 0.7.4.1]
|
||||
- Quick API update to add player to the activate event
|
||||
#### [Version 0.7.4.0]
|
||||
#### \[Version 0.7.4.0]
|
||||
- Fixed issue with non-air closed portal blocks
|
||||
- Added StargatePortalEvent/onStargatePortal event
|
||||
#### [Version 0.7.3.3]
|
||||
#### \[Version 0.7.3.3]
|
||||
- Added "ignoreEntrance" option to not check entrance to gate on integrity check (Workaround for snowmen until event is pulled)
|
||||
#### [Version 0.7.3.2]
|
||||
#### \[Version 0.7.3.2]
|
||||
- Actually fixed "><" issue with destMemory
|
||||
#### [Version 0.7.3.1]
|
||||
#### \[Version 0.7.3.1]
|
||||
- Hopefully fixed "><" issue with destMemory
|
||||
#### [Version 0.7.3]
|
||||
#### \[Version 0.7.3]
|
||||
- Lava and water gates no longer destroy on reload
|
||||
- "sg reload" now closes gates before reloading
|
||||
- Added Vault support
|
||||
- Added missing "useiConomy" option in config
|
||||
#### [Version 0.7.2.1]
|
||||
#### \[Version 0.7.2.1]
|
||||
- Quick fix for an NPE
|
||||
#### [Version 0.7.2]
|
||||
#### \[Version 0.7.2]
|
||||
- Make it so you can still destroy gates in Survival mode
|
||||
#### [Version 0.7.1]
|
||||
#### \[Version 0.7.1]
|
||||
- Added destMemory option
|
||||
- Switched to sign.update() as Bukkit implemented my fix
|
||||
- Threw in a catch for a null from location for portal events
|
||||
#### [Version 0.7.0]
|
||||
#### \[Version 0.7.0]
|
||||
- Minecraft 1.0.0 support
|
||||
- New FileConfiguration implemented
|
||||
- Stop gates being destroyed on right-click in Creative mode
|
||||
- Fixed signs not updating with a hackish workaround until Bukkit is fixed
|
||||
#### [Version 0.6.10]
|
||||
#### \[Version 0.6.10]
|
||||
- Added Register support as opposed to iConomy
|
||||
#### [Version 0.6.9]
|
||||
- Added UTF8 support for chosenLanguage files (With or without BOM)
|
||||
#### [Version 0.6.8]
|
||||
#### \[Version 0.6.9]
|
||||
- Added UTF8 support for lang files (With or without BOM)
|
||||
#### \[Version 0.6.8]
|
||||
- Fixed unmanned carts losing velocity through gates
|
||||
- /sg reload now properly switches languages
|
||||
#### [Version 0.6.7]
|
||||
- Added chosenLanguage option
|
||||
#### \[Version 0.6.7]
|
||||
- Added lang option
|
||||
- Removed language debug output
|
||||
- Added German language (chosenLanguage=de) -- Thanks EduardBaer
|
||||
#### [Version 0.6.6]
|
||||
- Added German language (lang=de) -- Thanks EduardBaer
|
||||
#### \[Version 0.6.6]
|
||||
- Added %cost% and %portal% to all eco* messages
|
||||
- Fixed an issue when creating a gate on a network you don't have access to
|
||||
#### [Version 0.6.5]
|
||||
#### \[Version 0.6.5]
|
||||
- Moved printed message config to a seperate file
|
||||
- Added permdebug option
|
||||
- Hopefully fix path issues some people were having
|
||||
- Fixed iConomy creation cost
|
||||
- Added 'S'how option for Always-On gates
|
||||
- Added 'stargate.create.gate' permissions
|
||||
#### [Version 0.6.4]
|
||||
#### \[Version 0.6.4]
|
||||
- Fixed iConomy handling
|
||||
#### [Version 0.6.3]
|
||||
#### \[Version 0.6.3]
|
||||
- Fixed (Not Connected) showing on inter-world gate loading
|
||||
- Added the ability to negate Network/World permissions (Use, Create and Destroy)
|
||||
- Fixed Lockette compatibility
|
||||
- More stringent verification checks
|
||||
#### [Version 0.6.2]
|
||||
#### \[Version 0.6.2]
|
||||
- Fixed an issue with private gates
|
||||
- Added default permissions
|
||||
#### [Version 0.6.1]
|
||||
#### \[Version 0.6.1]
|
||||
- Stop destruction of open gates on startup
|
||||
#### [Version 0.6.0]
|
||||
#### \[Version 0.6.0]
|
||||
- Completely re-wrote Permission handling (REREAD/REDO YOUR PERMISSIONS!!!!!!!!)
|
||||
- Added custom Stargate events (See Stargate-DHD code for use)
|
||||
- Fixed portal event cancellation
|
||||
- Umm... Lots of other small things.
|
||||
#### [Version 0.5.5]
|
||||
#### \[Version 0.5.5]
|
||||
- Added 'B'ackwards option
|
||||
- Fixed opening of gates with a fixed gate as a destination
|
||||
- Added block metadata support to gates
|
||||
#### [Version 0.5.1]
|
||||
#### \[Version 0.5.1]
|
||||
- Take into account world/network restrictions for Vehicles
|
||||
- Properly teleport empty vehicles between worlds
|
||||
- Properly teleport StoreageMinecarts between worlds
|
||||
- Take into account vehicle type when teleporting
|
||||
#### [Version 0.5.0]
|
||||
#### \[Version 0.5.0]
|
||||
- Updated the teleport method
|
||||
- Remove always-open gates from lists
|
||||
- Hopefully stop Stargate and Nether interference
|
||||
#### [Version 0.4.9]
|
||||
#### \[Version 0.4.9]
|
||||
- Left-click to scroll signs up
|
||||
- Show "(Not Connected)" on fixed-gates with a non-existant destination
|
||||
- Added "maxgates" option
|
||||
- Removed debug message
|
||||
- Started work on disabling damage for lava gates, too much work to finish with the current implementation of EntityDamageByBlock
|
||||
#### [Version 0.4.8]
|
||||
#### \[Version 0.4.8]
|
||||
- Added chargefreedestination option
|
||||
- Added freegatesgreen option
|
||||
#### [Version 0.4.7]
|
||||
#### \[Version 0.4.7]
|
||||
- Added debug option
|
||||
- Fixed gates will now show in the list of gates they link to.
|
||||
- iConomy no longer touched if not enabled in config
|
||||
#### [Version 0.4.6]
|
||||
#### \[Version 0.4.6]
|
||||
- Fixed a bug in iConomy handling.
|
||||
#### [Version 0.4.5]
|
||||
#### \[Version 0.4.5]
|
||||
- Owner of gate now isn't charged for use if target is owner
|
||||
- Updated for iConomy 5.x
|
||||
- Fixed random iConomy bugs
|
||||
#### [Version 0.4.4]
|
||||
#### \[Version 0.4.4]
|
||||
- Added a check for stargate.network.*/stargate.world.* on gate creation
|
||||
- Check for stargate.world.*/stargate.network.* on gate entrance
|
||||
- Warp player outside of gate on access denied
|
||||
#### [Version 0.4.3]
|
||||
#### \[Version 0.4.3]
|
||||
- Made some errors more user-friendly
|
||||
- Properly take into account portal-closed material
|
||||
#### [Version 0.4.2]
|
||||
#### \[Version 0.4.2]
|
||||
- Gates can't be created on existing gate blocks
|
||||
#### [Version 0.4.1]
|
||||
#### \[Version 0.4.1]
|
||||
- Sign option permissions
|
||||
- Per-gate iconomy target
|
||||
- /sg reload command
|
||||
- Other misc fixes
|
||||
#### [Version 0.4.0]
|
||||
#### \[Version 0.4.0]
|
||||
- Carts with no player can now go through gates.
|
||||
- You can set gates to send their cost to their owner.
|
||||
- Per-gate layout option for "toOwner".
|
||||
- Cleaned up the iConomy code a bit, messages should only be shown on actual deduction now.
|
||||
- Created separate 'stargate.free.{use/create/destroy}' permissions.
|
||||
#### [Version 0.3.5]
|
||||
#### \[Version 0.3.5]
|
||||
- Added 'stargate.world.*' permissions
|
||||
- Added 'stargate.network.*' permissions
|
||||
- Added 'networkfilter' config option
|
||||
- Added 'worldfilter' config option
|
||||
#### [Version 0.3.4]
|
||||
#### \[Version 0.3.4]
|
||||
- Added 'stargate.free' permission
|
||||
- Added iConomy cost into .gate files
|
||||
#### [Version 0.3.3]
|
||||
#### \[Version 0.3.3]
|
||||
- Moved sign update into a schedule event, should fix signs
|
||||
#### [Version 0.3.2]
|
||||
#### \[Version 0.3.2]
|
||||
- Updated to latest RB
|
||||
- Implemented proper vehicle handling
|
||||
- Added iConomy to vehicle handling
|
||||
- Can now set cost to go to creator on use
|
||||
#### [Version 0.3.1]
|
||||
#### \[Version 0.3.1]
|
||||
- Changed version numbering.
|
||||
- Changed how plugins are hooked into.
|
||||
#### [Version 0.30]
|
||||
#### \[Version 0.30]
|
||||
- Fixed a bug in iConomy checking.
|
||||
#### [Version 0.29]
|
||||
#### \[Version 0.29]
|
||||
- Added iConomy support. Currently only works with iConomy 4.4 until Niji fixes 4.5
|
||||
- Thanks @Jonbas for the base iConomy implementation
|
||||
#### [Version 0.28]
|
||||
#### \[Version 0.28]
|
||||
- Fixed an issue with removing stargates during load
|
||||
#### [Version 0.27]
|
||||
#### \[Version 0.27]
|
||||
- Fixed portal count on load
|
||||
#### [Version 0.26]
|
||||
#### \[Version 0.26]
|
||||
- Added stargate.create.personal for personal stargate networks
|
||||
- Fixed a bug with destroying stargates by removing sign/button
|
||||
#### [Version 0.25]
|
||||
#### \[Version 0.25]
|
||||
- Fixed a bug with worlds in subfolders
|
||||
- Fixed gates being destroyed with explosions
|
||||
- Added stargate.destroy.owner
|
||||
#### [Version 0.24]
|
||||
#### \[Version 0.24]
|
||||
- Fixed a loading bug in which invalid gates caused file truncation
|
||||
#### [Version 0.23]
|
||||
#### \[Version 0.23]
|
||||
- Added a check to make sure "nethergate.gate" exists, otherwise create it
|
||||
#### [Version 0.22]
|
||||
#### \[Version 0.22]
|
||||
- Fixed multi-world stargates causing an NPE
|
||||
#### [Version 0.21]
|
||||
#### \[Version 0.21]
|
||||
- Code cleanup
|
||||
- Added a few more errors when a gate can't be loaded
|
||||
- Hopefully fixed path issue on some Linux installs
|
||||
#### [Version 0.20]
|
||||
#### \[Version 0.20]
|
||||
- Fixed the bug SIGN_CHANGE exception when using plugins such as Lockette
|
||||
#### [Version 0.19]
|
||||
#### \[Version 0.19]
|
||||
- Set button facing on new gates, fixes weirdass button glitch
|
||||
- Beginning of very buggy multi-world support
|
||||
#### [Version 0.18]
|
||||
#### \[Version 0.18]
|
||||
- Small permissions handling update.
|
||||
#### [Version 0.17]
|
||||
#### \[Version 0.17]
|
||||
- Core GM support removed, depends on FakePermissions if you use GM.
|
||||
#### [Version 0.16]
|
||||
#### \[Version 0.16]
|
||||
- Fixed Permissions, will work with GroupManager, Permissions 2.0, or Permissions 2.1
|
||||
- Left-clicking to activate a stargate works again
|
||||
#### [Version 0.15]
|
||||
#### \[Version 0.15]
|
||||
- Built against b424jnks -- As such nothing lower is supported at the moment.
|
||||
- Moved gate destruction code to onBlockBreak since onBlockDamage no longer handles breaking blocks.
|
||||
- Removed long constructor.
|
||||
#### [Version 0.14]
|
||||
#### \[Version 0.14]
|
||||
- Fixed infinite loop in fixed gates.
|
||||
- Fixed gate destination will not open when dialed into.
|
||||
#### [Version 0.13]
|
||||
#### \[Version 0.13]
|
||||
- Fixed gates no longer show in destination list.
|
||||
#### [Version 0.12]
|
||||
#### \[Version 0.12]
|
||||
- Implemented fixed destination block using * in .gate file. This is the recommended method of doing an exit point for custom gates, as the automatic method doesn't work in a lot of cases.
|
||||
- Split networks up in memory, can now use same name in different networks. As a result, fixed gates must now specify a network.
|
||||
- Added the ability to have a private gate, which only you can activate. Use the 'P' option to create.
|
||||
- Fixed but not AlwaysOn gates now open the destination gate.
|
||||
- Fixed gates now show their network. Existing fixed gates are added to the default network (Sorry! It had to be done)
|
||||
#### [Version 0.11]
|
||||
#### \[Version 0.11]
|
||||
- Fuuuu- Some code got undid and broke everything. Fixed.
|
||||
#### [Version 0.10]
|
||||
#### \[Version 0.10]
|
||||
- Hopefully fixed the "No position found" bug.
|
||||
- If dest > origin, any blocks past origin.size will drop you at dest[0]
|
||||
- Switched to scheduler instead of our own thread for closing gates and deactivating signs
|
||||
- No longer depend on Permissions, use it as an option. isOp() used as defaults.
|
||||
#### [Version 0.09]
|
||||
#### \[Version 0.09]
|
||||
- Gates can now be any shape
|
||||
#### [Version 0.08]
|
||||
#### \[Version 0.08]
|
||||
- Gates can now consist of any material.
|
||||
- You can left or right click the button to open a gate
|
||||
- Gates are now initialized on sign placement, not more right clicking!
|
||||
#### [Version 0.07]
|
||||
#### \[Version 0.07]
|
||||
- Fixed where the default gate is saved to.
|
||||
#### [Version 0.06]
|
||||
#### \[Version 0.06]
|
||||
- Forgot to make gates load from new location, oops
|
||||
#### [Version 0.05]
|
||||
#### \[Version 0.05]
|
||||
- Moved Stargate files into the plugins/Stargate/ folder
|
||||
- Added migration code so old gates/portals are ported to new folder structure
|
||||
- Create default config.yml if it doesn't exist
|
||||
- Fixed removing a gate, it is now completely removed
|
||||
#### [Version 0.04]
|
||||
#### \[Version 0.04]
|
||||
- Updated to multi-world Bukkit
|
||||
#### [Version 0.03]
|
||||
- Changed package to net.knarcraft.*
|
||||
#### \[Version 0.03]
|
||||
- Changed package to net.TheDgtl.*
|
||||
- Everything now uses Blox instead of Block objects
|
||||
- Started on vehicle code, but it's still buggy
|
Loading…
x
Reference in New Issue
Block a user