Document button configuration in README.md
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README.md
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README.md
@ -120,11 +120,13 @@ toowner=true
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```
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```
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# Custom Gate Layout
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# Custom Gate Layout
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You can create as many gate formats as you want, the gate layouts are stored in plugins/Stargate/gates/.
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You can create as many gate formats as you want, the gate layouts are stored in `plugins/Stargate/gates/`.
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The .gate file must be laid out a specific way, the first lines will be config information, and after a blank line you will lay out the gate format. Here is the default nether.gate file:
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The .gate file must be laid out a specific way, the first lines will be config information,
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and after a blank line you will lay out the gate format. Here is the default nether.gate file:
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```
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```
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portal-open=NETHER_PORTAL
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portal-open=NETHER_PORTAL
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portal-closed=AIR
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portal-closed=AIR
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button=STONE_BUTTON
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X=OBSIDIAN
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X=OBSIDIAN
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-=OBSIDIAN
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-=OBSIDIAN
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@ -134,10 +136,11 @@ X..X
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X*.X
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X*.X
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XX
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XX
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```
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```
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portal-open/closed are used to define the material in the gate when it is open or closed.
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The keys `portal-open` and `portal-closed` are used to define the material in the gate when it is open or closed.
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"X" and "-" are used to define block "types" for the layout (Any single-character can be used, such as "#").
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The key `button` is used to define the type of button that is generated for this gate. It must be a button material.
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In the gate format, you can see we use "X" to show where obsidian must be, "-" where the controls (Button/sign) are.
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`X` and `-` are used to define block types for the layout (Any single-character can be used, such as `#`).
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You will also notice a "*" in the gate layout, this is the "exit point" of the gate, the block at which the player will teleport in front of.
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In the gate format, you can see we use `X` to show where obsidian must be, `-` where the controls (Button/sign) are.
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You will also notice a `*` in the gate layout, this is the "exit point" of the gate, the block at which the player will teleport in front of.
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# Configuration
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# Configuration
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```
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```
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