Improves configuration comments
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@@ -1,31 +1,171 @@
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# stargate Configuration File
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# Main stargate config
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# Version: ${project.version}
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# +--------------▄▄▄-- ‚——. -▄--▄-▄--▄-▄-▄▄▄▄▄---------------------------------------------------+ #
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# | █▄▄▀ (“‡‡”) █▄▄▀ █▄▄▀ █ █ Support available at: sgrewritten.org/discord | #
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# | █▄▄█ \__/ █ █ █ █ █ █ ‚-. | #
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# | —————————————————————————————————————————————————— ((_)) —————————————————— | #
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# | ‘-’ | #
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# | .|'''.| |''||''| | '||''|. ..|'''.| | |''||''| '||''''| | #
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# | ||.. ' || ||| || || .|' ' ||| || || . | #
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# | ''|||. || | || ||''|' || .... | || || ||''| | #
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# | . '|| || .''''|. || |. '|. || ;’ |. || || | #
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# | '....|' .||. .|. .||. .||. '|' ''|...'| .|. .||. .||. .||.....| | #
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# +----------------------------------------------------------------------------------------------+ #
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# | UNIFIED LEGACY BRANCH | #
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# +----------------------------------------------+-----------------------------------------------+ #
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# | Documentation: sgrewritten.org/legacywiki | Bug Reports: sgrewritten.org/report | #
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# +----------------------------------------------+-----------------------------------------------+ #
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# language - The language file to load for messages (de,en,es,fr,hu,it,ja,nb-no,nl,nn-no,pt-br,ru,zh_cn)
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# +----------------------------------------------------------------------------------------------+ #
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# | General Preferences | #
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# +----------------------------------------------------------------------------------------------+ #
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# What language will stargate use when communicating with your users?
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# Supported values: [de, en, es, fr, hu, it, ja, nb-no, nl, nn-no, pt-br, ru, zh-cn]
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#
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# If SG isn't yet available in your language, please consider adding a translation:
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# https://sgrewritten.org/translate
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# For more information on language codes, see ISO 639-1: https://git.io/JcwaI
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language: en
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# adminUpdateAlert - Whether to alert admins about new plugin updates
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# Would you like to us to notify admin users when new StarGate updates are available?
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adminUpdateAlert: true
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folders:
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# portalFolder - The folder for storing portals
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portalFolder: plugins/Stargate/portals/
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# gateFolder - The folder for storing gate layouts
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gateFolder: plugins/Stargate/gates/
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# +----------------------------------------------------------------------------------------------+ #
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# | Compatibility | #
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# +----------------------------------------------------------------------------------------------+ #
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dynmap:
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# Should StarGate enable integration with Dynmap? This will show StarGates on your map.
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enableDynmap: true
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# Should StarGate icons be hidden by default? (must users manually enable their checkbox?)
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dynmapIconsHiddenByDefault: true
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gates:
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# maxGatesEachNetwork - The maximum number of gates allowed on a network - 0 for unlimited
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functionality:
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# Should an alternative (and less effective) teleportation script be used to teleport vehicles?
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# This will fix an incompatibility with CraftBook, but will cause vehicles' data to be wiped on teleportation.
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enableCraftBookRemoveOnEjectFix: false
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# +----------------------------------------------------------------------------------------------+ #
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# | Gate Behaviour | #
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# +----------------------------------------------------------------------------------------------+ #
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# Are you connected to a BungeeCord-compatible proxy?
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# Set this value to true if you intend on building gates with the 'u' flag.
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enableBungee: false
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# Will vehicles and their passengers be able to travel through StarGate portals?
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# [minecarts, boats, & saddled mobs = vehicles | players & mobs = passengers]
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handleVehicles: true
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# Should vehicles without any passengers be allowed to go through a StarGate?
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handleEmptyVehicles: true
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# Should StarGate teleport creatures through portals?
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# For example, if a player and a mob are in a boat, should the teleportation be allowed?
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handleCreatureTransportation: true
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# If handleCreatureTransportation is true, must the player be present?
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# I.e., can a mob in a vehicle go through a gate on its own?
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handleNonPlayerVehicles: true
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# Should StarGate also handle creatures attached to a player via a lead?
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handleLeashedCreatures: true
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# What is the maximum number of gates a single network may contain? (0 for unlimited)
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maxGatesEachNetwork: 0
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# defaultGateNetwork - The default gate network
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# What network will be used when none has been specified? (Max length 12 characters)
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#
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# Note that this primarily applies to users with the stargate.create.network node.
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# Generally, that node is given to staff (we recommend stargate.create.personal for users).
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defaultGateNetwork: central
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# exitVelocity - The velocity to give players exiting stargates, relative to the entry velocity
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# At what speed should players be sent out of portals?
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# When exiting a gate, players retain their original movement velocity, multiplied by this value.
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exitVelocity: 0.1
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integrity:
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# Can StarGates be broken via an explosion?
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# [tnt, creepers, etc.]
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destroyedByExplosion: false
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# Will the server re-verify all existing portals on startup?
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#
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# This checks that the expected gates are both present and using a valid layout.
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# Designed to catch .gate file modifications, world changes, and terrain regeneration.
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#
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# …««»»… If you set this to true, you should also set protectEntrance (below) to true!
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# “NOTE” Otherwise, disallowed players, block updates, and snowmen can invalidate your portals!
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verifyPortals: false
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# Should the portal verification process account for 𝑡𝑟𝑎𝑣𝑒𝑟𝑠𝑎𝑏𝑙𝑒 (open/closed) materials?
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# i.e. will a gate still validate if its portal-open material isn't present?
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#
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# This is more resource intensive, and should really only be used if verifyPortals is true.
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# Or if using an easily destroyable open/closed material.
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protectEntrance: false
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# +----------------------------------------------------------------------------------------------+ #
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# | Economy | #
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# +----------------------------------------------------------------------------------------------+ #
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economy:
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# Will StarGate interact with your server's economy?
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#
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# …««»»… For these features, StarGate depends on the Vault plugin.
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# “NOTE” https://www.spigotmc.org/resources/vault.34315/
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useEconomy: false
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# How much will be deducted from players' accounts when creating a new gate?
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createCost: 0
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# How much will be deducted from players' accounts when destroying an existing gate?
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destroyCost: 0
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# How much will be deducted from players' accounts when using a stargate to teleport?
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# This does not apply to stargates with the 'f' flag.
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useCost: 0
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# Will fees collected for ‘usecost’ be paid to whomever created (owns) the applicable stargate?
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# If false, collected funds will be deleted.
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toOwner: false
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# Will ‘createcost’ still be charged if the new gate's destination is a gate with the 'f' flag?
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# Note that this only applies to fixed gates.
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chargeFreeDestination: true
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# +----------------------------------------------------------------------------------------------+ #
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# | Aesthetic Tweaks | #
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# +----------------------------------------------------------------------------------------------+ #
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# When scrolling through a networked portal's destination list, should SG color free gates?
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freeGatesColored: false
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# If freeGatesColored is true, which color should SG use?
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#
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# All color names should follow this format:
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# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/ChatColor.html
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freeGatesColor: DARK_GREEN
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cosmetic:
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# rememberDestination - Whether to remember the cursor location between uses
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# Will the destination a networked portal last connected to be listed first in its scroll menu?
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rememberDestination: false
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# sortNetworkDestinations - Whether to sort network lists alphabetically
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# For networked gates, are destinations listed alphabetically instead of chronologically?
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# (This applies to all non-fixed and non-random gates).
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sortNetworkDestinations: false
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# mainSignColor - The color used for drawing signs (Default: BLACK).
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# What color will StarGate use for the text on gate signs?
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# Note that players can override this with DYE and/or GLOW_INK_SAC
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mainSignColor: BLACK
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# highlightSignColor - The color used for sign markings (Default: WHITE)
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# What color will StarGate use to accent the above text?
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highlightSignColor: WHITE
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# Text and highlight colors can be modified on a per-sign basis (below).
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# Format: 'SIGN_TYPE:mainSignColor,highlightSignColor'
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perSignColors:
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- 'ACACIA:default,default'
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- 'BIRCH:default,default'
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@@ -35,73 +175,41 @@ gates:
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- 'OAK:default,default'
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- 'SPRUCE:inverted,inverted'
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- 'WARPED:inverted,inverted'
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integrity:
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# destroyedByExplosion - Whether to destroy gates with explosions (Creeper, TNT, etc.)
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destroyedByExplosion: false
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# verifyPortals - Whether all the non-sign blocks are checked to match the gate layout when a stargate is loaded.
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verifyPortals: false
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# protectEntrance - Whether to protect gate entrance material (More resource intensive. Only enable if using
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# destroyable open/closed material)
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protectEntrance: false
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functionality:
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enableBungee: false
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# handleVehicles - Whether to allow vehicles through gates. This overrides other vehicle settings
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handleVehicles: true
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# handleEmptyVehicles - Whether to allow empty vehicles through gates (chest/hopper/tnt/furnace minecarts included)
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handleEmptyVehicles: true
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# handleCreatureTransportation - Whether to allow players to transport creatures by sending vehicles (minecarts,
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# boats) through gates
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handleCreatureTransportation: true
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# handleNonPlayerVehicles - Whether to allow vehicles with a passenger which is not a player through gates.
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# handleCreatureTransportation must be enabled
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handleNonPlayerVehicles: true
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# handleLeashedCreatures - Whether to allow creatures lead by a player to teleport with the player
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handleLeashedCreatures: true
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# enableCraftBookRemoveOnEjectFix - Whether to enable a fix that causes loss of NBT data, but allows vehicle
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# teleportation to work when CraftBook's remove minecart/boat on eject setting is enabled
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enableCraftBookRemoveOnEjectFix: false
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# ######################## #
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# stargate economy options #
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# ######################## #
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economy:
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# useEconomy - Whether to use an economy plugin
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useEconomy: false
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# createCost - The cost to create a gate
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createCost: 0
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# destroyCost - The cost to destroy a gate
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destroyCost: 0
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# useCost - The cost to use a gate
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useCost: 0
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# toOwner - Whether the charge for using a gate goes to the gate's owner
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toOwner: false
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# chargeFreeDestination - Whether a gate whose destination is a free gate is still charged
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chargeFreeDestination: true
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# freeGatesColored - Whether a free gate in the destination list is marked with a color
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freeGatesColored: false
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# freeGatesColor - The color to use for marking free gates
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freeGatesColor: DARK_GREEN
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# +----------------------------------------------------------------------------------------------+ #
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# | Technical | #
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# +----------------------------------------------------------------------------------------------+ #
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# ############# #
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# Debug options #
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# ############# #
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# | [ Storage ] | #
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# |__ These settings are provided to customise how SG stores its data. __| #
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folders:
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# Currently, all valid gates, their details, and their owners, are stored in a flatfile database
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# Where should that flatfile be stored?
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#
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# This option is provided as a patch to allow data to be imported from some older forks.
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portalFolder: plugins/Stargate/portals/
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# Currently, on startup, a folder is checked for gate layouts stored as ‘.gate’ files.
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# Where is that folder?
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#
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# This option is provided as a patch to allow data to be imported from some older forks.
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gateFolder: plugins/Stargate/gates/
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# | [ Debug ] | #
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# |__ These settings are provided to help developers diagnose issues with this plugin. __| #
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debugging:
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# debug - Debug -- Only enable if you have issues, massive console output
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# Should SG spam console with A LOT of technical information?
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# This includes checks, events, etc.
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debug: false
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# permissionDebug - This will output any and all Permissions checks to console, used for permissions debugging
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# (Requires debug: true)
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# Should SG spam console with A LOT of permission-based information?
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# This visualises how stargate determines what players can do.
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#
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# Note that (regardless of this setting), permdebug is always hidden when ‘debug’ is false.
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permissionDebug: false
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advanced:
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# waitForPlayerAfterTeleportDelay - The amount of ticks to wait before adding a player as passenger of a vehicle.
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# On slow servers, a value of 6 is required to avoid client glitches after teleporting on a vehicle.
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waitForPlayerAfterTeleportDelay: 6
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# ############## #
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# Dynmap options #
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# ############## #
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dynmap:
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# enableDynmap - Whether to display Stargates in Dynmap's map
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enableDynmap: true
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# dynmapIconsHiddenByDefault - Whether to hide the set of Stargate icons by default, requiring users to
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# manually enable them with a checkbox.
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dynmapIconsHiddenByDefault: true
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advanced:
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# How long should SG wait before returning players to their vehicles after teleportation?
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# This is done to prevent possible visual bugs; slower servers need larger values.
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# In most cases, a value of 6 should be fine.
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waitForPlayerAfterTeleportDelay: 6
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