Improves configuration comments

This commit is contained in:
2023-04-19 18:34:37 +02:00
parent 421e0b17e2
commit 2074904aef
2 changed files with 364 additions and 196 deletions

292
README.md
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@@ -1,15 +1,16 @@
> **Documentation may be found** [here](https://sgrewritten.org/legacywiki)<br>
> **Support is available via** [discord](https://discord.gg/mTaHuK6BVa)**.**
> **THIS IS A LEGACY-BASED BRANCH: IT IS SUPPORTED, BUT NOT ACTIVELY UPDATED**<br>
> This branch expands upon Drakia's original 2013 codebase, with fixes as needed.<br>
> In the near future, this branch will be superseded by [SGR](https://github.com/stargate-rewritten/Stargate-Bukkit) (a complete rewrite).
> In the near future, this branch will be superseded by [SGR](https://github.com/stargate-rewritten/Stargate-Bukkit) (a
> complete rewrite).
# Description
The Original, and still the best, MineCraft transportation solution!<br>Intuitively and organically facilitates instant transportation across large distances!<br><br>
Highly capable, simple to use, with robust network capabilities and extensive customisability! <br>
The Original, and still the best, MineCraft transportation solution!<br>Intuitively and organically facilitates instant
transportation across large distances!<br><br>
Highly capable, simple to use, with robust network capabilities and extensive customisability! <br>
- **Player permissions** -- let players build their own networks.
- **Vault economy support** -- can add costs for create, destroy and use.
@@ -30,40 +31,49 @@ Highly capable, simple to use, with robust network capabilities and extensive cu
also be dyed on a per-sign basis.
## Background
- This plugin was originally TheDgtl's Bukkit port of the Stargate plugin for hMod by Dinnerbone.
- After this plugin was dropped by TheDgtl, PseudoKnight began maintaining it for modern versions of Spigot (adding support for UUIDs & Material Strings).
- After this plugin was dropped by TheDgtl, PseudoKnight began maintaining it for modern versions of Spigot (adding
support for UUIDs & Material Strings).
- EpicKnarvik97 forked that version to clean up the code, added leash support, and improved vehicle support.
- LockedCraft and LittleBigBug also forked that version to add underwater and tag support, as well as a few bug fixes.
- This version is a combination of all the forks above, maintained by the Stargate Rewritten project.
- This branch is currently in a maintenance-only mode; a total rewrite is forthcoming.
## License
Stargate is licensed under the GNU Lesser General Public License Version 3.0.<br> This includes every source and resource
Stargate is licensed under the GNU Lesser General Public License Version 3.0.<br> This includes every source and
resource
file; see the LICENSE file for more information.
## Migration
This plugin should be fully compatible all known versions StarGate forks, with the following exceptions:<br>
- Any version from outside of the bukkit ecosystem
- Any version of SGR (version numbers 1.0.0.0+)
- Any configurations with outdated material names (i.e. numIDs)
**Note that this plugin's default gate files** __**AND ANY PRESENT CUSTOM .GATEs**__ **will be overwritten by the import!**<br>
**Note that this plugin's default gate files** __**AND ANY PRESENT CUSTOM .GATEs**__ **will be overwritten by the
import!**<br>
If you wish to keep any such files, take a backup of your "gates" folder!
Legacy gate files filled with outdated material IDs will need to be manually updated.<br>
A list of old materials and their conversions may be found [here](https://github.com/CryptoMorin/XSeries/blob/master/src/main/java/com/cryptomorin/xseries/XMaterial.java).<br>
A list of modern, valid, material names may be found [here](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html).<br>
A list of old materials and their conversions may be
found [here](https://github.com/CryptoMorin/XSeries/blob/master/src/main/java/com/cryptomorin/xseries/XMaterial.java)
.<br>
A list of modern, valid, material names may be
found [here](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html).<br>
Permissions have had a few changes, so you should check the permissions section for any differences since you set up permissions.
Permissions have had a few changes, so you should check the permissions section for any differences since you set up
permissions.
Payment to owner using Economy, through Vault, is only possible if the portal owner in the portal database is defined by
a UUID, and not a username. A player name will be upgraded to a UUID when the player with the given name joins the
server.
# Permissions
```
stargate.use -- Allow use of all Stargates linking to any world in any network (Override ALL network/world permissions. Set to false to use network/world specific permissions)
stargate.world -- Allow use of Stargates linking to any world
@@ -110,7 +120,9 @@ stargate.admin -- Allow all admin features (Hidden/Private bypass, BungeeCord, R
stargate.admin.config -- Allows the player to change config values from the chat
stargate.admin.dye -- Allows this player to change the dye of any stargate's sign
```
## Default Permissions
```
stargate.use -- Everyone
stargate.create -- Op
@@ -120,10 +132,12 @@ stargate.free -- Op
stargate.admin -- Op
```
# Instructions
## Building a gate:
This a default gate configuration. See the Custom Gate Layout section for more options, and how to redesign this.
```
OO
O O - These are Obsidian blocks (End Bricks and Sea Lanterns also work). You need 10.
@@ -138,56 +152,62 @@ This a default gate configuration. See the Custom Gate Layout section for more o
- Line 2: Destination Name [Optional] (Max 13 characters, used for fixed-gates only)
- Line 3: Network name [Optional] (Max 13 characters)
- Line 4: Options [Optional] :
- `A` is for an **A**lways-on fixed gate
- `H` is for a **H**idden networked gate
- `P` is for a **P**rivate gate
- `F` is for a **F**ree gate
- `B` is for a **B**ackwards facing gate (which exit you at the back)
- `S` is for **S**howing an always-on gate in the network list
- `N` is for a **N**o network gate (the network name is hidden from the sign)
- `R` is for a **R**andom gate (implicitly always on; sends players to a random exit)
- `U` is for a b**U**ngee gate (connecting to another servers via bungeecord)
- `Q` is for a **Q**uiet gate (it will not output anything to chat when teleporting)
- `V` is for an in**V**isible gate (it will appear without a sign)
- `A` is for an **A**lways-on fixed gate
- `H` is for a **H**idden networked gate
- `P` is for a **P**rivate gate
- `F` is for a **F**ree gate
- `B` is for a **B**ackwards facing gate (which exit you at the back)
- `S` is for **S**howing an always-on gate in the network list
- `N` is for a **N**o network gate (the network name is hidden from the sign)
- `R` is for a **R**andom gate (implicitly always on; sends players to a random exit)
- `U` is for a b**U**ngee gate (connecting to another servers via bungeecord)
- `Q` is for a **Q**uiet gate (it will not output anything to chat when teleporting)
- `V` is for an in**V**isible gate (it will appear without a sign)
The options are the single letter, not the word. So to make a private hidden gate, your 4th line would be 'PH'.<br>
Note that colour characters (if enabled) are not counted towards the character limit.
#### Gate networks:
- Gates are all part of a network, by default this is "central".
- You can specify (and create) your own network on the third line of the sign when making a new gate.
- Gates on one network will not see gates on the second network, and vice versa.
- Gates on different worlds, but in the same network, will see each other.
- Notwithstanding the above, the network for bUngee gates will always be name of its destination /server
- Gates are all part of a network, by default this is "central".
- You can specify (and create) your own network on the third line of the sign when making a new gate.
- Gates on one network will not see gates on the second network, and vice versa.
- Gates on different worlds, but in the same network, will see each other.
- Notwithstanding the above, the network for bUngee gates will always be name of its destination /server
#### Fixed gates:
- Fixed gates go to only one set destination.
- Fixed gates can be linked to other fixed gates, or normal gates. A normal gate cannot open a portal to a fixed gate however.
- To create a fixed gate, specify a destination on the second line of the stargate sign.
- Set the 4th line of the stargate sign to `A` to enable an always-open fixed gate.
- Gates with the U or R flags are fixed gates by definition.
- Fixed gates go to only one set destination.
- Fixed gates can be linked to other fixed gates, or normal gates. A normal gate cannot open a portal to a fixed gate
however.
- To create a fixed gate, specify a destination on the second line of the stargate sign.
- Set the 4th line of the stargate sign to `A` to enable an always-open fixed gate.
- Gates with the U or R flags are fixed gates by definition.
#### Hidden Gates:
- Hidden gates are like normal gates, but only show on the destination list of other gates under certain conditions.
- A hidden gate is only visible to the creator of the gate or somebody with the stargate.hidden permission.
- Set the 4th line of the stargate sign to `H` to make it a hidden gate.
#### Force Shown Gates:
- Gates with the `A`, `R`, or `U` gates do not show up on networks by default.
- To force such gates to show up on network lists, add the `S` flag to the sign's 4th line.
- Hidden gates are like normal gates, but only show on the destination list of other gates under certain conditions.
- A hidden gate is only visible to the creator of the gate or somebody with the stargate.hidden permission.
- Set the 4th line of the stargate sign to `H` to make it a hidden gate.
#### Force Shown Gates:
- Gates with the `A`, `R`, or `U` gates do not show up on networks by default.
- To force such gates to show up on network lists, add the `S` flag to the sign's 4th line.
#### Random Gates:
- Random gates are similar to Always-On gates, but do not have a fixed exit;
- They instead randomly select an exit from the list of gates on their network.
- Marking a gate as 'R' will automatically make that gate always-on.
- 'R' gates ignore any gate with the 'R', 'A', and/or 'S' flag(s) when choosing their exit.
- Random gates are similar to Always-On gates, but do not have a fixed exit;
- They instead randomly select an exit from the list of gates on their network.
- Marking a gate as 'R' will automatically make that gate always-on.
- 'R' gates ignore any gate with the 'R', 'A', and/or 'S' flag(s) when choosing their exit.
## Using a gate:
- Right click the sign to choose a destination (not needed for Fixed gates, undefined gates).
- Right click the activator to open up a portal.
- Step through.
- Right click the sign to choose a destination (not needed for Fixed gates, undefined gates).
- Right click the activator to open up a portal.
- Step through.
## Custom Gate Layouts
You may create as many gate formats as you wish through the use of .gate files within your `gates` folder.<br>
@@ -195,7 +215,7 @@ You may create as many gate formats as you wish through the use of .gate files w
The .gate file follows a specific format, with config lines at the top, and the gate layout/design below it.<br>
For example, take the default nether.gate file shown below:
```properties
```
portal-open=NETHER_PORTAL
portal-closed=AIR
button=STONE_BUTTON
@@ -205,25 +225,33 @@ destroycost=0
toowner=false
X=OBSIDIAN
-=OBSIDIAN
XX
XX
X..X
-..-
X*.X
XX
XX
```
### Keys
#### Materials
> Note that MATERIAL NAMES (such as `OBSIDIAN`) can be found [here](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html).<br>
As of version 0.10.7.0, TAGS (such as `#WOOL`) can be found [here](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Tag.html).
> Note that MATERIAL NAMES (such as `OBSIDIAN`) can be
> found [here](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html).<br>
> As of version 0.10.7.0, TAGS (such as `#WOOL`) can be
> found [here](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Tag.html).
- `portal-open` and `portal-closed` are used to specify the [materials](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html) the portal's iris will use when active/inactive respectively.
- Note that portal-open should be a *traversable* material, such as those listed [here](https://sgrewritten.org/traversables).
- Notwithstanding `#`, any single character may be used to represent any material (for example, `X` as a representation of `OBSIDIAN`).
- `-` is a special character: it represents the material to be used for behind your portal's control blocks (activator + sign).
- `button` is used to define what is used for the gate's *activator*. It may be any type of button, wall coral, or container.
- `portal-open` and `portal-closed` are used to specify
the [materials](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html) the portal's iris will use when
active/inactive respectively.
- Note that portal-open should be a *traversable* material, such as those
listed [here](https://sgrewritten.org/traversables).
- Notwithstanding `#`, any single character may be used to represent any material (for example, `X` as a representation
of `OBSIDIAN`).
- `-` is a special character: it represents the material to be used for behind your portal's control blocks (activator +
sign).
- `button` is used to define what is used for the gate's *activator*. It may be any type of button, wall coral, or
container.
<details>
<summary>The full list of valid activator types may be found below: (Click to expand)</summary>
@@ -271,42 +299,56 @@ DEAD_BUBBLE_CORAL_WALL_FAN
DEAD_FIRE_CORAL_WALL_FAN
DEAD_HORN_CORAL_WALL_FAN
```
</details>
#### Economy
> These values require `useEconomy` to be true.
- `useCost` defines the cost players are charged when using an existing portal.
- `createCost` defines the cost players are charged when constructing a new portal.
- `destroyCost` defines the cost players are charged when breaking an existing portal.
- `toOwner` specifies the money's destination: if true, it will go to the player who made (owns) the gate; if false, the money will be deleted.
- `toOwner` specifies the money's destination: if true, it will go to the player who made (owns) the gate; if false, the
money will be deleted.
### Structure
#### Standard Custom Gates
##### Basic formatting:
Following a blank line after your keys section, you may specify your gate layout:<br>Simply lay out the portal as it will appear in your world, with every character representing a block.
```properties
Following a blank line after your keys section, you may specify your gate layout:<br>Simply lay out the portal as it
will appear in your world, with every character representing a block.
```
X=OBSIDIAN
-=OBSIDIAN
XX
XX
X..X
-..-
X*.X
XX
XX
```
This example is a standard nether portal.
Any single character symbol (except for `#`) may represent any material<br>
In this case, `X` and `-` point to OBSIDIAN.<br>
<br>`-` is a special material character that specifies where the control blocks will be placed (i.e. sign & button). <br>In this case, it is also `OBSIDIAN`.
<br>`-` is a special material character that specifies where the control blocks will be placed (i.e. sign & button)
. <br>In this case, it is also `OBSIDIAN`.
Other special characters include the following:
- Spaces/blank characters (` `) will not be checked, and as such, represent any block.
- Periods (`.`) represent the portal's *iris* (i.e. the part that opens and closes)
- An asterix (`*`) represents the portals's "exit point" (i.e. the block the player will teleport in front of).
##### Underwater Portals
Gates may be constructed underwater in much the same manner as they may be constructed above the surface.<br>
There are, however, a few considerations for underwater portals:
```properties
portal-open=KELP_PLANT
portal-closed=WATER
@@ -314,43 +356,46 @@ button=BRAIN_CORAL_WALL_FAN
toowner=false
X=SEA_LANTERN
-=SEA_LANTERN
XX
XX
X..X
-..-
X*.X
XX
XX
```
- Buttons can not be waterlogged, and as such, are not ideal: wall coral fans are an ideal substitute.
- Containers (such as `CHEST` and `SHULKER_BOX`) are also valid alternatives.
- `AIR` is generally a poor `portal-closed` material for underwater portals, since such portals are difficult to construct and are visually problematic.
- `WATER` and other underwater [traversables](https://sgrewritten.org/traversables) work much better.
- Containers (such as `CHEST` and `SHULKER_BOX`) are also valid alternatives.
- `AIR` is generally a poor `portal-closed` material for underwater portals, since such portals are difficult to
construct and are visually problematic.
- `WATER` and other underwater [traversables](https://sgrewritten.org/traversables) work much better.
##### Advanced format
Gates are not limited to the shape of a standard nether portal -- they can be thousands of blocks big!<br>
In this case, a simple 5x5 square has been used as a gate.
Gates are also not limited to [materials](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html) (such as `OBSIDIAN`); they may also use [tags](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Tag.html)) (such as `#WOOL`).<br>
Gates are also not limited to [materials](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html) (such
as `OBSIDIAN`); they may also use [tags](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Tag.html)) (such
as `#WOOL`).<br>
Note that all tags must be prefaced with a hashtag (`#`), as in `#WOOL`.
```properties
portal-open=WATER
portal-closed=AIR
X=#WOOL
-=#WOOL
XXXXX
X...X
-...-
X.*.X
XXXXX
```
Any block that is included within a given tag may be used to construct the portal.
Furthermore, it is important to note that gates may have multiple materials in their frame, as shown below:
```properties
```
portal-open=NETHER_PORTAL
portal-closed=AIR
button=OAK_BUTTON
@@ -358,17 +403,15 @@ toowner=false
X=OBSIDIAN
-=GLOWSTONE
A=GLOWSTONE
XAX
XAX
X...X
-...-
X.*.X
XAX
XAX
```
# Configuration
```
language - The language to use (Included languages: en, de, es, fr, hu, it, ja, nb-no, nl, nn-no, pt-br, ru, zh_cn)
adminUpdateAlert - Whether to alert admins about an available update when joining the server
@@ -414,6 +457,7 @@ advanced:
```
# Message Customization
It is possible to customize all the messages Stargate displays, including the \[Stargate] prefix. <br>You may find these
strings in `plugins/Stargate/lang/chosenLanguage.txt`.
@@ -468,35 +512,46 @@ portalInfoDestination=Destination: %destination%
portalInfoNetwork=Network: %network%
portalInfoServer=Server: %server%
```
</details>
> **PLEASE NOTE**: This method of localisation is slated to change in the upcoming rewrite!<br> If stargate does not currently support your language, please submit a translation [here](https://sgrewritten.org/translate)!
> **PLEASE NOTE**: This method of localisation is slated to change in the upcoming rewrite!<br> If stargate does not
> currently support your language, please submit a translation [here](https://sgrewritten.org/translate)!
# Changes
#### [Version 0.11.5.1] UNIFIED LEGACY FORK
- Merged the fork into the [SG Rewritten Project](https://sgrewritten.org)
- *This fork is now the maintained legacy branch of the Stargate Rewritten Project*.
- This plugin will be superseded in the near future by Stargate Rewritten,<br> a collaborative effort to wholly rewrite and reimagine Drakia's code base.
- This plugin will be superseded in the near future by Stargate Rewritten,<br> a collaborative effort to wholly
rewrite and reimagine Drakia's code base.
- Changed the `E` flag to `V`, to improve consistency for the rewrite.
- Reworked the readme and changed some shortcuts
#### [Version 0.10.X.X] LCLO fork
- Reimplemented/merged the [LCLO fork ecosystem](https://github.com/stargate-rewritten/Stargate-Bukkit/tree/legacy), notably:
- Added material #tag support
- Expanded legacy migration support
- Changed MSV to 1.16
- Added a new default gate file
- Added bstats
> **NOTE: The LCLO fork has its own changelog, found [here](https://github.com/stargate-rewritten/Stargate-Bukkit/blob/legacy/README.md#changes)!**<br>
For brevity, the full list has been excluded from the below.<br>
In general, it is safe to assume **FULL LCLO PARITY** as of this version.
- Reimplemented/merged the [LCLO fork ecosystem](https://github.com/stargate-rewritten/Stargate-Bukkit/tree/legacy),
notably:
- Added material #tag support
- Expanded legacy migration support
- Changed MSV to 1.16
- Added a new default gate file
- Added bstats
> **NOTE: The LCLO fork has its own changelog,
found [here](https://github.com/stargate-rewritten/Stargate-Bukkit/blob/legacy/README.md#changes)!**<br>
> For brevity, the full list has been excluded from the below.<br>
> In general, it is safe to assume **FULL LCLO PARITY** as of this version.
#### [Version 0.9.4.2] EpicKnarvik97 fork
- Prevents improperly loaded dependencies from causing problems with SG.
- Improved Dynmap integration and associated bug fixes.
- Fixes for some issues surrounding end portals.
#### \[Version 0.9.4.1] EpicKnarvik97 fork
- Adds integration with [Dynmap](https://www.spigotmc.org/resources/dynmap%C2%AE.274/)
#### \[Version 0.9.4.0] EpicKnarvik97 fork
@@ -506,12 +561,12 @@ In general, it is safe to assume **FULL LCLO PARITY** as of this version.
#### \[Version 0.9.3.7] EpicKnarvik97 fork
- Added a Japanese localisation courtesy of `furplag`.<br>
*For more info translation status, please see [this](sgrewritten.org/translate)*.
*For more info translation status, please see [this](https://sgrewritten.org/translate)*.
#### \[Version 0.9.3.6] EpicKnarvik97 fork
- Added a Chinese (simplified) localisation courtesy of `YKDZ`.<br>
*For more info translation status, please see [this](sgrewritten.org/translate)*.
*For more info translation status, please see [this](https://sgrewritten.org/translate)*.
#### \[Version 0.9.3.5] EpicKnarvik97 fork
@@ -522,10 +577,13 @@ In general, it is safe to assume **FULL LCLO PARITY** as of this version.
- Entities will now teleport with any passengers they may have.
- Significantly optimised the plugin's CPU usage.
- Added an alternative transportation method to resolve a CraftBook incompatibility, and an associated config toggle (`enableCraftBookRemoveOnEjectFix`).
- Added a config option (`waitForPlayerAfterTeleportDelay`) to allow users to specify the delay between vehicle teleportation and player teleportation.
- Added an alternative transportation method to resolve a CraftBook incompatibility, and an associated config
toggle (`enableCraftBookRemoveOnEjectFix`).
- Added a config option (`waitForPlayerAfterTeleportDelay`) to allow users to specify the delay between vehicle
teleportation and player teleportation.
#### \[Version 0.9.3.3] EpicKnarvik97 fork
- Prevents Zombified Piglins from spawning at stargates with `nether-portal` irises.
#### \[Version 0.9.3.2] EpicKnarvik97 fork
@@ -541,11 +599,11 @@ In general, it is safe to assume **FULL LCLO PARITY** as of this version.
#### \[Version 0.9.3.0] EpicKnarvik97 fork
- Adds full support for the new sign colour features:
- Sign colours may now be specified through the use of RGB colour codes.
- Signs may now be dyed and/or glow-inked
- Colours may now be specified per sign type.
- Sign colours may now be specified through the use of RGB colour codes.
- Signs may now be dyed and/or glow-inked
- Colours may now be specified per sign type.
- Adds the "sg config" command to allow users to easily change a given sign's RGB colours.
- One new option for this is "inverse", which inverts the default colour for a specific sign.
- One new option for this is "inverse", which inverts the default colour for a specific sign.
#### \[Version 0.9.2.5] EpicKnarvik97 fork
@@ -554,7 +612,8 @@ In general, it is safe to assume **FULL LCLO PARITY** as of this version.
#### \[Version 0.9.2.4] EpicKnarvik97 fork
- Adds update checker, which will (optionally) display a notice in console and admins whenever a new SG update is available.
- Adds update checker, which will (optionally) display a notice in console and admins whenever a new SG update is
available.
- Adds a config toggle (`adminUpdateAlert`) to disable the above.
#### \[Version 0.9.2.3] EpicKnarvik97 fork
@@ -591,7 +650,7 @@ In general, it is safe to assume **FULL LCLO PARITY** as of this version.
- Refactors the configuration loading systems as to facilitate the below:
- Added the `sg config` command, to allow for all config values to be changed in-game by users with permission.
- The relevant permission is `stargate.admin.config`.
- The relevant permission is `stargate.admin.config`.
#### \[Version 0.9.0.7] EpicKnarvik97 fork
@@ -607,7 +666,7 @@ In general, it is safe to assume **FULL LCLO PARITY** as of this version.
- Prevents a bug where buttons could incorrect overwrite materials.
- Adds an additional default gate as to explain multi-material stargates.
- Adds the `V` flag (hides the stargate's sign -- right-clicking will display the relevant information in chat).
- This is presented as an alternative for the `B` flag.
- This is presented as an alternative for the `B` flag.
- Fixes a bug where, in certain circumstances, signs could become unbreakable.
- Improves how waterlogging is handled.
- Right-clicking a stargate's frame will now display information in chat.
@@ -615,9 +674,9 @@ In general, it is safe to assume **FULL LCLO PARITY** as of this version.
#### \[Version 0.9.0.5] EpicKnarvik97 fork
- Adds configuration toggles for:
- Whether or not living non-player entities may be teleported.
- Whether or not vehicles may teleport without a player riding them.
- Whether or not vehicles may teleport living non-player entities if accompanied by a player rider.
- Whether or not living non-player entities may be teleported.
- Whether or not vehicles may teleport without a player riding them.
- Whether or not vehicles may teleport living non-player entities if accompanied by a player rider.
- Fixes a bug that could result in unauthorised teleportation.
- Fixes a bug that, in certain circumstances, could result in chat spam.
@@ -637,21 +696,22 @@ In general, it is safe to assume **FULL LCLO PARITY** as of this version.
#### \[Version 0.9.0.1] EpicKnarvik97 fork
- Added coloured highlight patterns to signs: `highlightSignColor` has been added, and `signColor` has been renamed to `mainSignColor`.
- Added coloured highlight patterns to signs: `highlightSignColor` has been added, and `signColor` has been renamed
to `mainSignColor`.
- Addressed some inconsistencies in sign coloring by using the highlight color for all markings
- Fixed some issues pertaining to configuration handling and management.
#### \[Version 0.9.0.0] EpicKnarvik97 fork
- Significantly refactored the legacy codebase for readability and quality.
- Added developer documentation.
- Added developer documentation.
- Changed the package to net.knarcraft.stargate.*
- Improved localisations and their handling.
- Added several new translations.
- Added several new translations.
- Fixed some encoding problems.
- Added some missing dependencies, updated the project's plugin file.
- Made underwater portals practical by reworking activator materials and adding support for waterlogging.
- Updated the vehicle teleportation code to work in modern versions of the game, and addressed CVE-2021-43819.
- Updated the vehicle teleportation code to work in modern versions of the game, and addressed CVE-2021-43819.
- Updated boat teleportation to account for multi-passenger vehicles.
- Added support for passengers and leashed entities.
- Fixed some issues surrounding block states and data (notably, nether portals and end gateways).