Adds comments and simplifies some of the code
Adds a PortalOption enum to simplify portal options Adds a BungeeHelper class to collect the bungee-related code
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@ -22,10 +22,11 @@ public class BlockLocation extends Location {
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/**
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* Creates a new block location
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*
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* @param world <p>The world the block exists in</p>
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* @param x <p>The x coordinate of the block</p>
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* @param y <p>The y coordinate of the block</p>
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* @param z <p>The z coordinate of the block</p>
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* @param x <p>The x coordinate of the block</p>
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* @param y <p>The y coordinate of the block</p>
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* @param z <p>The z coordinate of the block</p>
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*/
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public BlockLocation(World world, int x, int y, int z) {
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super(world, x, y, z);
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@ -33,6 +34,7 @@ public class BlockLocation extends Location {
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/**
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* Copies a craftbukkit block
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*
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* @param block <p>The block to </p>
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*/
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public BlockLocation(Block block) {
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@ -41,7 +43,8 @@ public class BlockLocation extends Location {
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/**
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* Gets a block from a string
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* @param world <p>The world the block exists in</p>
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*
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* @param world <p>The world the block exists in</p>
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* @param string <p>A comma separated list of z, y and z coordinates as integers</p>
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*/
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public BlockLocation(World world, String string) {
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@ -51,6 +54,7 @@ public class BlockLocation extends Location {
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/**
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* Makes a new block in a relative position to this block
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*
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* @param x <p>The x position relative to this block's position</p>
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* @param y <p>The y position relative to this block's position</p>
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* @param z <p>The z position relative to this block's position</p>
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@ -62,9 +66,10 @@ public class BlockLocation extends Location {
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/**
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* Makes a location relative to the block location
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* @param x <p>The x position relative to this block's position</p>
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* @param y <p>The y position relative to this block's position</p>
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* @param z <p>The z position relative to this block's position</p>
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*
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* @param x <p>The x position relative to this block's position</p>
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* @param y <p>The y position relative to this block's position</p>
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* @param z <p>The z position relative to this block's position</p>
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* @param rotX <p>The x rotation of the location</p>
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* @param rotY <p>The y rotation of the location</p>
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* @return <p>A new location</p>
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@ -82,12 +87,12 @@ public class BlockLocation extends Location {
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* <p>See {@link RelativeBlockVector} to understand better. modX or modZ should always be 0 while the other is 1
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* or -1.</p>
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*
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* @param right <p>The amount of right steps from the top-left origin</p>
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* @param depth <p>The amount of downward steps from the top-left origin</p>
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* @param right <p>The amount of right steps from the top-left origin</p>
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* @param depth <p>The amount of downward steps from the top-left origin</p>
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* @param distance <p>The distance outward from the top-left origin</p>
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* @param modX <p>X modifier. If modX = -1, X will increase as right increases</p>
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* @param modY <p>Y modifier. modY = 1 for Y decreasing as depth increases</p>
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* @param modZ <p>Z modifier. If modZ = 1, X will increase as distance increases</p>
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* @param modX <p>X modifier. If modX = -1, X will increase as right increases</p>
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* @param modY <p>Y modifier. modY = 1 for Y decreasing as depth increases</p>
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* @param modZ <p>Z modifier. If modZ = 1, X will increase as distance increases</p>
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* @return A new location relative to this block location
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*/
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public BlockLocation modRelative(int right, int depth, int distance, int modX, int modY, int modZ) {
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@ -96,38 +101,42 @@ public class BlockLocation extends Location {
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/**
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* Makes a location relative to the current location according to given parameters
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* @param right <p></p>
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* @param depth <p>The y position relative to the current position</p>
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*
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* @param right <p></p>
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* @param depth <p>The y position relative to the current position</p>
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* @param distance <p>The distance away from the previous location to the new location</p>
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* @param rotX <p>The yaw of the location</p>
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* @param rotY <p>Unused</p>
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* @param modX <p>x modifier. Defines movement along the x-axis. 0 for no movement</p>
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* @param modY <p>Unused</p>
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* @param modZ <p>z modifier. Defines movement along the z-axis. 0 for no movement</p>
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* @param rotX <p>The yaw of the location</p>
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* @param rotY <p>Unused</p>
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* @param modX <p>x modifier. Defines movement along the x-axis. 0 for no movement</p>
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* @param modY <p>Unused</p>
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* @param modZ <p>z modifier. Defines movement along the z-axis. 0 for no movement</p>
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* @return A new location relative to this block location
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*/
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public Location modRelativeLoc(double right, double depth, double distance, float rotX, float rotY, int modX, int modY, int modZ) {
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return makeRelativeLoc(0.5 + -right * modX + distance * modZ, depth, 0.5 + -right * modZ + -distance * modX, rotX, 0);
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}
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/**
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* Sets the type for the block at this location
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* @param type <p>The new block material type</p>
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*/
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public void setType(Material type) {
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this.getBlock().setType(type);
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}
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/**
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* Gets the type for the block at this location
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*
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* @return <p>The block material type</p>
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*/
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public Material getType() {
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return this.getBlock().getType();
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}
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/**
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* Sets the type for the block at this location
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*
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* @param type <p>The new block material type</p>
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*/
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public void setType(Material type) {
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this.getBlock().setType(type);
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}
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/**
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* Gets the location representing this block location
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*
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* @return <p>The location representing this block location</p>
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*/
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public Location getLocation() {
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@ -136,6 +145,7 @@ public class BlockLocation extends Location {
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/**
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* Gets this block location's parent block
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*
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* @return <p>This block location's parent block</p>
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*/
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public Block getParent() {
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