Makes it easier to use any compatible block as a button
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13
README.md
13
README.md
@@ -138,11 +138,21 @@ X*.X
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XX
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```
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The keys `portal-open` and `portal-closed` are used to define the material in the gate when it is open or closed.
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The key `button` is used to define the type of button that is generated for this gate. It must be a button material.
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The key `button` is used to define the type of button that is generated for this gate. It can be a button (of any type),
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a type of wall coral (dead or alive), a type of shulker box or a chest.
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`X` and `-` are used to define block types for the layout (Any single-character can be used, such as `#`).
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In the gate format, you can see we use `X` to show where obsidian must be, `-` where the controls (Button/sign) are.
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You will also notice a `*` in the gate layout, this is the "exit point" of the gate, the block at which the player will teleport in front of.
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# Underwater Portals
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You can add a custom portal which will work underwater. You need to use `WATER`, not `AIR`, for the `portal-closed` material.
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The button must be a type of wall coral, like `BRAIN_CORAL_WALL_FAN` or `DEAD_BRAIN_CORAL_WALL_FAN`.
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Using `KELP_PLANT` as `portal-open` looks the part, but there are no particular restrictions.
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Any solid block can be used for the frame.
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# Configuration
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```
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default-gate-network - The default gate network
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@@ -228,6 +238,7 @@ bungeeSign=Teleport to
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- Uses text from the language files in more places
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- Changes how backup language works, causing english strings to be shown if not available from the chosen language
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- Removes some pre-UUID code
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- Adds underwater portals
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#### \[Version 0.8.0.3] PseudoKnight fork
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- Fix economy
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- Add custom buttons
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