Removes the temporary ignoreEntrances option and replaces it with proper snowman blocking. Fixes

Allows new gates to contain water as underwater gates are a thing now
Adds a check to prevent snowmen from placing snow inside a portal's entrance
Removes the ignoreEntrances option everywhere
This commit is contained in:
2021-10-09 15:09:14 +02:00
parent f87ffc906c
commit 051a6b8f98
7 changed files with 35 additions and 14 deletions

@ -5,7 +5,8 @@ default-gate-network=gates.defaultGateNetwork
destroyexplosion=gates.integrity.destroyedByExplosion
maxgates=gates.maxGatesEachNetwork
destMemory=gates.cosmetic.rememberDestination
ignoreEntrance=gates.integrity.ignoreEntrance
ignoreEntrance=
gates.integrity.ignoreEntrance=
handleVehicles=gates.functionality.handleVehicles
sortLists=gates.cosmetic.sortNetworkDestinations
protectEntrance=gates.integrity.protectEntrance

@ -8,7 +8,6 @@
# maxGatesEachNetwork - The maximum number of gates allowed on a network - 0 for unlimited
# language - The language file to load for messages
# rememberDestination - Whether to remember the cursor location between uses
# ignoreEntrance - Ignore the entrance blocks of a gate when checking. Used to work around snowmen
# handleVehicles - Whether to allow vehicles through gates
# sortNetworkDestinations - Whether to sort network lists alphabetically
# protectEntrance - Whether to protect gate entrance material (More resource intensive. Only enable if using destroyable open/closed material)
@ -45,7 +44,6 @@ gates:
destroyedByExplosion: false
verifyPortals: false
protectEntrance: false
ignoreEntrance: false
functionality:
enableBungee: false
handleVehicles: true