Removes the temporary ignoreEntrances option and replaces it with proper snowman blocking. Fixes #3
Allows new gates to contain water as underwater gates are a thing now Adds a check to prevent snowmen from placing snow inside a portal's entrance Removes the ignoreEntrances option everywhere
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@ -5,7 +5,8 @@ default-gate-network=gates.defaultGateNetwork
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destroyexplosion=gates.integrity.destroyedByExplosion
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maxgates=gates.maxGatesEachNetwork
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destMemory=gates.cosmetic.rememberDestination
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ignoreEntrance=gates.integrity.ignoreEntrance
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ignoreEntrance=
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gates.integrity.ignoreEntrance=
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handleVehicles=gates.functionality.handleVehicles
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sortLists=gates.cosmetic.sortNetworkDestinations
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protectEntrance=gates.integrity.protectEntrance
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@ -8,7 +8,6 @@
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# maxGatesEachNetwork - The maximum number of gates allowed on a network - 0 for unlimited
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# language - The language file to load for messages
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# rememberDestination - Whether to remember the cursor location between uses
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# ignoreEntrance - Ignore the entrance blocks of a gate when checking. Used to work around snowmen
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# handleVehicles - Whether to allow vehicles through gates
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# sortNetworkDestinations - Whether to sort network lists alphabetically
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# protectEntrance - Whether to protect gate entrance material (More resource intensive. Only enable if using destroyable open/closed material)
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@ -45,7 +44,6 @@ gates:
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destroyedByExplosion: false
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verifyPortals: false
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protectEntrance: false
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ignoreEntrance: false
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functionality:
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enableBungee: false
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handleVehicles: true
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