Removes the temporary ignoreEntrances option and replaces it with proper snowman blocking. Fixes #3
Allows new gates to contain water as underwater gates are a thing now Adds a check to prevent snowmen from placing snow inside a portal's entrance Removes the ignoreEntrances option everywhere
This commit is contained in:
@@ -255,7 +255,6 @@ gates:
|
||||
destroyedByExplosion - Whether to destroy a stargate with explosions, or stop an explosion if it contains a gates controls.
|
||||
verifyPortals - Whether or not all the non-sign blocks are checked to match the gate layout when an old stargate is loaded at startup.
|
||||
protectEntrance - If true, will protect from users breaking gate entrance blocks (This is more resource intensive than the usual check, and should only be enabled for servers that use solid open/close blocks)
|
||||
ignoreEntranceSet this option to true to not check the entrance of a gate on startup. This is a workaround for snowmen breaking gates.
|
||||
functionality:
|
||||
enableBungee - Enable this for BungeeCord support. This allows portals across Bungee servers.
|
||||
handleVehicles - Whether or not to handle vehicles going through gates. Set to false to disallow vehicles (Manned or not) going through gates.
|
||||
@@ -349,6 +348,7 @@ bungeeSign=Teleport to
|
||||
- Comments all the code
|
||||
- Extracts portal options and portal-related locations to try and reduce size
|
||||
- Rewrites tons of code to make it more readable and manageable
|
||||
- Implements proper snowman snow blocking, and removes the "temporary" ignoreEntrances option
|
||||
|
||||
#### \[Version 0.8.0.3] PseudoKnight fork
|
||||
|
||||
|
Reference in New Issue
Block a user