Removes the temporary ignoreEntrances option and replaces it with proper snowman blocking. Fixes #3

Allows new gates to contain water as underwater gates are a thing now
Adds a check to prevent snowmen from placing snow inside a portal's entrance
Removes the ignoreEntrances option everywhere
This commit is contained in:
2021-10-09 15:09:14 +02:00
parent f87ffc906c
commit 051a6b8f98
7 changed files with 35 additions and 14 deletions

View File

@@ -255,7 +255,6 @@ gates:
destroyedByExplosion - Whether to destroy a stargate with explosions, or stop an explosion if it contains a gates controls.
verifyPortals - Whether or not all the non-sign blocks are checked to match the gate layout when an old stargate is loaded at startup.
protectEntrance - If true, will protect from users breaking gate entrance blocks (This is more resource intensive than the usual check, and should only be enabled for servers that use solid open/close blocks)
ignoreEntranceSet this option to true to not check the entrance of a gate on startup. This is a workaround for snowmen breaking gates.
functionality:
enableBungee - Enable this for BungeeCord support. This allows portals across Bungee servers.
handleVehicles - Whether or not to handle vehicles going through gates. Set to false to disallow vehicles (Manned or not) going through gates.
@@ -349,6 +348,7 @@ bungeeSign=Teleport to
- Comments all the code
- Extracts portal options and portal-related locations to try and reduce size
- Rewrites tons of code to make it more readable and manageable
- Implements proper snowman snow blocking, and removes the "temporary" ignoreEntrances option
#### \[Version 0.8.0.3] PseudoKnight fork