Fix silly mixup with an if statement
Use Stargates permission handling for easier debugging
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81
README
81
README
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=============
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Updates
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=============
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Please visit http://forum.thedgtl.net for all updates and support!
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=============
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Description
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=============
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StargateCommand is an addon for Stargate that adds three very useful commands: import, export, and dial.
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=============
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Dependencies
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=============
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Stargate -- http://thedgtl.net/bukkit/
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=============
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Permissions
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=============
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stargate.command.import -- Allow the use of /sgc import (Default: Op)
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stargate.command.export -- Allow the use of /sgc export (Default: Op)
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stargate.command.dial -- Allow the use of /dial (Default: True)
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stargate.command.dial.interactive -- Allow use of /dial <dest> (Default: True)
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stargate.command.dial.direct -- Allow use of /dial <src> <dest> (Default: False)
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=============
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Default Permissions
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=============
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stargate.command.import -- Op
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stargate.command.export -- Op
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stargate.command.dial -- True
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stargate.command.dial.interactive -- True
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stargate.command.dial.direct -- False
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=============
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Import
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=============
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The "/sgc import" command allows you to import a .gate file without having to manually build it. To import a gate you simply type:
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/sgc import <gatefile>
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Where <gatefile> is any .gate file without ".gate" at the end. You will then be asked to select two blocks next to each other by right clicking them, this specifies the gates bottom-left location, and orientation.
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You can see an example of importing a gate in this YouTube video: http://youtu.be/Y7KQ0wUUP8c
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=============
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Export
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=============
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The "/sgc export" command is slightly more complicated than importing, but will allow you to take a gate layout ingame, and export it to a .gate file without having to hand-edit the file.
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The first step in building a gate for export is creating a frame out of bedrock material, everything inside of this frame will be treated as the gate, and any bedrock inside of this frame will be treated as the entrance/exit.
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Once you have your bedrock frame created, make any shape with any blocks inside of the frame, here is an example export frame: Export Frame
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Once you are happy with the gate, run the command:
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/sgc export <gatefile>
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You will then be asked to select a few blocks:
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-------------------------------------------------------
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The first block is where the sign will be drawn
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The second block is where the button will be drawn
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The third block is where the player will exit the gate
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The last block is the top-left of the bedrock frame
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Once you have selected these four blocks, if there were no errors, your gate will be saved to disk, and loaded into memory for instant use.
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You can see an example of exporting a gate in this YouTube video: http://youtu.be/-U6IVWt43qw
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============
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dial
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============
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The "/dial" command allows players to select a destination for a Stargate without requiring them to scroll through a large list of destinations. There are two modes to the /dial command.
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> Interactive
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The interactive mode is invoked with the command:
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/dial <destination>
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This will make the next gate the player activates dial the given destination if available.
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> Direct
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Direct dialing is used to open a gate directly to another without requiring the player to interact with the gate, it is invoked as such:
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/dial <source> <destination> <network>
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If the network is not supplied, the default Stargate network will be used. If the source/destination exist on the same network, and the player has access to them, the gates will be opened with a connection to eachother.
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=============
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Changes
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=============
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[Version 0.0.2]
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- Fix an issue with dialing on a specific network
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- Change permission checks to use Stargate, this allows proper permission debugging
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[Version 0.0.1]
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- Initial Release
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@@ -298,7 +298,7 @@ public class StargateCommand extends JavaPlugin {
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if (args.length == 0) return false;
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// Import
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if (args[0].equalsIgnoreCase("import")) {
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if (!player.hasPermission("stargate.command.import")) {
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if (!Stargate.hasPerm(player, "stargate.command.import")) {
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StargateCommand.sendMessage(player, "Permission Denied", true);
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return true;
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}
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@@ -318,7 +318,7 @@ public class StargateCommand extends JavaPlugin {
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players.put(player, new SGCPlayer(player, Action.IMPORT, args));
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// Export
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} else if (args[0].equalsIgnoreCase("export")) {
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if (!player.hasPermission("stargate.command.export")) {
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if (!Stargate.hasPerm(player, "stargate.command.export")) {
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StargateCommand.sendMessage(player, "Permission Denied", true);
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return true;
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}
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@@ -349,7 +349,7 @@ public class StargateCommand extends JavaPlugin {
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String source = null;
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String network = null;
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if (args.length == 1) {
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if (!player.hasPermission("stargate.command.dial.interactive")) {
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if (!Stargate.hasPerm(player, "stargate.command.dial.interactive")) {
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sendMessage(player, "Permission Denied", true);
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return true;
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}
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@@ -357,13 +357,13 @@ public class StargateCommand extends JavaPlugin {
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players.put(player, new SGCPlayer(player, Action.DIAL, args));
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sendMessage(player, "The next Stargate you activate will connect to " + dest + " if available", false);
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} else if (args.length > 1) {
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if (!player.hasPermission("stargate.command.dial.direct")) {
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if (!Stargate.hasPerm(player, "stargate.command.dial.direct")) {
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sendMessage(player, "Permission Denied", true);
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return true;
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}
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source = args[0];
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dest = args[1];
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if (args.length < 2) {
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if (args.length > 2) {
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network = args[2];
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} else {
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network = Stargate.getDefaultNetwork();
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@@ -1,6 +1,6 @@
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name: StargateCommand
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main: net.TheDgtl.StargateCommand.StargateCommand
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version: 0.0.1
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version: 0.0.2
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description: Command addon for the Stargate plugin for Bukkit
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author: Drakia
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depend: [Stargate]
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