Removes dev door
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@ -1,6 +1,5 @@
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package inf101.v18.rogue101.enemies;
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import inf101.v18.gfx.textmode.BlocksAndBoxes;
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import inf101.v18.grid.ILocation;
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import inf101.v18.rogue101.Main;
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import inf101.v18.rogue101.game.Game;
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@ -87,27 +86,6 @@ public class Boss implements INonPlayer {
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return 3;
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}
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/**
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* Generates a hp bar based on the boss' current hp
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*
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* @return HP bar as string
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*/
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private String hpBar() {
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StringBuilder str = new StringBuilder(BlocksAndBoxes.BLOCK_HALF);
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int hpLen = (int)((float)hp/getMaxHealth() * 10.0);
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if (hp > 0 && hp < 100) {
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hpLen++;
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}
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for (int i = 0; i < hpLen; i++) {
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str.append("\u001b[91m" + BlocksAndBoxes.BLOCK_HALF + "\u001b[0m");
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}
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for (int i = 0; i < 10 - hpLen; i++) {
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str.append(" ");
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}
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str.append(BlocksAndBoxes.BLOCK_HALF);
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return str.toString();
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}
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@Override
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public int handleDamage(IGame game, IItem source, int amount) {
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hp -= amount;
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@ -123,7 +101,7 @@ public class Boss implements INonPlayer {
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}
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((Game)game).win();
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}
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game.getPrinter().printAt(Main.COLUMN_RIGHTSIDE_START, 19, "Boss HP: " + hpBar());
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game.getPrinter().printAt(Main.COLUMN_RIGHTSIDE_START, 19, "Boss HP: " + NPC.hpBar(this));
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return amount;
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}
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}
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@ -5,7 +5,7 @@
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# ###### # #
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# # # G #
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# # #
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###=########################### #
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############################### #
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# # #
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# < # G #
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############## # G #
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@ -1,6 +1,5 @@
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package inf101.v18.rogue101.objects;
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import inf101.v18.gfx.textmode.BlocksAndBoxes;
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import inf101.v18.gfx.textmode.Printer;
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import inf101.v18.grid.GridDirection;
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import inf101.v18.grid.ILocation;
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@ -337,7 +336,7 @@ public class Player implements IPlayer {
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*/
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private void showStatus(IGame game) {
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//TODO: Add item bonuses to visible stats.
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game.formatStatus("HP: %s %d/%d ATK: %d DEF: %s DMG: %s", hpBar(), hp, getMaxHealth(), getAttack(), getDefence(), getDamage());
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game.formatStatus("HP: %s %d/%d ATK: %d DEF: %s DMG: %s", NPC.hpBar(this), hp, getMaxHealth(), getAttack(), getDefence(), getDamage());
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printInventory(game);
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}
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@ -356,27 +355,6 @@ public class Player implements IPlayer {
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}
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}
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/**
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* Generates a hp bar based on player's current hp
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*
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* @return HP bar as string
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*/
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private String hpBar() {
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StringBuilder str = new StringBuilder(BlocksAndBoxes.BLOCK_HALF);
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int hpLen = (int)((float)hp/getMaxHealth() * 10.0);
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if (hp > 0 && hp < 100) {
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hpLen++;
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}
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for (int i = 0; i < hpLen; i++) {
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str.append("\u001b[91m" + BlocksAndBoxes.BLOCK_HALF + "\u001b[0m");
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}
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for (int i = 0; i < 10 - hpLen; i++) {
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str.append(" ");
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}
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str.append(BlocksAndBoxes.BLOCK_HALF);
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return str.toString();
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}
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/**
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* Changes the first character in a string to uppercase.
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*
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@ -1,5 +1,6 @@
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package inf101.v18.rogue101.shared;
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import inf101.v18.gfx.textmode.BlocksAndBoxes;
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import inf101.v18.grid.GridDirection;
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import inf101.v18.grid.ILocation;
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import inf101.v18.rogue101.game.IGame;
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@ -169,4 +170,28 @@ public class NPC {
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MediaPlayer mediaPlayer = new MediaPlayer(sound);
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mediaPlayer.play();
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}
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/**
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* Generates a hp bar based on item's current hp
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*
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* @return HP bar as string
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*/
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public static String hpBar(IItem item) {
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StringBuilder str = new StringBuilder(BlocksAndBoxes.BLOCK_HALF);
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int hp = item.getCurrentHealth();
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int hpLen = (int)((float)hp/item.getMaxHealth() * 10.0);
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if (hp > 0 && hp < 100) {
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str.append("\u001b[91m" + BlocksAndBoxes.BLOCK_BOTTOM + "\u001b[0m");
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hpLen++;
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} else {
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for (int i = 0; i < hpLen; i++) {
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str.append("\u001b[91m" + BlocksAndBoxes.BLOCK_HALF + "\u001b[0m");
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}
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}
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for (int i = 0; i < 10 - hpLen; i++) {
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str.append(" ");
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}
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str.append(BlocksAndBoxes.BLOCK_HALF);
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return str.toString();
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}
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}
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