Minor changes
Fixed magic weapons using the wrong sound Made some changes to better detect the weapon used to attack
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@ -7,6 +7,6 @@ public interface IMagicWeapon extends IWeapon {
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@Override
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default String getSound() {
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return "audio/Bow_Fire_Arrow-Stephan_Schutze-2133929391.wav";
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return "audio/Large Fireball-SoundBible.com-301502490.wav";
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}
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}
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