Fixed magic weapons using the wrong sound Made some changes to better detect the weapon used to attack
13 lines
281 B
Java
13 lines
281 B
Java
package inf101.v18.rogue101.items;
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/**
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* An interface to extinguish different weapons for specific NPC.
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*/
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public interface IMagicWeapon extends IWeapon {
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@Override
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default String getSound() {
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return "audio/Large Fireball-SoundBible.com-301502490.wav";
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}
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}
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