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A copy of the PlotSquared repository mainly used for building .jar files. Distribution of these files is legal according to GPLv3.
https://www.spigotmc.org/resources/plotsquared-v6.77506/
buildersbukkitbukkit-apibukkit-plugingradlehacktoberfestjavaminecraftminecraft-pluginpaperpaper-apipapermcpaperspigotplotplotsspigotspigot-apispigot-pluginsponge-plugin
9f632af0ae
* Begin to implement extended world heights: - Implemented in Bukkit module (and where required in Core module) * Implement extended world heights into core module * Add min gen height to setup, * Default gen/build heights based on minecraft version * Few fixes * Fix up queues * Address comments * Make road schematic stuff slightly more efficient by sharing queues * Minor fixes, don't overlay error many times for the same y * Fix incorrect schematic paste height, undo changes to HybridUtils * Overhall regenallroads method to make it work, make sure BukkitChunkCoordinator can/will finish * Process chunks in order when regenerating all roads * Address comments * Address comments * Ground level//bedrock is at min gen height - Add comment on == rather than <= being used - It's because it's only checking for the bedrock layer being broken if that's disabled * Fix offset for min build height in SchematicHandler * Better javadoc Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com> * Address inclusivity issues for max world height * Javadocs/comments/deprecation * Use world min/max heights if present in QueueCoordinator * Address some deprecations for regions and biome setting * Add a count for chunks we're currently trying to load to not skip chunks at the end of a queue's edit * Use minGenHeight + 1 rather than build height in AugmentedUtils * Create utility method for layer index in GenChunk * Correct height in HybridUtils, also use minGenHeight + 1 * Don't magically split to 128 height in regeneration * Add utility methods for world height in QueueCoordinator * Clean up ClassicPlotManager road creation/removal * Start generation at min gen height if bedrock is disabled * min gen height is set in PlotArea * Add note on schem y normalisation * Improve plot getVolume method readability * Don't overly extend height when regenerating road region * y index utility method in ChunknQueueCoordinator * Layer index utility method in LocalChunk * Use version min/max heights if world not present in QueueCoordinator * Fix min -> max * Don't allow players to modify outside build height when using plot set / schematics. - Also fixes schematic height issues * Remove debug * Address comments * Switch loadingChunks to AtomicInteger to be safe (in case of multi-threaded) * Fix "security" issue that was already present * Ensure sign isn't physicsed Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com> |
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.github | ||
Bukkit | ||
Core | ||
gradle | ||
.editorconfig | ||
.gitignore | ||
.lift.toml | ||
build.gradle.kts | ||
CODE_OF_CONDUCT.md | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
HEADER.txt | ||
LICENSE | ||
plotsquared-logo.png | ||
README.md | ||
renovate.json | ||
settings.gradle.kts |
PlotSquared is a land and world management plugin for Minecraft. It includes several highly configurable world generators. You can create plots of land in existing worlds using plot clusters, or you can have a full world of plots.
For the end user, PlotSquared is packed with a tonne of cool features. It allows you to merge plots, and build together with your friends. You can also change a lot of plot specific settings in the form of flags. Such as: weather, time, game modes, pvp status.
Whilst we provide a whole load of unique features, the biggest focus is to provide a lag-free and smooth experience.
Links
Developer Resources
Official Addons
Unmaintained or integrated into PlotSquared
Sponsors
Our official sponsor list can be found here.
If you are interested and want to be listed here, contact us.