75dbc2db98
Fix offline mode UUIDs
2020-05-24 04:27:20 +02:00
2875b050c5
Add plugin UUID services. They probably work.
2020-05-23 19:43:32 +02:00
6c6c2b57a1
Add options to disable tab completion and extend username completion, also limit the total number of username suggestions to 200 per request
2020-05-23 17:20:09 +02:00
32a55127f1
Fix partial area regeneration when using PlotSquared generation.
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Also fix issues with region height and road width.
2020-05-23 14:32:02 +02:00
eee04ab87d
Shade guava-mini into the bukkot module
2020-05-22 22:04:46 +02:00
a833803bdf
Shade rx into the bukkot module
2020-05-22 22:04:46 +02:00
d2af342a5d
Shade r-tree into the bukkit module
2020-05-22 22:04:46 +02:00
d4bd08415a
Shade guava-mini into the bukkot module
2020-05-22 02:56:23 +02:00
a3179bf114
Shade rx into the bukkot module
2020-05-22 02:54:10 +02:00
7c080770f0
Shade r-tree into the bukkit module
2020-05-22 02:51:40 +02:00
3b7057ad4f
do a second attempt at fetching uuid batches even if it errors
2020-05-21 21:24:55 +02:00
2417dace2d
Add UUID caching
2020-05-20 15:12:09 +02:00
f82a111518
Merge branch 'v5' into features/v5/uuid
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# Conflicts:
# Bukkit/pom.xml
# Core/src/main/java/com/plotsquared/core/util/SchematicHandler.java
2020-05-20 11:27:11 +02:00
525ba648ae
ignore build/ and update bukkit pom.xml apparently
2020-05-20 09:44:45 +01:00
ea41c842bc
Fix a bunch of minor issues
2020-05-20 00:31:59 +02:00
8efc78e1c9
IT COMPILES!
2020-05-19 23:05:36 +02:00
7aba70ea65
Make plot clears/sets less crashy.
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There's still the issue of Spigot's (or paper's) terrible GC that does nothing and stores everything in PS old gen memory so the server just numpties itself though.
2020-05-19 16:54:12 +01:00
123ca8efe9
Update more commands and add proper request timeouts
2020-05-19 17:33:59 +02:00
22c26fe962
Add PlotArea#getFlag
2020-05-19 13:07:50 +01:00
761803f777
Add option for roads to respect a plot area's flags and implement to PlayerEvents
2020-05-19 12:41:51 +01:00
d5d18a60fb
Fix #2836
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getCompoundTag can also be in Core since we're using WorldEdit.
2020-05-19 11:53:18 +01:00
37b065a097
Progress.
2020-05-19 00:28:52 +02:00
fdfc61cf97
Update username on async pre login event
2020-05-18 20:45:51 +02:00
31c84ab18f
Basic pipeline setup
2020-05-18 00:22:34 +02:00
a47527857c
Fix wonky annotation placement in SQLiteUUIDService
2020-05-17 23:58:39 +02:00
67bf90e92f
Create the SQLite UUID service and cache
2020-05-17 23:41:59 +02:00
64cfe240f9
Port OfflinePlayerUUIDService to the new system
2020-05-17 17:36:12 +02:00
29f2863cf4
Progress
2020-05-17 17:26:48 +02:00
7591c440c2
Begin working on the new UUID service API
2020-05-17 12:40:25 +02:00
c58309b385
Add { transitive = false } to HV
2020-05-16 21:37:14 +02:00
5ae70743b1
Always set the generator
2020-05-16 21:37:14 +02:00
441a73839e
Add /plot components
2020-05-16 21:37:14 +02:00
ff8f7a0867
Actually create the world managers
2020-05-16 21:37:14 +02:00
31edffcb63
Begin working on a platform specific world management system
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This should make world management a fair bit cleaner
2020-05-16 21:37:14 +02:00
86edb20c15
Add a FAWE/WE chart
2020-05-14 16:33:26 +02:00
20c487238a
PlotSquared-Core please
2020-05-14 14:45:27 +01:00
e1a25907f2
Merge branch 'v5' of https://github.com/IntellectualSites/PlotSquared into v5
2020-05-14 14:19:37 +01:00
5f896dd39a
Properly copy NBT data in containers
2020-05-14 14:19:33 +01:00
f4729310fa
Include the core dependency in the Bukkit module
2020-05-14 14:52:43 +02:00
2f02f4392a
Fix names of shaded jars
2020-05-14 14:51:23 +02:00
b7f708dcd6
Fix gradle config
2020-05-14 14:32:20 +02:00
8fb9f29ab7
Fixes #2827
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If existing blocks are an instance of container, clear the inventory.
2020-05-14 12:57:26 +01:00
1fa41e6209
Merge branch 'v5' into tile-entity-cap
2020-05-14 13:17:41 +02:00
617abf89e6
Split ChunkManager to Chunk and Region Managers
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- Having not chunk-specific code in ChunkManager felt wrong.
- Also allow FAWE to replace setbiome code
- Also improve performance (proper usage of chunk loading) for setbiome
2020-05-14 11:27:35 +01:00
e6a9daf31a
Make the tile entity limit in ProcessedWEExtent apply per chunk rather than per edit
2020-05-13 14:54:54 +02:00
8c0f7b207e
Make the chunk listener NOT delete all tile entities in the chunk
2020-05-13 14:39:58 +02:00
ec347f8738
Add missing blocks and block tile entities from /plot set
if the chunk processor is enabled
2020-05-13 14:24:04 +02:00
19fe2efb6e
Fix the WE extent and add our own tile entity list
2020-05-13 14:11:17 +02:00
435d877262
Make the tile entity check respect the chunk processor status
2020-05-13 12:25:48 +02:00
3deff629b0
Add paper specific listener for limiting the amount of tile entities in a chunk during build, instead of just doing it during chunk unloading
2020-05-12 23:01:14 +02:00