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Make the tile entity check respect the chunk processor status
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@ -257,7 +257,7 @@ public class PaperListener implements Listener {
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}
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@EventHandler(priority = EventPriority.HIGHEST) public void onBlockPlace(BlockPlaceEvent event) {
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if (!Settings.Paper_Components.TILE_ENTITY_CHECK) {
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if (!Settings.Paper_Components.TILE_ENTITY_CHECK || !Settings.Enabled_Components.CHUNK_PROCESSOR) {
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return;
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}
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if (!(event.getBlock().getState(false) instanceof TileState)) {
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