761803f777
Add option for roads to respect a plot area's flags and implement to PlayerEvents
2020-05-19 12:41:51 +01:00
d5d18a60fb
Fix #2836
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getCompoundTag can also be in Core since we're using WorldEdit.
2020-05-19 11:53:18 +01:00
37b065a097
Progress.
2020-05-19 00:28:52 +02:00
fdfc61cf97
Update username on async pre login event
2020-05-18 20:45:51 +02:00
31c84ab18f
Basic pipeline setup
2020-05-18 00:22:34 +02:00
a47527857c
Fix wonky annotation placement in SQLiteUUIDService
2020-05-17 23:58:39 +02:00
67bf90e92f
Create the SQLite UUID service and cache
2020-05-17 23:41:59 +02:00
64cfe240f9
Port OfflinePlayerUUIDService to the new system
2020-05-17 17:36:12 +02:00
29f2863cf4
Progress
2020-05-17 17:26:48 +02:00
7591c440c2
Begin working on the new UUID service API
2020-05-17 12:40:25 +02:00
c58309b385
Add { transitive = false } to HV
2020-05-16 21:37:14 +02:00
5ae70743b1
Always set the generator
2020-05-16 21:37:14 +02:00
441a73839e
Add /plot components
2020-05-16 21:37:14 +02:00
ff8f7a0867
Actually create the world managers
2020-05-16 21:37:14 +02:00
31edffcb63
Begin working on a platform specific world management system
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This should make world management a fair bit cleaner
2020-05-16 21:37:14 +02:00
86edb20c15
Add a FAWE/WE chart
2020-05-14 16:33:26 +02:00
20c487238a
PlotSquared-Core please
2020-05-14 14:45:27 +01:00
e1a25907f2
Merge branch 'v5' of https://github.com/IntellectualSites/PlotSquared into v5
2020-05-14 14:19:37 +01:00
5f896dd39a
Properly copy NBT data in containers
2020-05-14 14:19:33 +01:00
f4729310fa
Include the core dependency in the Bukkit module
2020-05-14 14:52:43 +02:00
2f02f4392a
Fix names of shaded jars
2020-05-14 14:51:23 +02:00
b7f708dcd6
Fix gradle config
2020-05-14 14:32:20 +02:00
8fb9f29ab7
Fixes #2827
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If existing blocks are an instance of container, clear the inventory.
2020-05-14 12:57:26 +01:00
1fa41e6209
Merge branch 'v5' into tile-entity-cap
2020-05-14 13:17:41 +02:00
617abf89e6
Split ChunkManager to Chunk and Region Managers
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- Having not chunk-specific code in ChunkManager felt wrong.
- Also allow FAWE to replace setbiome code
- Also improve performance (proper usage of chunk loading) for setbiome
2020-05-14 11:27:35 +01:00
e6a9daf31a
Make the tile entity limit in ProcessedWEExtent apply per chunk rather than per edit
2020-05-13 14:54:54 +02:00
8c0f7b207e
Make the chunk listener NOT delete all tile entities in the chunk
2020-05-13 14:39:58 +02:00
ec347f8738
Add missing blocks and block tile entities from /plot set
if the chunk processor is enabled
2020-05-13 14:24:04 +02:00
19fe2efb6e
Fix the WE extent and add our own tile entity list
2020-05-13 14:11:17 +02:00
435d877262
Make the tile entity check respect the chunk processor status
2020-05-13 12:25:48 +02:00
3deff629b0
Add paper specific listener for limiting the amount of tile entities in a chunk during build, instead of just doing it during chunk unloading
2020-05-12 23:01:14 +02:00
a038cb6d1b
Merge branch 'v5' of https://github.com/IntellectualSites/PlotSquared into v5
2020-05-12 18:53:57 +01:00
637dd7d0c2
correct update messaging
2020-05-12 18:53:26 +01:00
d20fa39cf5
Add flag that prevents people from copying NBT data in the plot unless they're added as members
2020-05-12 19:25:06 +02:00
10dbcbcdbd
Prevent NPE in entityDamage
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This is done by creating a fake (WE) entity type in the case that the entity type name is null. In these cases, WE has no equivalent.
By doing this, all entity category contains check will fail, and it will default to the PVE check at the bottom of the if-else if chain.
2020-05-12 10:05:47 +02:00
e20319f4e1
Merge branch 'v5' into backups
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# Conflicts:
# Core/src/main/java/com/plotsquared/core/configuration/Captions.java
2020-05-11 20:15:48 +02:00
3c17b76b1c
Remove dum-dum line break
2020-05-11 11:21:32 +02:00
7a6909dab1
Merge branch 'v5' into backups
2020-05-11 11:19:59 +02:00
3064ae80d1
Add a keep-inventory flag
2020-05-11 11:19:36 +02:00
8ed5a21b36
Merge branch 'v5' into backups
2020-05-10 17:03:36 +02:00
723e29cdd0
Continue working on the backup system
2020-05-10 14:02:25 +02:00
667098268f
Almost fix slime pathing?
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This almost works, there's no real way to do it gracefully because you can't set where the slime should be travelling to nicely, nor can you set rotation etc. Seems to be a fairly large part of the event capability missing from paper.
2020-05-10 12:18:55 +01:00
a37ab10414
Don't send chat spy to message sender
2020-05-03 18:13:54 +02:00
daee26681a
use strings for spawn reasons to be safe
2020-05-02 12:13:00 +01:00
729469e030
Add config options for all paper events.
2020-05-02 11:58:32 +01:00
c6dc9ee189
Add some more listeners
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- Also use setShouldAbortSpawn so it doesn't just try forever
- Add config to enable or disable all paper listeners
2020-05-02 11:58:32 +01:00
8ec8b8d803
Add some paper-specific listeners
2020-05-02 11:58:32 +01:00
d864792d09
Fixes #2800 Allow to wrap OfflinePlayers in 1.15.2
2020-05-02 11:28:06 +01:00
17698065a0
Add extra SpawnReasons to spawn listener
2020-04-30 17:00:35 +01:00
e7216d4aef
Merge branch 'v5' into reformat
2020-04-30 11:33:31 +01:00