Alexander Söderberg
6f052f0001
Remove extra line from HEADER
2020-04-16 05:05:58 +02:00
Alexander Söderberg
ba40a56c32
Add GPLv3 License headers to all source files.
2020-04-16 04:52:39 +02:00
MattBDev
780be3776a
Addressed some comments
2020-04-15 15:26:54 -04:00
Alexander Söderberg
9c3c42c3e6
Rename published maven artifacts
...
# Conflicts:
# Bukkit/build.gradle
# Core/build.gradle
2020-04-11 02:54:34 +02:00
MattBDev
dfa977a020
Moved more packaged based on feedback
2020-04-10 20:19:18 -04:00
MattBDev
5be2dfa747
Package Changes
2020-04-10 19:26:07 -04:00
MattBDev
bdba2b33fb
Remove Nukkit and Sponge files from v5
...
We don't need these because they already exist in our git history and in the legacy branch.
2020-04-09 19:38:10 -04:00
Alexander Söderberg
0d26111fa7
Include golems (snowmen, iron golems and shulkers) in the animal-interact flag.
2020-04-09 21:38:24 +02:00
Alexander Söderberg
dada7dbb86
Use relocated org.json instead of including the source files
2020-04-09 17:41:55 +02:00
Alexander Söderberg
cb05d34d20
Fixes #2751
2020-04-09 17:07:14 +02:00
Alexander Söderberg
7c25c60252
Merge pull request #2743 from IntellectualSites/features/v5/async-load
...
Prevent synchronous chunk loading whenever possible
2020-04-09 15:09:18 +02:00
Alexander Söderberg
86149224d1
Don't set walls, wall filling or outline in plots using full vanilla terrain generation
2020-04-09 13:06:45 +02:00
Alexander Söderberg
f717589074
Fix typo in MainUtil and switch out Consumer<Integer> to IntConsumer
2020-04-09 11:23:39 +02:00
Alexander Söderberg
254a0541cc
Fix OfflinePlayerUtil runtime exception
2020-04-08 22:52:13 +02:00
Alexander Söderberg
271109a726
Fix dumdum async getLoadedChunks call, but only because Aikar broke everything.
2020-04-08 21:49:41 +02:00
Alexander Söderberg
38de74c4ff
Make sure PlayerEvents#logout is called
2020-04-08 17:53:11 +02:00
Alexander Söderberg
865d11e844
Register vehicle-place and make it disabled by default
2020-04-08 17:28:16 +02:00
Alexander Söderberg
ebba9a2290
Fix interval flags
2020-04-08 17:22:53 +02:00
Alexander Söderberg
bc45b8b695
Merge branch 'features/v5/internal-updates' into features/v5/async-load
2020-04-08 17:17:17 +02:00
Alexander Söderberg
7ac389b698
Fix block ignition location check
2020-04-08 17:15:17 +02:00
Alexander Söderberg
616d22ceac
Fix liquid-flow
2020-04-08 17:01:41 +02:00
Alexander Söderberg
f6332d2cd9
Add tab completions to flyflag
2020-04-08 16:53:39 +02:00
Alexander Söderberg
4ca7a81e96
Fix untrusted-visit.
2020-04-08 16:52:10 +02:00
Alexander Söderberg
ae2867136a
Make the fly flag an enum flag instead. It now accepts: true
, false
and default
, where default
is the default value, and does not change the flight status at all.
2020-04-08 16:39:19 +02:00
Alexander Söderberg
ef04ed9151
Fix augmented generation
2020-04-08 04:10:22 +02:00
Alexander Söderberg
1522632f5a
Don't replace blocks if they have identical states already
2020-04-08 02:02:20 +02:00
Alexander Söderberg
be6bcafccc
Make sure augmented generation doesn't crash the server
2020-04-08 01:23:22 +02:00
Alexander Söderberg
5d332e7d58
Fix plot clearing in normal plot worlds
2020-04-08 00:01:58 +02:00
Alexander Söderberg
283ff945f3
Fix /plot auto
performance and remove sign-guessing
2020-04-07 23:39:56 +02:00
Alexander Söderberg
0d4af3023d
Extract TaskManager lambdas for better debugging
2020-04-07 23:18:36 +02:00
Alexander Söderberg
7fdb7961ce
Merge branch 'features/v5/internal-updates' into features/v5/async-load
2020-04-07 22:13:42 +02:00
Alexander Söderberg
e161209a46
Fix plot claiming
2020-04-07 22:12:52 +02:00
Alexander Söderberg
5e2e4a8631
Revert testCreate change
2020-04-07 21:43:32 +02:00
Alexander Söderberg
e4a6bd0ca5
Don't try to remove players. Fixes #2742 .
2020-04-07 20:56:43 +02:00
Alexander Söderberg
5547185b3f
Prevent synchronous chunk loading whenever possible
2020-04-07 20:19:39 +02:00
dordsor21
7841ee3dcc
Fix a few encapsulate merge issues
2020-04-02 13:40:11 +01:00
Hannes Greule
099a680c85
Encapsulation and Magic Values ( #2711 )
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* Encapsulate attributes of PlotArea using lombok Getters/Setters
* Limit access to collections, don't expose implementation details
* Better naming for some boolean attributes
* Replace magic type value with PlotAreaType enum
* Replace magic terrain value with PlotAreaTerrainType enum
* Fix remaining rebase conflicts
* Reduce code duplication
Co-authored-by: Alexander Söderberg <Sauilitired@users.noreply.github.com>
2020-04-02 13:34:38 +01:00
dordsor21
9764d4d226
Actually add biomes to road schematics
2020-03-28 10:43:24 +00:00
NotMyFault
37336fffe2
Merge branch 'features/v5/internal-updates' of https://github.com/IntellectualSites/PlotSquared into features/v5/internal-updates
2020-03-28 02:26:25 +01:00
NotMyFault
a285404847
Update gradle, actions and fix typo in branch
2020-03-27 23:44:17 +01:00
dordsor21
2994b2c158
Use try with resource to close ClipboardReader and stop adding "atic" to schematic files or not reason
2020-03-26 20:55:27 +00:00
NotMyFault
3a3a06631d
Add coral-dry flag
2020-03-25 21:14:58 +01:00
dordsor21
f9bf576d2e
Actually initialise the biome array in HybridPlotWorlds.
...
Fixes generation using schematics (and allows generation using biomes in schematics for roads and plots....)
2020-03-25 17:46:08 +00:00
dordsor21
f2f7fbce09
Allow trusted users to use /plot set
2020-03-25 11:01:19 +00:00
dordsor21
412a3ee344
Support v2 schematics properly. No 3D biomes are supported by it as yet. ( #2716 )
2020-03-24 09:08:56 +01:00
dordsor21
2f4eea118a
add clear option to /ps purge ( #2714 )
2020-03-24 09:08:32 +01:00
dordsor21
7310506ed4
Add option to have road regeneration be persistent across restarts. ( #2715 )
...
* Add option to have road regeneration be persistent across restarts.
* Use int[] not Integer[]. There's the possibility of large arrays given the size of some worlds.
* Correctly close Input/Output streams with try-with-resource.
Also don't try to ObjectOutputStream if an existing file hasn't actually been deleted.
2020-03-22 19:23:35 +00:00
dordsor21
26b5ee7482
Merge branch 'features/v5/internal-updates' of https://github.com/IntellectualSites/PlotSquared into features/v5/internal-updates
2020-03-20 12:12:30 +00:00
dordsor21
58280a20a8
Log don't debug on regenallroad completion
2020-03-20 12:11:39 +00:00
dordsor21
3d47d7e73f
Use worldedit to regenerate chunks. ( #2708 )
...
* Use worldedit to regeneration chunks. It's very slow, but it works.
* Use the AutoClose-ness of EditSession
2020-03-20 13:05:13 +01:00