Commit Graph

1249 Commits

Author SHA1 Message Date
2417dace2d Add UUID caching 2020-05-20 15:12:09 +02:00
f82a111518 Merge branch 'v5' into features/v5/uuid
# Conflicts:
#	Bukkit/pom.xml
#	Core/src/main/java/com/plotsquared/core/util/SchematicHandler.java
2020-05-20 11:27:11 +02:00
525ba648ae ignore build/ and update bukkit pom.xml apparently 2020-05-20 09:44:45 +01:00
ea41c842bc Fix a bunch of minor issues 2020-05-20 00:31:59 +02:00
8efc78e1c9 IT COMPILES! 2020-05-19 23:05:36 +02:00
7aba70ea65 Make plot clears/sets less crashy.
There's still the issue of Spigot's (or paper's) terrible GC that does nothing and stores everything in PS old gen memory so the server just numpties itself though.
2020-05-19 16:54:12 +01:00
123ca8efe9 Update more commands and add proper request timeouts 2020-05-19 17:33:59 +02:00
22c26fe962 Add PlotArea#getFlag 2020-05-19 13:07:50 +01:00
761803f777 Add option for roads to respect a plot area's flags and implement to PlayerEvents 2020-05-19 12:41:51 +01:00
d5d18a60fb Fix #2836
getCompoundTag can also be in Core since we're using WorldEdit.
2020-05-19 11:53:18 +01:00
37b065a097 Progress. 2020-05-19 00:28:52 +02:00
fdfc61cf97 Update username on async pre login event 2020-05-18 20:45:51 +02:00
31c84ab18f Basic pipeline setup 2020-05-18 00:22:34 +02:00
a47527857c Fix wonky annotation placement in SQLiteUUIDService 2020-05-17 23:58:39 +02:00
67bf90e92f Create the SQLite UUID service and cache 2020-05-17 23:41:59 +02:00
64cfe240f9 Port OfflinePlayerUUIDService to the new system 2020-05-17 17:36:12 +02:00
29f2863cf4 Progress 2020-05-17 17:26:48 +02:00
7591c440c2 Begin working on the new UUID service API 2020-05-17 12:40:25 +02:00
c58309b385 Add { transitive = false } to HV 2020-05-16 21:37:14 +02:00
5ae70743b1 Always set the generator 2020-05-16 21:37:14 +02:00
441a73839e Add /plot components 2020-05-16 21:37:14 +02:00
ff8f7a0867 Actually create the world managers 2020-05-16 21:37:14 +02:00
31edffcb63 Begin working on a platform specific world management system
This should make world management a fair bit cleaner
2020-05-16 21:37:14 +02:00
86edb20c15 Add a FAWE/WE chart 2020-05-14 16:33:26 +02:00
20c487238a PlotSquared-Core please 2020-05-14 14:45:27 +01:00
e1a25907f2 Merge branch 'v5' of https://github.com/IntellectualSites/PlotSquared into v5 2020-05-14 14:19:37 +01:00
5f896dd39a Properly copy NBT data in containers 2020-05-14 14:19:33 +01:00
f4729310fa Include the core dependency in the Bukkit module 2020-05-14 14:52:43 +02:00
2f02f4392a Fix names of shaded jars 2020-05-14 14:51:23 +02:00
b7f708dcd6 Fix gradle config 2020-05-14 14:32:20 +02:00
8fb9f29ab7 Fixes #2827
If existing blocks are an instance of container, clear the inventory.
2020-05-14 12:57:26 +01:00
1fa41e6209 Merge branch 'v5' into tile-entity-cap 2020-05-14 13:17:41 +02:00
617abf89e6 Split ChunkManager to Chunk and Region Managers
- Having not chunk-specific code in ChunkManager felt wrong.
- Also allow FAWE to replace setbiome code
- Also improve performance (proper usage of chunk loading) for setbiome
2020-05-14 11:27:35 +01:00
e6a9daf31a Make the tile entity limit in ProcessedWEExtent apply per chunk rather than per edit 2020-05-13 14:54:54 +02:00
8c0f7b207e Make the chunk listener NOT delete all tile entities in the chunk 2020-05-13 14:39:58 +02:00
ec347f8738 Add missing blocks and block tile entities from /plot set if the chunk processor is enabled 2020-05-13 14:24:04 +02:00
19fe2efb6e Fix the WE extent and add our own tile entity list 2020-05-13 14:11:17 +02:00
435d877262 Make the tile entity check respect the chunk processor status 2020-05-13 12:25:48 +02:00
3deff629b0 Add paper specific listener for limiting the amount of tile entities in a chunk during build, instead of just doing it during chunk unloading 2020-05-12 23:01:14 +02:00
a038cb6d1b Merge branch 'v5' of https://github.com/IntellectualSites/PlotSquared into v5 2020-05-12 18:53:57 +01:00
637dd7d0c2 correct update messaging 2020-05-12 18:53:26 +01:00
d20fa39cf5 Add flag that prevents people from copying NBT data in the plot unless they're added as members 2020-05-12 19:25:06 +02:00
10dbcbcdbd Prevent NPE in entityDamage
This is done by creating a fake (WE) entity type in the case that the entity type name is null. In these cases, WE has no equivalent.

By doing this, all entity category contains check will fail, and it will default to the PVE check at the bottom of the if-else if chain.
2020-05-12 10:05:47 +02:00
e20319f4e1 Merge branch 'v5' into backups
# Conflicts:
#	Core/src/main/java/com/plotsquared/core/configuration/Captions.java
2020-05-11 20:15:48 +02:00
3c17b76b1c Remove dum-dum line break 2020-05-11 11:21:32 +02:00
7a6909dab1 Merge branch 'v5' into backups 2020-05-11 11:19:59 +02:00
3064ae80d1 Add a keep-inventory flag 2020-05-11 11:19:36 +02:00
8ed5a21b36 Merge branch 'v5' into backups 2020-05-10 17:03:36 +02:00
723e29cdd0 Continue working on the backup system 2020-05-10 14:02:25 +02:00
667098268f Almost fix slime pathing?
This almost works, there's no real way to do it gracefully because you can't set where the slime should be travelling to nicely, nor can you set rotation etc. Seems to be a fairly large part of the event capability missing from paper.
2020-05-10 12:18:55 +01:00