Commit Graph

5067 Commits

Author SHA1 Message Date
a3d5326da3 Sponge 2015-07-27 02:14:34 +10:00
f12fdae4c2 tweals 2015-07-27 01:08:06 +10:00
9184010c9f Move bukkit specific files 2015-07-26 16:51:13 +02:00
85d68455e4 Sponge in pom 2015-07-27 00:39:20 +10:00
c1c8a6d26d Remove some stuff 2015-07-27 00:03:47 +10:00
6b52ce941d Update README.md 2015-07-26 14:22:42 +02:00
07ab874220 Add script files to gitignore 2015-07-26 14:14:51 +02:00
c349fcb85d Remake .gitignore 2015-07-26 14:11:38 +02:00
f66b42662f Fixes #453 2015-07-26 14:03:34 +02:00
9f608861c9 Fixes #449 2015-07-26 13:51:36 +02:00
90318f1e1c Fixes #452 2015-07-26 13:40:48 +02:00
0988ef7311 Tweak 2015-07-26 15:14:01 +10:00
08cc8c58f2 Fixes #459 2015-07-26 14:11:18 +10:00
4231ae6755 Fixes #457 2015-07-26 04:32:37 +10:00
ed60c80410 Increment version number 2015-07-26 04:12:58 +10:00
b76899c6e2 Fix multiple schematic issues (which I caused) 2015-07-26 04:12:35 +10:00
c2fff8cbd7 Incremented version number / removed debug 2015-07-26 01:21:59 +10:00
e0b17886fb . 2015-07-26 00:47:41 +10:00
7db9c0b9a2 Fixed a couple issues related to world generation / clearing
- Fixed competition of multiple augmented populators if there are
several augmented plot clusters of specific terrain type
- Fixed fastmode clearing sometimes doing strange things if chunks
connected to the road have not previously been generated
- Fixed fastmode clearing not setting block data correctly on unloaded
chunks under specific conditions.
2015-07-26 00:43:19 +10:00
00ab472ba6 Tweaks 2015-07-25 17:09:47 +10:00
6758628cba Fixes #447 2015-07-25 15:26:14 +10:00
02b2431f77 Fixes #446 2015-07-25 15:17:27 +10:00
8a3f6c5eca Remove debug 2015-07-25 03:40:17 +10:00
c0101695c6 Schematic stuff 2015-07-25 03:37:46 +10:00
2a52ad4702 Huge UUID Update. 2015-07-24 16:06:58 +02:00
57c849cbaa City is a nub 2015-07-24 03:14:36 +10:00
d09dbee3c7 Optimizations to schematic loading / pasting -> ~10,000,000 bps
The downside is it completely ignores entities and such, so WorldEdit is
the way to go if you need precision but don't care for large sizes or
speed.
2015-07-23 02:33:30 +10:00
5ec4c244d2 Merge pull request #441 from LaxWasHere/master
Don't TP players on clear
2015-07-23 01:20:13 +10:00
5507193782 Fix duplicate entries for denied 2015-07-22 20:08:52 +10:00
Lax
12eafa01ef Don't TP players on clear 2015-07-22 00:47:23 -07:00
7cedc3befe Fixes #438 2015-07-22 16:28:11 +10:00
95ad199f52 Lazy initialization 2015-07-22 04:31:12 +10:00
59c672d9a8 Optimized plot sorting 2015-07-22 03:08:51 +10:00
80e1f07534 Increment version number 2015-07-21 23:55:36 +10:00
30f00af699 @Sauilitired Prevent any reserved accounts from joining. 2015-07-21 23:03:44 +10:00
8c4e1571e8 Fast async schematic exporting / uploading 2015-07-21 22:28:03 +10:00
bf7616eef0 Increase alias priority 2015-07-21 21:04:14 +10:00
8a4c178a68 Would help 2015-07-21 20:58:34 +10:00
8166873978 Plot search? 2015-07-21 20:55:44 +10:00
d8561d278f Fixed plot cluster creation 2015-07-21 18:51:21 +10:00
83bdcbfb97 Fixed titles and schematic on clear offset for hybrid generation. 2015-07-21 16:03:27 +10:00
488dbb0a63 Fixed issue with BlockFromTo and plot clusters in augmented worlds 2015-07-21 14:48:07 +10:00
0c81dd82b3 Added plot entry event for unowned plots 2015-07-21 14:30:41 +10:00
9fefdf3313 Fixes #434 2015-07-21 14:27:13 +10:00
9c5d6a979a Fixes #431 Fixes #432 2015-07-21 14:22:55 +10:00
8151ec8e1a Fixes #435 2015-07-21 14:09:37 +10:00
e6ea62ad1e Fixes #430 2015-07-21 13:56:49 +10:00
783355b356 Fixes #414 2015-07-21 13:41:10 +10:00
ee88e765e9 Only TP player to spawn, if he's in the actual plot... 2015-07-20 23:48:16 +02:00
154e002dee Merge branch 'master' of https://github.com/IntellectualSites/PlotSquared 2015-07-20 15:14:52 +10:00