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Fixes PS-114
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@ -627,7 +627,7 @@ public enum Captions implements Caption {
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FLAG_DESCRIPTION_ANIMAL_CAP("Set to an integer value to limit the amount of animals on the plot.", "Flags"),
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FLAG_DESCRIPTION_ANIMAL_CAP("Set to an integer value to limit the amount of animals on the plot.", "Flags"),
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FLAG_DESCRIPTION_ANIMAL_INTERACT("Set to `true` to allow animals to be interacted with in the plot.", "Flags"),
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FLAG_DESCRIPTION_ANIMAL_INTERACT("Set to `true` to allow animals to be interacted with in the plot.", "Flags"),
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FLAG_DESCRIPTION_BLOCK_BURN("Set to `true` to allow blocks to burn within the plot.", "Flags"),
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FLAG_DESCRIPTION_BLOCK_BURN("Set to `true` to allow blocks to burn within the plot.", "Flags"),
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FLAG_DESCRIPTION_BLOCK_IGNITION("Set to `false` to prevent blocks from igniting within the plot.", "Flags"),
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FLAG_DESCRIPTION_BLOCK_IGNITION("Set to `true` to allow blocks getting ignited within the plot.", "Flags"),
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FLAG_DESCRIPTION_BREAK("Define a list of materials players should be able to break even when they aren't added to the plot.", "Flags"),
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FLAG_DESCRIPTION_BREAK("Define a list of materials players should be able to break even when they aren't added to the plot.", "Flags"),
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FLAG_DESCRIPTION_DEVICE_INTERACT("Set to `true` to allow devices to be interacted with in the plot.", "Flags"),
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FLAG_DESCRIPTION_DEVICE_INTERACT("Set to `true` to allow devices to be interacted with in the plot.", "Flags"),
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FLAG_DESCRIPTION_DISABLE_PHYSICS("Set to `true` to disable block physics in the plot.", "Flags"),
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FLAG_DESCRIPTION_DISABLE_PHYSICS("Set to `true` to disable block physics in the plot.", "Flags"),
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@ -143,7 +143,7 @@ public final class GlobalFlagContainer extends FlagContainer {
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this.addFlag(AnimalAttackFlag.ANIMAL_ATTACK_FALSE);
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this.addFlag(AnimalAttackFlag.ANIMAL_ATTACK_FALSE);
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this.addFlag(AnimalInteractFlag.ANIMAL_INTERACT_FALSE);
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this.addFlag(AnimalInteractFlag.ANIMAL_INTERACT_FALSE);
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this.addFlag(BlockBurnFlag.BLOCK_BURN_FALSE);
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this.addFlag(BlockBurnFlag.BLOCK_BURN_FALSE);
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this.addFlag(BlockIgnitionFlag.BLOCK_IGNITION_TRUE);
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this.addFlag(BlockIgnitionFlag.BLOCK_IGNITION_FALSE);
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this.addFlag(DeviceInteractFlag.DEVICE_INTERACT_FALSE);
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this.addFlag(DeviceInteractFlag.DEVICE_INTERACT_FALSE);
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this.addFlag(DisablePhysicsFlag.DISABLE_PHYSICS_FALSE);
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this.addFlag(DisablePhysicsFlag.DISABLE_PHYSICS_FALSE);
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this.addFlag(DropProtectionFlag.DROP_PROTECTION_FALSE);
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this.addFlag(DropProtectionFlag.DROP_PROTECTION_FALSE);
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