From e93d7feb2cbb6c2145df0342ebb1a3783fc05ef4 Mon Sep 17 00:00:00 2001 From: N0tMyFaultOG Date: Sat, 22 Aug 2020 11:48:03 +0200 Subject: [PATCH] Fixes PS-114 --- .../main/java/com/plotsquared/core/configuration/Captions.java | 2 +- .../com/plotsquared/core/plot/flag/GlobalFlagContainer.java | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Core/src/main/java/com/plotsquared/core/configuration/Captions.java b/Core/src/main/java/com/plotsquared/core/configuration/Captions.java index dbcf463ac..a9f264c2b 100644 --- a/Core/src/main/java/com/plotsquared/core/configuration/Captions.java +++ b/Core/src/main/java/com/plotsquared/core/configuration/Captions.java @@ -627,7 +627,7 @@ public enum Captions implements Caption { FLAG_DESCRIPTION_ANIMAL_CAP("Set to an integer value to limit the amount of animals on the plot.", "Flags"), FLAG_DESCRIPTION_ANIMAL_INTERACT("Set to `true` to allow animals to be interacted with in the plot.", "Flags"), FLAG_DESCRIPTION_BLOCK_BURN("Set to `true` to allow blocks to burn within the plot.", "Flags"), - FLAG_DESCRIPTION_BLOCK_IGNITION("Set to `false` to prevent blocks from igniting within the plot.", "Flags"), + FLAG_DESCRIPTION_BLOCK_IGNITION("Set to `true` to allow blocks getting ignited within the plot.", "Flags"), FLAG_DESCRIPTION_BREAK("Define a list of materials players should be able to break even when they aren't added to the plot.", "Flags"), FLAG_DESCRIPTION_DEVICE_INTERACT("Set to `true` to allow devices to be interacted with in the plot.", "Flags"), FLAG_DESCRIPTION_DISABLE_PHYSICS("Set to `true` to disable block physics in the plot.", "Flags"), diff --git a/Core/src/main/java/com/plotsquared/core/plot/flag/GlobalFlagContainer.java b/Core/src/main/java/com/plotsquared/core/plot/flag/GlobalFlagContainer.java index 3c44a8b5a..d8bccc2d1 100644 --- a/Core/src/main/java/com/plotsquared/core/plot/flag/GlobalFlagContainer.java +++ b/Core/src/main/java/com/plotsquared/core/plot/flag/GlobalFlagContainer.java @@ -143,7 +143,7 @@ public final class GlobalFlagContainer extends FlagContainer { this.addFlag(AnimalAttackFlag.ANIMAL_ATTACK_FALSE); this.addFlag(AnimalInteractFlag.ANIMAL_INTERACT_FALSE); this.addFlag(BlockBurnFlag.BLOCK_BURN_FALSE); - this.addFlag(BlockIgnitionFlag.BLOCK_IGNITION_TRUE); + this.addFlag(BlockIgnitionFlag.BLOCK_IGNITION_FALSE); this.addFlag(DeviceInteractFlag.DEVICE_INTERACT_FALSE); this.addFlag(DisablePhysicsFlag.DISABLE_PHYSICS_FALSE); this.addFlag(DropProtectionFlag.DROP_PROTECTION_FALSE);