fix chunk loading

This commit is contained in:
boy0001 2015-03-26 18:09:09 +11:00
parent 86eb696df7
commit abe9d9f5ac

View File

@ -162,8 +162,6 @@ public class BukkitChunkManager extends ChunkManager {
final Chunk c1 = newWorld.getChunkAt(pos1.getX() >> 4, pos1.getZ() >> 4);
final Chunk c2 = newWorld.getChunkAt(pos2.getX() >> 4, pos2.getZ() >> 4);
final Chunk c3 = newWorld.getChunkAt((pos1.getX() + relX) >> 4, (pos1.getZ() + relZ) >> 4);
final Chunk c4 = newWorld.getChunkAt((pos2.getX() + relX) >> 4, (pos2.getZ() + relZ) >> 4);
final int sx = pos1.getX();
final int sz = pos1.getZ();
@ -174,14 +172,12 @@ public class BukkitChunkManager extends ChunkManager {
final int c1z = c1.getZ();
final int c2x = c2.getX();
final int c2z = c2.getZ();
final int c3x = c3.getX();
final int c3z = c3.getZ();
final ArrayList<Chunk> chunks = new ArrayList<>();
final ArrayList<Chunk> toGenerate = new ArrayList<>();
// Load chunks
for (int x = c2x; x <= c3x; x++) {
for (int z = c2z; z <= c3z; z++) {
for (int x = c1x; x <= c2x; x++) {
for (int z = c1z; z <= c2z; z++) {
final Chunk chunk = newWorld.getChunkAt(x, z);
toGenerate.add(chunk);
}