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https://github.com/IntellectualSites/PlotSquared.git
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* Begin to implement extended world heights: - Implemented in Bukkit module (and where required in Core module) * Implement extended world heights into core module * Add min gen height to setup, * Default gen/build heights based on minecraft version * Few fixes * Fix up queues * Address comments * Make road schematic stuff slightly more efficient by sharing queues * Minor fixes, don't overlay error many times for the same y * Fix incorrect schematic paste height, undo changes to HybridUtils * Overhall regenallroads method to make it work, make sure BukkitChunkCoordinator can/will finish * Process chunks in order when regenerating all roads * Address comments * Address comments * Ground level//bedrock is at min gen height - Add comment on == rather than <= being used - It's because it's only checking for the bedrock layer being broken if that's disabled * Fix offset for min build height in SchematicHandler * Better javadoc Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com> * Address inclusivity issues for max world height * Javadocs/comments/deprecation * Use world min/max heights if present in QueueCoordinator * Address some deprecations for regions and biome setting * Add a count for chunks we're currently trying to load to not skip chunks at the end of a queue's edit * Use minGenHeight + 1 rather than build height in AugmentedUtils * Create utility method for layer index in GenChunk * Correct height in HybridUtils, also use minGenHeight + 1 * Don't magically split to 128 height in regeneration * Add utility methods for world height in QueueCoordinator * Clean up ClassicPlotManager road creation/removal * Start generation at min gen height if bedrock is disabled * min gen height is set in PlotArea * Add note on schem y normalisation * Improve plot getVolume method readability * Don't overly extend height when regenerating road region * y index utility method in ChunknQueueCoordinator * Layer index utility method in LocalChunk * Use version min/max heights if world not present in QueueCoordinator * Fix min -> max * Don't allow players to modify outside build height when using plot set / schematics. - Also fixes schematic height issues * Remove debug * Address comments * Switch loadingChunks to AtomicInteger to be safe (in case of multi-threaded) * Fix "security" issue that was already present * Ensure sign isn't physicsed Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
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@@ -70,7 +70,7 @@ public class ContentMap {
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}
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for (int x = x1; x <= x2; x++) {
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for (int z = z1; z <= z2; z++) {
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saveBlocks(world, 256, x, z, 0, 0);
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saveBlocks(world, x, z);
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}
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}
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}
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@@ -92,14 +92,7 @@ public class ContentMap {
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}
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}
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void saveEntitiesIn(Chunk chunk, CuboidRegion region) {
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saveEntitiesIn(chunk, region, 0, 0, false);
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}
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void saveEntitiesIn(
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Chunk chunk, CuboidRegion region, int offsetX, int offsetZ,
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boolean delete
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) {
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void saveEntitiesIn(Chunk chunk, CuboidRegion region, boolean delete) {
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for (Entity entity : chunk.getEntities()) {
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Location location = BukkitUtil.adapt(entity.getLocation());
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int x = location.getX();
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@@ -111,8 +104,6 @@ public class ContentMap {
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continue;
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}
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EntityWrapper wrap = new ReplicatingEntityWrapper(entity, (short) 2);
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wrap.x += offsetX;
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wrap.z += offsetZ;
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wrap.saveEntity();
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this.entities.add(wrap);
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if (delete) {
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@@ -123,10 +114,10 @@ public class ContentMap {
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}
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}
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void restoreEntities(World world, int xOffset, int zOffset) {
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void restoreEntities(World world) {
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for (EntityWrapper entity : this.entities) {
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try {
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entity.spawn(world, xOffset, zOffset);
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entity.spawn(world, 0, 0);
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} catch (Exception e) {
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LOGGER.error("Failed to restore entity", e);
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}
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@@ -134,15 +125,13 @@ public class ContentMap {
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this.entities.clear();
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}
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//todo optimize maxY
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void saveBlocks(BukkitWorld world, int maxY, int x, int z, int offsetX, int offsetZ) {
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maxY = Math.min(255, maxY);
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BaseBlock[] ids = new BaseBlock[maxY + 1];
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for (short y = 0; y <= maxY; y++) {
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BaseBlock block = world.getFullBlock(BlockVector3.at(x, y, z));
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ids[y] = block;
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private void saveBlocks(BukkitWorld world, int x, int z) {
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BaseBlock[] ids = new BaseBlock[world.getMaxY() - world.getMinY() + 1];
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for (short yIndex = 0; yIndex <= world.getMaxY() - world.getMinY(); yIndex++) {
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BaseBlock block = world.getFullBlock(BlockVector3.at(x, yIndex + world.getMinY(), z));
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ids[yIndex] = block;
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}
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PlotLoc loc = new PlotLoc(x + offsetX, z + offsetZ);
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PlotLoc loc = new PlotLoc(x, z);
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this.allBlocks.put(loc, ids);
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}
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