Implement extended world heights from Y-64 to Y319 #3473 (#3473)

* Begin to implement extended world heights:
 - Implemented in Bukkit module (and where required in Core module)

* Implement extended world heights into core module

* Add min gen height to setup,

* Default gen/build heights based on minecraft version

* Few fixes

* Fix up queues

* Address comments

* Make road schematic stuff slightly more efficient by sharing queues

* Minor fixes, don't overlay error many times for the same y

* Fix incorrect schematic paste height, undo changes to HybridUtils

* Overhall regenallroads method to make it work, make sure BukkitChunkCoordinator can/will finish

* Process chunks in order when regenerating all roads

* Address comments

* Address comments

* Ground level//bedrock is at min gen height
 - Add comment on == rather than <= being used
 - It's because it's only checking for the bedrock layer being broken if that's disabled

* Fix offset for min build height in SchematicHandler

* Better javadoc

Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>

* Address inclusivity issues for max world height

* Javadocs/comments/deprecation

* Use world min/max heights if present in QueueCoordinator

* Address some deprecations for regions and biome setting

* Add a count for chunks we're currently trying to load to not skip chunks at the end of a queue's edit

* Use minGenHeight + 1 rather than build height in AugmentedUtils

* Create utility method for layer index in GenChunk

* Correct height in HybridUtils, also use minGenHeight + 1

* Don't magically split to 128 height in regeneration

* Add utility methods for world height in QueueCoordinator

* Clean up ClassicPlotManager road creation/removal

* Start generation at min gen height if bedrock is disabled

* min gen height is set in PlotArea

* Add note on schem y normalisation

* Improve plot getVolume method readability

* Don't overly extend height when regenerating road region

* y index utility method in ChunknQueueCoordinator

* Layer index utility method in LocalChunk

* Use version min/max heights if world not present in QueueCoordinator

* Fix min -> max

* Don't allow players to modify outside build height when using plot set  / schematics.
 - Also fixes schematic height issues

* Remove debug

* Address comments

* Switch loadingChunks to AtomicInteger to be safe (in case of multi-threaded)

* Fix "security" issue that was already present

* Ensure sign isn't physicsed

Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
This commit is contained in:
Jordan
2022-03-05 19:03:39 +01:00
committed by GitHub
parent d698c6a1e5
commit 9f632af0ae
46 changed files with 805 additions and 472 deletions

View File

@@ -70,7 +70,7 @@ public class ContentMap {
}
for (int x = x1; x <= x2; x++) {
for (int z = z1; z <= z2; z++) {
saveBlocks(world, 256, x, z, 0, 0);
saveBlocks(world, x, z);
}
}
}
@@ -92,14 +92,7 @@ public class ContentMap {
}
}
void saveEntitiesIn(Chunk chunk, CuboidRegion region) {
saveEntitiesIn(chunk, region, 0, 0, false);
}
void saveEntitiesIn(
Chunk chunk, CuboidRegion region, int offsetX, int offsetZ,
boolean delete
) {
void saveEntitiesIn(Chunk chunk, CuboidRegion region, boolean delete) {
for (Entity entity : chunk.getEntities()) {
Location location = BukkitUtil.adapt(entity.getLocation());
int x = location.getX();
@@ -111,8 +104,6 @@ public class ContentMap {
continue;
}
EntityWrapper wrap = new ReplicatingEntityWrapper(entity, (short) 2);
wrap.x += offsetX;
wrap.z += offsetZ;
wrap.saveEntity();
this.entities.add(wrap);
if (delete) {
@@ -123,10 +114,10 @@ public class ContentMap {
}
}
void restoreEntities(World world, int xOffset, int zOffset) {
void restoreEntities(World world) {
for (EntityWrapper entity : this.entities) {
try {
entity.spawn(world, xOffset, zOffset);
entity.spawn(world, 0, 0);
} catch (Exception e) {
LOGGER.error("Failed to restore entity", e);
}
@@ -134,15 +125,13 @@ public class ContentMap {
this.entities.clear();
}
//todo optimize maxY
void saveBlocks(BukkitWorld world, int maxY, int x, int z, int offsetX, int offsetZ) {
maxY = Math.min(255, maxY);
BaseBlock[] ids = new BaseBlock[maxY + 1];
for (short y = 0; y <= maxY; y++) {
BaseBlock block = world.getFullBlock(BlockVector3.at(x, y, z));
ids[y] = block;
private void saveBlocks(BukkitWorld world, int x, int z) {
BaseBlock[] ids = new BaseBlock[world.getMaxY() - world.getMinY() + 1];
for (short yIndex = 0; yIndex <= world.getMaxY() - world.getMinY(); yIndex++) {
BaseBlock block = world.getFullBlock(BlockVector3.at(x, yIndex + world.getMinY(), z));
ids[yIndex] = block;
}
PlotLoc loc = new PlotLoc(x + offsetX, z + offsetZ);
PlotLoc loc = new PlotLoc(x, z);
this.allBlocks.put(loc, ids);
}