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https://github.com/IntellectualSites/PlotSquared.git
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* Begin to implement extended world heights: - Implemented in Bukkit module (and where required in Core module) * Implement extended world heights into core module * Add min gen height to setup, * Default gen/build heights based on minecraft version * Few fixes * Fix up queues * Address comments * Make road schematic stuff slightly more efficient by sharing queues * Minor fixes, don't overlay error many times for the same y * Fix incorrect schematic paste height, undo changes to HybridUtils * Overhall regenallroads method to make it work, make sure BukkitChunkCoordinator can/will finish * Process chunks in order when regenerating all roads * Address comments * Address comments * Ground level//bedrock is at min gen height - Add comment on == rather than <= being used - It's because it's only checking for the bedrock layer being broken if that's disabled * Fix offset for min build height in SchematicHandler * Better javadoc Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com> * Address inclusivity issues for max world height * Javadocs/comments/deprecation * Use world min/max heights if present in QueueCoordinator * Address some deprecations for regions and biome setting * Add a count for chunks we're currently trying to load to not skip chunks at the end of a queue's edit * Use minGenHeight + 1 rather than build height in AugmentedUtils * Create utility method for layer index in GenChunk * Correct height in HybridUtils, also use minGenHeight + 1 * Don't magically split to 128 height in regeneration * Add utility methods for world height in QueueCoordinator * Clean up ClassicPlotManager road creation/removal * Start generation at min gen height if bedrock is disabled * min gen height is set in PlotArea * Add note on schem y normalisation * Improve plot getVolume method readability * Don't overly extend height when regenerating road region * y index utility method in ChunknQueueCoordinator * Layer index utility method in LocalChunk * Use version min/max heights if world not present in QueueCoordinator * Fix min -> max * Don't allow players to modify outside build height when using plot set / schematics. - Also fixes schematic height issues * Remove debug * Address comments * Switch loadingChunks to AtomicInteger to be safe (in case of multi-threaded) * Fix "security" issue that was already present * Ensure sign isn't physicsed Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
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@ -44,7 +44,6 @@ import com.plotsquared.core.util.task.TaskManager;
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import com.sk89q.worldedit.bukkit.BukkitAdapter;
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import com.sk89q.worldedit.bukkit.BukkitWorld;
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import com.sk89q.worldedit.math.BlockVector2;
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import com.sk89q.worldedit.regions.CuboidRegion;
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import com.sk89q.worldedit.world.biome.BiomeType;
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import com.sk89q.worldedit.world.block.BlockCategories;
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import com.sk89q.worldedit.world.block.BlockState;
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@ -61,7 +60,6 @@ import org.bukkit.Bukkit;
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import org.bukkit.Chunk;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.Biome;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.Sign;
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@ -246,7 +244,9 @@ public class BukkitUtil extends WorldUtil {
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final World bukkitWorld = Objects.requireNonNull(getWorld(world));
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// Skip top and bottom block
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int air = 1;
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for (int y = bukkitWorld.getMaxHeight() - 1; y >= 0; y--) {
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int maxY = com.plotsquared.bukkit.util.BukkitWorld.getMaxWorldHeight(bukkitWorld);
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int minY = com.plotsquared.bukkit.util.BukkitWorld.getMinWorldHeight(bukkitWorld);
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for (int y = maxY - 1; y >= minY; y--) {
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Block block = bukkitWorld.getBlockAt(x, y, z);
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Material type = block.getType();
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if (type.isSolid()) {
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@ -273,7 +273,9 @@ public class BukkitUtil extends WorldUtil {
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final World bukkitWorld = Objects.requireNonNull(getWorld(world));
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// Skip top and bottom block
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int air = 1;
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for (int y = bukkitWorld.getMaxHeight() - 1; y >= 0; y--) {
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int maxY = com.plotsquared.bukkit.util.BukkitWorld.getMaxWorldHeight(bukkitWorld);
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int minY = com.plotsquared.bukkit.util.BukkitWorld.getMinWorldHeight(bukkitWorld);
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for (int y = maxY - 1; y >= minY; y--) {
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Block block = bukkitWorld.getBlockAt(x, y, z);
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Material type = block.getType();
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if (type.isSolid()) {
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@ -371,7 +373,7 @@ public class BukkitUtil extends WorldUtil {
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sign.setLine(i, LEGACY_COMPONENT_SERIALIZER
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.serialize(MINI_MESSAGE.parse(lines[i].getComponent(LocaleHolder.console()), replacements)));
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}
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sign.update(true);
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sign.update(true, false);
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}
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});
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}
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@ -382,27 +384,6 @@ public class BukkitUtil extends WorldUtil {
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return new StringComparison<BlockState>().new ComparisonResult(1, state);
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}
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@Override
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public void setBiomes(
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final @NonNull String worldName,
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final @NonNull CuboidRegion region,
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final @NonNull BiomeType biomeType
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) {
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final World world = getWorld(worldName);
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if (world == null) {
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LOGGER.warn("An error occurred while setting the biome because the world was null", new RuntimeException());
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return;
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}
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final Biome biome = BukkitAdapter.adapt(biomeType);
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for (int x = region.getMinimumPoint().getX(); x <= region.getMaximumPoint().getX(); x++) {
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for (int z = region.getMinimumPoint().getZ(); z <= region.getMaximumPoint().getZ(); z++) {
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if (world.getBiome(x, z) != biome) {
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world.setBiome(x, z, biome);
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}
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}
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}
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}
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@Override
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public com.sk89q.worldedit.world.@NonNull World getWeWorld(final @NonNull String world) {
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return new BukkitWorld(Bukkit.getWorld(world));
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