Implement extended world heights from Y-64 to Y319 #3473 (#3473)

* Begin to implement extended world heights:
 - Implemented in Bukkit module (and where required in Core module)

* Implement extended world heights into core module

* Add min gen height to setup,

* Default gen/build heights based on minecraft version

* Few fixes

* Fix up queues

* Address comments

* Make road schematic stuff slightly more efficient by sharing queues

* Minor fixes, don't overlay error many times for the same y

* Fix incorrect schematic paste height, undo changes to HybridUtils

* Overhall regenallroads method to make it work, make sure BukkitChunkCoordinator can/will finish

* Process chunks in order when regenerating all roads

* Address comments

* Address comments

* Ground level//bedrock is at min gen height
 - Add comment on == rather than <= being used
 - It's because it's only checking for the bedrock layer being broken if that's disabled

* Fix offset for min build height in SchematicHandler

* Better javadoc

Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>

* Address inclusivity issues for max world height

* Javadocs/comments/deprecation

* Use world min/max heights if present in QueueCoordinator

* Address some deprecations for regions and biome setting

* Add a count for chunks we're currently trying to load to not skip chunks at the end of a queue's edit

* Use minGenHeight + 1 rather than build height in AugmentedUtils

* Create utility method for layer index in GenChunk

* Correct height in HybridUtils, also use minGenHeight + 1

* Don't magically split to 128 height in regeneration

* Add utility methods for world height in QueueCoordinator

* Clean up ClassicPlotManager road creation/removal

* Start generation at min gen height if bedrock is disabled

* min gen height is set in PlotArea

* Add note on schem y normalisation

* Improve plot getVolume method readability

* Don't overly extend height when regenerating road region

* y index utility method in ChunknQueueCoordinator

* Layer index utility method in LocalChunk

* Use version min/max heights if world not present in QueueCoordinator

* Fix min -> max

* Don't allow players to modify outside build height when using plot set  / schematics.
 - Also fixes schematic height issues

* Remove debug

* Address comments

* Switch loadingChunks to AtomicInteger to be safe (in case of multi-threaded)

* Fix "security" issue that was already present

* Ensure sign isn't physicsed

Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
This commit is contained in:
Jordan
2022-03-05 19:03:39 +01:00
committed by GitHub
parent d698c6a1e5
commit 9f632af0ae
46 changed files with 805 additions and 472 deletions

View File

@ -65,7 +65,10 @@ final class BlockStatePopulator extends BlockPopulator {
return;
}
final ChunkWrapper wrap = new ChunkWrapper(area.getWorldName(), source.getX(), source.getZ());
final ScopedQueueCoordinator chunk = this.queue.getForChunk(wrap.x, wrap.z);
final ScopedQueueCoordinator chunk = this.queue.getForChunk(wrap.x, wrap.z,
com.plotsquared.bukkit.util.BukkitWorld.getMinWorldHeight(world),
com.plotsquared.bukkit.util.BukkitWorld.getMaxWorldHeight(world) - 1
);
if (this.plotGenerator.populateChunk(chunk, area)) {
this.queue.enqueue();
}

View File

@ -27,6 +27,7 @@ package com.plotsquared.bukkit.generator;
import com.plotsquared.bukkit.queue.GenChunk;
import com.plotsquared.bukkit.util.BukkitUtil;
import com.plotsquared.bukkit.util.BukkitWorld;
import com.plotsquared.core.PlotSquared;
import com.plotsquared.core.generator.GeneratorWrapper;
import com.plotsquared.core.generator.IndependentPlotGenerator;
@ -159,12 +160,14 @@ public class BukkitPlotGenerator extends ChunkGenerator
@NonNull BiomeGrid biome
) {
GenChunk result = new GenChunk();
int minY = BukkitWorld.getMinWorldHeight(world);
int maxY = BukkitWorld.getMaxWorldHeight(world);
GenChunk result = new GenChunk(minY, maxY);
if (this.getPlotGenerator() instanceof SingleWorldGenerator) {
if (result.getChunkData() != null) {
for (int chunkX = 0; chunkX < 16; chunkX++) {
for (int chunkZ = 0; chunkZ < 16; chunkZ++) {
for (int y = 0; y < world.getMaxHeight(); y++) {
for (int y = minY; y < maxY; y++) {
biome.setBiome(chunkX, y, chunkZ, Biome.PLAINS);
}