Actually implement chunkObject into queueing

- This should only be used in generation
 - The chunk will be used as fallback to set to using bukkit API if WNA fails
This commit is contained in:
dordsor21
2022-05-10 01:39:16 +01:00
committed by Jordan
parent 13d7357c85
commit 9f3507ea85
2 changed files with 10 additions and 2 deletions

View File

@ -51,6 +51,7 @@ import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import org.bukkit.Bukkit;
import org.bukkit.Chunk;
import org.bukkit.block.Block;
import org.bukkit.block.Container;
import org.bukkit.block.data.BlockData;
@ -266,7 +267,13 @@ public class BukkitQueueCoordinator extends BasicQueueCoordinator {
} catch (WorldEditException ignored) {
// Fallback to not so nice method
BlockData blockData = BukkitAdapter.adapt(block);
Block existing = getBukkitWorld().getBlockAt(x, y, z);
Block existing;
// Assume a chunk object has been given only when it should have been.
if (getChunkObject() instanceof Chunk) {
existing = ((Chunk) getChunkObject()).getBlock(x & 15, y, z & 15);
} else {
existing = getBukkitWorld().getBlockAt(x, y, z);
}
final BlockState existingBaseBlock = BukkitAdapter.adapt(existing.getBlockData());
if (BukkitBlockUtil.get(existing).equals(existingBaseBlock) && existing.getBlockData().matches(blockData)) {
return;