Actually implement chunkObject into queueing

- This should only be used in generation
 - The chunk will be used as fallback to set to using bukkit API if WNA fails
This commit is contained in:
dordsor21 2022-05-10 01:39:16 +01:00 committed by Jordan
parent 13d7357c85
commit 9f3507ea85
2 changed files with 10 additions and 2 deletions

View File

@ -51,6 +51,7 @@ import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import org.bukkit.Bukkit;
import org.bukkit.Chunk;
import org.bukkit.block.Block;
import org.bukkit.block.Container;
import org.bukkit.block.data.BlockData;
@ -266,7 +267,13 @@ public class BukkitQueueCoordinator extends BasicQueueCoordinator {
} catch (WorldEditException ignored) {
// Fallback to not so nice method
BlockData blockData = BukkitAdapter.adapt(block);
Block existing = getBukkitWorld().getBlockAt(x, y, z);
Block existing;
// Assume a chunk object has been given only when it should have been.
if (getChunkObject() instanceof Chunk) {
existing = ((Chunk) getChunkObject()).getBlock(x & 15, y, z & 15);
} else {
existing = getBukkitWorld().getBlockAt(x, y, z);
}
final BlockState existingBaseBlock = BukkitAdapter.adapt(existing.getBlockData());
if (BukkitBlockUtil.get(existing).equals(existingBaseBlock) && existing.getBlockData().matches(blockData)) {
return;

View File

@ -143,7 +143,8 @@ public abstract class QueueCoordinator {
}
/**
* Set a chunk object (e.g. the Bukkit Chunk object) to the queue
* Set a chunk object (e.g. the Bukkit Chunk object) to the queue. This will be used as fallback in case of WNA failure.
* Should ONLY be used in specific cases (i.e. generation, where a chunk is being populated)
*
* @param chunkObject chunk object. Usually the implementation-specific chunk (e.g. bukkit Chunk)
*/