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https://github.com/IntellectualSites/PlotSquared.git
synced 2024-11-22 21:26:45 +01:00
Fixeds #276
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parent
3d30e3abbc
commit
956899cb67
@ -8,7 +8,7 @@
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<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
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</properties>
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<artifactId>PlotSquared</artifactId>
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<version>2.9.13</version>
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<version>2.9.15</version>
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<name>PlotSquared</name>
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<packaging>jar</packaging>
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<build>
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@ -586,18 +586,11 @@ public class SQLManager implements AbstractDB {
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final DatabaseMetaData data = this.connection.getMetaData();
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ResultSet rs = data.getColumns(null, null, this.prefix + "plot_comments", "plot_plot_id");
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if (rs.next()) {
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rs.close();
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rs = data.getColumns(null, null, this.prefix + "plot_comments", "hashcode");
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if (!rs.next()) {
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rs.close();
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try {
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final Statement statement = this.connection.createStatement();
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statement.addBatch("ALTER IGNORE TABLE `" + this.prefix + "plot_comments` ADD `inbox` VARCHAR(11) DEFAULT `public`");
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statement.addBatch("ALTER IGNORE TABLE `" + this.prefix + "plot_comments` ADD `timestamp` INT(11) DEFAULT 0");
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statement.addBatch("ALTER TABLE `" + this.prefix + "plot` DROP `tier`");
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statement.executeBatch();
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statement.close();
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}
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catch (SQLException e) {
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final Statement statement = this.connection.createStatement();
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statement.addBatch("DROP TABLE `" + this.prefix + "plot_comments`");
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if (PlotSquared.getMySQL() != null) {
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@ -609,6 +602,14 @@ public class SQLManager implements AbstractDB {
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statement.executeBatch();
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statement.close();
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}
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catch (SQLException e) {
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final Statement statement = this.connection.createStatement();
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statement.addBatch("ALTER IGNORE TABLE `" + this.prefix + "plot_comments` ADD `inbox` VARCHAR(11) DEFAULT `public`");
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statement.addBatch("ALTER IGNORE TABLE `" + this.prefix + "plot_comments` ADD `timestamp` INT(11) DEFAULT 0");
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statement.addBatch("ALTER TABLE `" + this.prefix + "plot` DROP `tier`");
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statement.executeBatch();
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statement.close();
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}
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}
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}
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rs.close();
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@ -0,0 +1,15 @@
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package com.intellectualcrafters.plot.object.entity;
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public class ArmorStandStats {
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float[] head = new float[3];
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float[] body = new float[3];
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float[] leftLeg = new float[3];
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float[] rightLeg = new float[3];
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float[] leftArm = new float[3];
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float[] rightArm = new float[3];
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public boolean noarms;
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public boolean noplate;
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public boolean nogravity;
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public boolean invisible;
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public boolean small;
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}
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@ -28,6 +28,7 @@ import org.bukkit.entity.Tameable;
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import org.bukkit.inventory.EntityEquipment;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.EulerAngle;
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import org.bukkit.util.Vector;
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import com.intellectualcrafters.plot.PlotSquared;
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@ -51,6 +52,7 @@ public class EntityWrapper {
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public AgeableStats aged;
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public TameableStats tamed;
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private HorseStats horse;
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private ArmorStandStats stand;
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public void storeInventory(final InventoryHolder held) {
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this.inventory = held.getInventory().getContents().clone();
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@ -317,6 +319,56 @@ public class EntityWrapper {
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final ArmorStand stand = (ArmorStand) entity;
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this.inventory = new ItemStack[] { stand.getItemInHand().clone(), stand.getHelmet().clone(), stand.getChestplate().clone(), stand.getLeggings().clone(), stand.getBoots().clone() };
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storeLiving((LivingEntity) entity);
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this.stand = new ArmorStandStats();
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EulerAngle head = stand.getHeadPose();
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this.stand.head[0] = (float) head.getX();
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this.stand.head[1] = (float) head.getY();
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this.stand.head[2] = (float) head.getZ();
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EulerAngle body = stand.getBodyPose();
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this.stand.body[0] = (float) body.getX();
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this.stand.body[1] = (float) body.getY();
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this.stand.body[2] = (float) body.getZ();
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EulerAngle leftLeg = stand.getLeftLegPose();
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this.stand.leftLeg[0] = (float) leftLeg.getX();
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this.stand.leftLeg[1] = (float) leftLeg.getY();
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this.stand.leftLeg[2] = (float) leftLeg.getZ();
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EulerAngle rightLeg = stand.getRightLegPose();
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this.stand.rightLeg[0] = (float) rightLeg.getX();
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this.stand.rightLeg[1] = (float) rightLeg.getY();
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this.stand.rightLeg[2] = (float) rightLeg.getZ();
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EulerAngle leftArm = stand.getLeftArmPose();
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this.stand.leftArm[0] = (float) leftArm.getX();
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this.stand.leftArm[1] = (float) leftArm.getY();
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this.stand.leftArm[2] = (float) leftArm.getZ();
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EulerAngle rightArm = stand.getRightArmPose();
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this.stand.rightArm[0] = (float) rightArm.getX();
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this.stand.rightArm[1] = (float) rightArm.getY();
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this.stand.rightArm[2] = (float) rightArm.getZ();
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if (!stand.hasArms()) {
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this.stand.noarms = true;
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}
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if (!stand.hasBasePlate()) {
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this.stand.noplate = true;
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}
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if (!stand.hasGravity()) {
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this.stand.nogravity = true;
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}
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if (!stand.isVisible()) {
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this.stand.invisible = true;
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}
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if (stand.isSmall()) {
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this.stand.small = true;
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}
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return;
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}
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case ENDERMITE: // NEW
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@ -530,6 +582,45 @@ public class EntityWrapper {
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if (this.inventory[4] != null) {
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stand.setBoots(this.inventory[4]);
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}
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if (this.stand.head[0] != 0 || this.stand.head[1] != 0 || this.stand.head[2] != 0) {
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EulerAngle pose = new EulerAngle(this.stand.head[0], this.stand.head[1], this.stand.head[2]);
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stand.setHeadPose(pose);
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}
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if (this.stand.body[0] != 0 || this.stand.body[1] != 0 || this.stand.body[2] != 0) {
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EulerAngle pose = new EulerAngle(this.stand.body[0], this.stand.body[1], this.stand.body[2]);
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stand.setBodyPose(pose);
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}
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if (this.stand.leftLeg[0] != 0 || this.stand.leftLeg[1] != 0 || this.stand.leftLeg[2] != 0) {
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EulerAngle pose = new EulerAngle(this.stand.leftLeg[0], this.stand.leftLeg[1], this.stand.leftLeg[2]);
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stand.setLeftLegPose(pose);
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}
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if (this.stand.rightLeg[0] != 0 || this.stand.rightLeg[1] != 0 || this.stand.rightLeg[2] != 0) {
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EulerAngle pose = new EulerAngle(this.stand.rightLeg[0], this.stand.rightLeg[1], this.stand.rightLeg[2]);
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stand.setRightLegPose(pose);
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}
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if (this.stand.leftArm[0] != 0 || this.stand.leftArm[1] != 0 || this.stand.leftArm[2] != 0) {
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EulerAngle pose = new EulerAngle(this.stand.leftArm[0], this.stand.leftArm[1], this.stand.leftArm[2]);
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stand.setLeftArmPose(pose);
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}
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if (this.stand.rightArm[0] != 0 || this.stand.rightArm[1] != 0 || this.stand.rightArm[2] != 0) {
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EulerAngle pose = new EulerAngle(this.stand.rightArm[0], this.stand.rightArm[1], this.stand.rightArm[2]);
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stand.setRightArmPose(pose);
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}
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if (this.stand.invisible) {
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stand.setVisible(false);
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}
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if (this.stand.noarms) {
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stand.setArms(false);
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}
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if (this.stand.nogravity) {
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stand.setGravity(false);
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}
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if (this.stand.noplate) {
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stand.setBasePlate(false);
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}
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if (this.stand.small) {
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stand.setSmall(true);
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}
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restoreLiving((LivingEntity) entity);
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return entity;
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}
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