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https://github.com/IntellectualSites/PlotSquared.git
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Merge branch 'fix/forcefieldflag' of https://github.com/manuelgu/PlotSquared into manuelgu-fix/forcefieldflag
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commit
89c4ce24ef
@ -5,15 +5,14 @@ import com.intellectualcrafters.plot.flag.Flags;
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import com.intellectualcrafters.plot.object.Location;
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import com.intellectualcrafters.plot.object.Plot;
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import com.intellectualcrafters.plot.object.PlotPlayer;
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import com.plotsquared.bukkit.events.PlayerEnterPlotEvent;
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import com.plotsquared.bukkit.object.BukkitPlayer;
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import com.plotsquared.bukkit.util.BukkitUtil;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.util.Vector;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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@ -53,7 +52,7 @@ public class ForceFieldListener implements Listener {
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return null;
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}
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public Vector calculateVelocity(PlotPlayer pp, PlotPlayer e) {
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private Vector calculateVelocity(PlotPlayer pp, PlotPlayer e) {
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Location playerLocation = pp.getLocationFull();
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Location oPlayerLocation = e.getLocation();
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double playerX = playerLocation.getX();
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@ -84,29 +83,27 @@ public class ForceFieldListener implements Listener {
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}
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@EventHandler
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public void onPlotEntry(PlayerEnterPlotEvent event) {
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public void onPlotEntry(PlayerMoveEvent event) {
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Player player = event.getPlayer();
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PlotPlayer pp = BukkitUtil.getPlayer(player);
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Plot plot = event.getPlot();
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Plot plot = pp.getCurrentPlot();
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if (plot == null) {
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return;
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}
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Optional<Boolean> forcefield = plot.getFlag(Flags.FORCEFIELD);
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if (forcefield.isPresent() && forcefield.get()) {
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if (!plot.getFlag(Flags.FORCEFIELD).or(false)) {
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UUID uuid = pp.getUUID();
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if (plot.isAdded(uuid)) {
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Set<PlotPlayer> players = getNearbyPlayers(player, plot);
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for (PlotPlayer oPlayer : players) {
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((BukkitPlayer) oPlayer).player.setVelocity(calculateVelocity(pp, oPlayer));
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}
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} else {
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PlotPlayer oPlayer = hasNearbyPermitted(player, plot);
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if (oPlayer == null) {
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return;
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}
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player.setVelocity(calculateVelocity(oPlayer, pp));
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UUID uuid = pp.getUUID();
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if (plot.isAdded(uuid)) {
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Set<PlotPlayer> players = getNearbyPlayers(player, plot);
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for (PlotPlayer oPlayer : players) {
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((BukkitPlayer) oPlayer).player.setVelocity(calculateVelocity(pp, oPlayer));
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}
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} else {
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PlotPlayer oPlayer = hasNearbyPermitted(player, plot);
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if (oPlayer == null) {
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return;
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}
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player.setVelocity(calculateVelocity(oPlayer, pp));
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}
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}
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}
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