add transalation key

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dordsor21 2023-10-01 10:57:23 +01:00
parent 80f435bb05
commit 894b1a2002
No known key found for this signature in database
GPG Key ID: 1E53E88969FFCF0B
2 changed files with 2 additions and 1 deletions

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@ -28,7 +28,7 @@ public class ConcreteHardenFlag extends BooleanFlag<ConcreteHardenFlag> {
public static final ConcreteHardenFlag CONCRETE_HARDEN_FALSE = new ConcreteHardenFlag(false); public static final ConcreteHardenFlag CONCRETE_HARDEN_FALSE = new ConcreteHardenFlag(false);
private ConcreteHardenFlag(boolean value) { private ConcreteHardenFlag(boolean value) {
super(value, TranslatableCaption.of("flags.flag_description_ice_form")); super(value, TranslatableCaption.of("flags.flag_description_concrete_harden"));
} }
@Override @Override

View File

@ -551,6 +551,7 @@
"flags.flag_description_block_burn": "<gray>Set to `true` to allow blocks to burn within the plot.</gray>", "flags.flag_description_block_burn": "<gray>Set to `true` to allow blocks to burn within the plot.</gray>",
"flags.flag_description_block_ignition": "<gray>Set to `false` to prevent blocks from igniting within the plot.</gray>", "flags.flag_description_block_ignition": "<gray>Set to `false` to prevent blocks from igniting within the plot.</gray>",
"flags.flag_description_break": "<gray>Define a list of materials players should be able to break even when they aren't added to the plot.</gray>", "flags.flag_description_break": "<gray>Define a list of materials players should be able to break even when they aren't added to the plot.</gray>",
"flags.flag_description_concrete_harden": "<gray>Set to `false` to disable concrete powder forming to concrete with water.</gray>",
"flags.flag_description_device_interact": "<gray>Set to `true` to allow devices to be interacted with in the plot.</gray>", "flags.flag_description_device_interact": "<gray>Set to `true` to allow devices to be interacted with in the plot.</gray>",
"flags.flag_description_disable_physics": "<gray>Set to `true` to disable block physics in the plot.</gray>", "flags.flag_description_disable_physics": "<gray>Set to `true` to disable block physics in the plot.</gray>",
"flags.flag_description_drop_protection": "<gray>Set to `true` to prevent dropped items from being picked up by non-members of the plot.</gray>", "flags.flag_description_drop_protection": "<gray>Set to `true` to prevent dropped items from being picked up by non-members of the plot.</gray>",