diff --git a/Core/src/main/java/com/plotsquared/core/plot/flag/implementations/ConcreteHardenFlag.java b/Core/src/main/java/com/plotsquared/core/plot/flag/implementations/ConcreteHardenFlag.java index fc7517c62..b68b788b1 100644 --- a/Core/src/main/java/com/plotsquared/core/plot/flag/implementations/ConcreteHardenFlag.java +++ b/Core/src/main/java/com/plotsquared/core/plot/flag/implementations/ConcreteHardenFlag.java @@ -28,7 +28,7 @@ public class ConcreteHardenFlag extends BooleanFlag { public static final ConcreteHardenFlag CONCRETE_HARDEN_FALSE = new ConcreteHardenFlag(false); private ConcreteHardenFlag(boolean value) { - super(value, TranslatableCaption.of("flags.flag_description_ice_form")); + super(value, TranslatableCaption.of("flags.flag_description_concrete_harden")); } @Override diff --git a/Core/src/main/resources/lang/messages_en.json b/Core/src/main/resources/lang/messages_en.json index 0fde34600..d50fbe4b9 100644 --- a/Core/src/main/resources/lang/messages_en.json +++ b/Core/src/main/resources/lang/messages_en.json @@ -551,6 +551,7 @@ "flags.flag_description_block_burn": "Set to `true` to allow blocks to burn within the plot.", "flags.flag_description_block_ignition": "Set to `false` to prevent blocks from igniting within the plot.", "flags.flag_description_break": "Define a list of materials players should be able to break even when they aren't added to the plot.", + "flags.flag_description_concrete_harden": "Set to `false` to disable concrete powder forming to concrete with water.", "flags.flag_description_device_interact": "Set to `true` to allow devices to be interacted with in the plot.", "flags.flag_description_disable_physics": "Set to `true` to disable block physics in the plot.", "flags.flag_description_drop_protection": "Set to `true` to prevent dropped items from being picked up by non-members of the plot.",